estate_cossacks_land_rights = {
	icon = privilege_grant_autonomy
	land_share = 5
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	loyalty = 0.05
	influence = 0.05
	can_select = {
	}
	on_granted = {
	}
	penalties = {
	}
	benefits = {
		governing_capacity = 100
	}
	conditional_modifier = {
		trigger = { has_country_flag = ned_land_rights_buff_flag }
		modifier = {
			governing_capacity = 50
		}
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 5
		modifier = {
			factor = 1.4
			num_of_territories = 5
		}
		modifier = {
			factor = 1.5
			num_of_territories = 10
		}
		modifier = {
			factor = 1.5
			num_of_territories = 15
		}
		modifier = {
			factor = 0
			OR = {
				NOT = { crown_land_share = 25 }
				estate_influence = {
					estate = estate_cossacks
					influence = 75
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_land_rights }
		}
		modifier = {
			factor = 3
			OR = {
				AND = {
					governing_capacity_percentage = 0.9
					NOT = { has_estate_privilege = estate_cossacks_land_rights }
				}
				#The trigger below should make sure that the AI actually keeps this privilege when enacting it early game
				AND = {
					governing_capacity_percentage = 0.6
					has_estate_privilege = estate_cossacks_land_rights
				}
			}
		}
		modifier = {
			factor = 0
			NOT = { governing_capacity_percentage = 0.5 }
		}
		modifier = {
			factor = 0.8
			OR = {
				NOT = { crown_land_share = 40 }
				AND = {
					is_absolutism_active = yes
					NOT = { crown_land_share = 60 }
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_land_rights }
		}
		modifier = {
			factor = 0.8
			OR = {
				NOT = { crown_land_share = 30 }
				AND = {
					is_absolutism_active = yes
					NOT = { crown_land_share = 50 }
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_land_rights }
		}
		modifier = {
			factor = 0.8
			is_absolutism_active = yes
		}
		modifier = {
			factor = 2
			governing_capacity_percentage = 0.9
		}
		modifier = {
			factor = 3
			governing_capacity_percentage = 1
		}
		modifier = {
			factor = 10
			governing_capacity_percentage = 1.2
		}
		modifier = {
			factor = 8
			NOT = { adm_tech = 12 }
			governing_capacity_percentage = 0.8
		}
		modifier = {
			factor = 5
			NOT = { adm_tech = 12 }
			NOT = { government_rank = 1 }
			governing_capacity_percentage = 0.65
		}
		#Tag specific convincement - after tech 17 (+250 governing capacity) it should not play a role anymore
		modifier = {
			factor = 1.25
			tag = MOS
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = RUS
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = TUR
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = MNG
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = FRA
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = SPA
			NOT = { adm_tech = 17 }
		}
		modifier = {
			factor = 1.25
			tag = PLC
			NOT = { adm_tech = 17 }
		}
		#Has already a similar privilege active
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_brahmins_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_nobles_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_church_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_maratha_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_burghers_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_vaisyas_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_nomadic_tribes_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_dhimmi_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_jains_land_rights
		}
		modifier = {
			factor = 0.75
			has_estate_privilege = estate_rajput_land_rights
		}
	}
}

estate_cossacks_exploration_expedition = {
	icon = privilege_grant_new_world_charter
	land_share = 5
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	loyalty = 0.05
	influence = 0.05
	
	on_granted = {
		custom_tooltip = estate_cossacks_exploration_expedition_effect_tooltip
		if = {
			limit = { has_dlc = "Domination" }
			enable_estate_action = {
				estate_action = COSSACK_CONQUISTADOR_COSSACKS
			}
		}
	}
	on_granted_province = {
		if = {
			limit = { has_terrain = steppe }
			add_province_modifier = {
				name = estate_cossacks_exploration_expedition_mod
				duration = -1
			}
		}
		else_if = {
			limit = {
				has_province_modifier = estate_cossacks_exploration_expedition_mod
			}
			remove_province_modifier = estate_cossacks_exploration_expedition_mod
		}
	}
	on_revoked = {
		custom_tooltip = estate_cossacks_exploration_expedition_mod_revoke_tooltip
		if = {
			limit = { has_dlc = "Domination" }
			disable_estate_action = {
				estate_action = COSSACK_CONQUISTADOR_COSSACKS
			}
		}
		else = {
			hidden_effect = {
				disable_estate_action = {
					estate_action = COSSACK_CONQUISTADOR_COSSACKS
				}
			}
		}
	}
	on_revoked_province = {
		if = {
			limit = {
				has_province_modifier = estate_cossacks_exploration_expedition_mod
			}
			remove_province_modifier = estate_cossacks_exploration_expedition_mod
		}
	}
	on_invalid = {
		custom_tooltip = estate_cossacks_exploration_expedition_mod_revoke_tooltip
		if = {
			limit = { has_dlc = "Domination" }
			disable_estate_action = {
				estate_action = COSSACK_CONQUISTADOR_COSSACKS
			}
		}
		else = {
			hidden_effect = {
				disable_estate_action = {
					estate_action = COSSACK_CONQUISTADOR_COSSACKS
				}
			}
		}
	}
	on_invalid_province = {
		if = {
			limit = {
				has_province_modifier = estate_cossacks_exploration_expedition_mod
			}
			remove_province_modifier = estate_cossacks_exploration_expedition_mod
		}
	}
	penalties = {
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	conditional_modifier = {
		trigger = { has_country_flag = hun_upgrade_cossack_priv }
		modifier = { max_absolutism = 5 }
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 10
			OR = {
				tag = MOS
				tag = RUS
			}
		}
		modifier = {
			factor = 0
			OR = {
				NOT = { crown_land_share = 25 }
				estate_influence = {
					estate = estate_cossacks
					influence = 75
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_exploration_expedition }
		}
		modifier = {
			factor = 0
			is_absolutism_active = yes
		}
	}
}

