xorme_global_check_cd = {}

xorme_ai_policy_reset_cooldown = {}

xorme_ai_build_fort_cooldown = {}

xorme_ai_upgrade_fort_cooldown = {}

xorme_ai_u_forts_cooldown_1 = {}

xorme_ai_u_forts_cooldown_2 = {}

xorme_ai_u_forts_cooldown_3 = {}

xorme_ai_pap_cooldown = {}

xorme_ai_expand_infrastructure_cooldown = {}

xorme_ai_buildings_cooldown_1 = {}

xorme_ai_buildings_cooldown_2 = {}

xorme_ai_buildings_cooldown_3 = {}

xorme_ai_merchant_reset_cooldown = {}

xorme_ai_conqueror_cooldown = {}

xorme_ai_search_conqueror_cooldown = {}

special_unit_cooldown = {}

xorme_ai_merchant_reset_modifier = {
	merchants = -20
}

xorme_ai_prepare_to_war = {
	province_warscore_cost = -0.1
	manpower_recovery_speed = 0.05
}

xorme_ai_policy_reset_modifier = {
	free_policy = -4
}
xorme_ai_agenda_building_spot = {
	local_build_cost = -0.1
}

xorme_ai_war_is_near_low = {
	land_morale = 0.05
	regiment_recruit_speed = -0.025
}

xorme_ai_war_is_near_high = {
	land_morale = 0.05
	drill_gain_modifier = 0.05
	regiment_recruit_speed = -0.05
}

expand_infrastructure_1 = {
	picture = "expand_administration_cost"

	allowed_num_of_buildings = 1
	allowed_num_of_manufactories = 1
	regiment_recruit_speed = -0.15
	ship_recruit_speed = -0.15
	local_defensiveness = 0.05
	garrison_growth = 0.05
	local_development_cost = -0.15
	local_production_efficiency = 0.05
	local_tax_modifier = 0.1
	local_manpower_modifier = 0.05
	local_sailors_modifier = 0.05
	local_ship_repair = 0.05
	local_autonomy = -0.005
	local_build_cost = -0.05
	local_build_time = -0.05
	province_trade_power_modifier = 0.05
	trade_goods_size_modifier = 0.05
	local_governing_cost_increase = 15
	local_governing_cost = 0.1
	local_great_project_upgrade_cost = -0.05
}
expand_infrastructure_2 = {
	picture = "expand_administration_cost"

	allowed_num_of_buildings = 2
	allowed_num_of_manufactories = 2
	regiment_recruit_speed = -0.3
	ship_recruit_speed = -0.3
	local_defensiveness = 0.1
	garrison_growth = 0.1
	local_development_cost = -0.30
	local_production_efficiency = 0.1
	local_tax_modifier = 0.2
	local_manpower_modifier = 0.1
	local_sailors_modifier = 0.1
	local_ship_repair = 0.1
	local_autonomy = -0.01
	local_build_cost = -0.1
	local_build_time = -0.1
	province_trade_power_modifier = 0.1
	trade_goods_size_modifier = 0.1
	local_governing_cost_increase = 30
	local_governing_cost = 0.2
	local_great_project_upgrade_cost = -0.1
}
expand_infrastructure_3 = {
	picture = "expand_administration_cost"
	
	allowed_num_of_buildings = 3
	allowed_num_of_manufactories = 3
	regiment_recruit_speed = -0.45
	ship_recruit_speed = -0.45
	local_defensiveness = 0.15
	garrison_growth = 0.15
	local_development_cost = -0.45
	local_production_efficiency = 0.15
	local_tax_modifier = 0.3
	local_manpower_modifier = 0.15
	local_sailors_modifier = 0.15
	local_ship_repair = 0.15
	local_autonomy = -0.015
	local_build_cost = -0.15
	local_build_time = -0.15
	province_trade_power_modifier = 0.15
	trade_goods_size_modifier = 0.15
	local_governing_cost_increase = 45
	local_governing_cost = 0.3
	local_great_project_upgrade_cost = -0.15
}