estate_cossacks_cossack_self_governance = {
	icon = privilege_permit_self_governance
	max_absolutism = -10
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 2 } }
	loyalty = 0.1
	influence = 0.1
	penalties = {
	}
	benefits = {
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	conditional_modifier = {
		trigger = { has_country_flag = feo_cossack_self_governance_buff_flag }
		modifier = { governing_capacity = 50 }
	}
	on_granted_province = {
		if = {
			limit = {
				region = ruthenia_region
				owner = {
					has_country_flag = feo_cossack_self_governance_ruthenia_buff
				}
			}
			add_province_modifier = {
				name = feo_cossack_self_governance_ruthenia
				duration = -1
			}
		}
	}
	
	on_revoked_province = {
		if = {
			limit = {
				has_province_modifier = feo_cossack_self_governance_ruthenia
			}
			remove_province_modifier = feo_cossack_self_governance_ruthenia
		}
	}
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 0
			is_absolutism_active = yes
		}
	}
}

estate_cossacks_establish_the_cossack_regiments = {
	icon = privilege_raise_host
	land_share = 5
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	influence = 0.05
	can_select = {
	}
	on_granted = {
	}
	modifier_by_land_ownership = {
		allowed_cossack_fraction = 0.5
	}
	penalties = {
	}
	benefits = {
	}
	mechanics = {
		enables_cossack_regiments
		exempt_from_seize_land
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 100
		modifier = {
			factor = 10
			any_owned_province = {
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0
			OR = {
				NOT = { crown_land_share = 25 }
				estate_influence = {
					estate = estate_cossacks
					influence = 75
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_establish_the_cossack_regiments }
		}
	}
	additional_description = {
		cossacks_regiment
	}
}

estate_cossacks_expand_the_cossack_regiments = {
	icon = privilege_conscript_cossack_elite
	land_share = 5
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	influence = 0.05
	is_valid = {
		has_estate_privilege = estate_cossacks_establish_the_cossack_regiments
	}
	can_select = {
	}
	on_granted = {
		if = {
			limit = { has_dlc = "Domination" }
			enable_estate_action = {
				estate_action = RAISE_COSSACK_HOST_COSSACKS
			}
		}
		else = {
			custom_tooltip = has_no_effects_on_granted
		}
	}
	on_invalid = {
		if = {
			limit = { has_dlc = "Domination" }
			disable_estate_action = {
				estate_action = RAISE_COSSACK_HOST_COSSACKS
			}
		}
		else = {
			hidden_effect = {
				disable_estate_action = {
					estate_action = RAISE_COSSACK_HOST_COSSACKS
				}
			}
		}
	}
	on_revoked = {
		if = {
			limit = { has_dlc = "Domination" }
			disable_estate_action = {
				estate_action = RAISE_COSSACK_HOST_COSSACKS
			}
		}
		else = {
			hidden_effect = {
				disable_estate_action = {
					estate_action = RAISE_COSSACK_HOST_COSSACKS
				}
			}
		}
	}
	modifier_by_land_ownership = {
		allowed_cossack_fraction = 0.5
	}
	penalties = {
	}
	benefits = {
	}
	conditional_modifier = {
		trigger = { has_country_flag = feo_expand_cossack_regiments_buff_flag }
		modifier = { allowed_cossack_fraction = 0.1 }
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 1000
		modifier = {
			factor = 10
			any_owned_province = {
				has_terrain = steppe
			}
			is_absolutism_active = no
		}
		modifier = {
			factor = 0
			OR = {
				NOT = { crown_land_share = 25 }
				estate_influence = {
					estate = estate_cossacks
					influence = 75
				}
			}
			NOT = { has_estate_privilege = estate_cossacks_establish_the_cossack_regiments }
		}
	}
}

estate_cossacks_recruit_cossack_generals = {
	icon = privilege_conscript_cossack_elite
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	influence = 0.1
	penalties = {
	}
	benefits = {
		army_tradition = 0.5
		leader_land_shock = 1
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 1000
	}
}

#DLC Privileges
estate_cossacks_prime_herding_rights = {
	icon = privilege_monopoly_of_goods_livestock
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	influence = 0.05
	loyalty = 0.05
	is_valid = {
		has_dlc = "Emperor"
		any_owned_province = {
			has_terrain = steppe
		}
	}
	on_granted = {
		custom_tooltip = estate_cossacks_prime_herding_rights_effect_tooltip
		if = {
			limit = { has_country_flag = feo_upgrade_prime_herding_rights_flag }
			custom_tooltip = feo_upgrade_prime_herding_rights_gt
			tooltip = {
				add_province_modifier = {
					name = feo_upgrade_prime_herding_rights_mod
					duration = -1
				}
			}
		}
	}
	on_granted_province = {
		if = {
			limit = { has_terrain = steppe }
			add_province_modifier = {
				name = estate_cossacks_prime_herding_rights_mod
				duration = -1
			}
			if = {
				limit = { owner = { has_country_flag = feo_upgrade_prime_herding_rights_flag } }
				add_province_modifier = {
					name = feo_upgrade_prime_herding_rights_mod
					duration = -1
				}
			}
		}
		else_if = {
			limit = { has_province_modifier = estate_cossacks_prime_herding_rights_mod }
			remove_province_modifier = estate_cossacks_prime_herding_rights_mod
			if = {
				limit = { has_province_modifier = feo_upgrade_prime_herding_rights_mod }
				remove_province_modifier = feo_upgrade_prime_herding_rights_mod
			}
		}
	}
	on_revoked = {
		custom_tooltip = estate_cossacks_prime_herding_rights_mod_revoke_tooltip
		if = {
			limit = { has_country_flag = feo_upgrade_prime_herding_rights_flag }
			custom_tooltip = feo_upgrade_prime_herding_rights_rt
		}
	}
	on_revoked_province = {
		if = {
			limit = { has_province_modifier = estate_cossacks_prime_herding_rights_mod }
			remove_province_modifier = estate_cossacks_prime_herding_rights_mod
		}
		if = {
			limit = { has_province_modifier = feo_upgrade_prime_herding_rights_mod }
			remove_province_modifier = feo_upgrade_prime_herding_rights_mod
		}
	}
	on_invalid = {
		custom_tooltip = estate_cossacks_prime_herding_rights_mod_revoke_tooltip
		if = {
			limit = { has_country_flag = feo_upgrade_prime_herding_rights_flag }
			custom_tooltip = feo_upgrade_prime_herding_rights_rt
		}
	}
	on_invalid_province = {
		if = {
			limit = { has_province_modifier = estate_cossacks_prime_herding_rights_mod }
			remove_province_modifier = estate_cossacks_prime_herding_rights_mod
		}
		if = {
			limit = { has_province_modifier = feo_upgrade_prime_herding_rights_mod }
			remove_province_modifier = feo_upgrade_prime_herding_rights_mod
		}
	}
	penalties = {
	}
	benefits = {
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	conditional_modifier = {
		trigger = { has_country_flag = feo_upgrade_prime_herding_rights_flag has_absolutism_reduction_for_estate_privileges = no }
		modifier = { max_absolutism = 5 }
	}
	conditional_modifier = {
		trigger = { has_country_flag = feo_upgrade_prime_herding_rights_flag has_absolutism_reduction_for_estate_privileges = yes }
		modifier = { max_absolutism = 4 }
	}
	ai_will_do = {
		factor = 0
	}
}

#Domination generic Estate Privileges
estate_cossacks_freedom_of_the_steppes = {
	icon = privilege_development_efficiency
	loyalty = 0.05
	influence = 0.05
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	is_valid = {
		OR = {
			has_dlc = "Domination"
			has_dlc = "Winds of Change"
		}
	}
	on_granted = {
		custom_tooltip = estate_cossacks_freedom_of_the_steppes_gt
		tooltip = {
			add_province_modifier = {
				name = estate_cossacks_freedom_of_the_steppes_mod
				duration = -1
			}
		}
		if = {
			limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
			custom_tooltip = feo_buffed_freedom_of_steppes_gt
			tooltip = {
				add_province_modifier = {
					name = feo_buffed_freedom_of_steppes_mod
					duration = -1
				}
			}
		}
	}
	on_revoked = {
		custom_tooltip = estate_cossacks_freedom_of_the_steppes_rt
		if = {
			limit = { has_country_flag = feo_buffed_freedom_of_steppes_flag }
			custom_tooltip = feo_buffed_freedom_of_steppes_rt
		}
	}
	on_granted_province = {
		if = {
			limit = {
				has_terrain = steppe
			}
			add_province_modifier = {
				name = estate_cossacks_freedom_of_the_steppes_mod
				duration = -1
			}
			if = {
				limit = { owner = { has_country_flag = feo_buffed_freedom_of_steppes_flag } }
				add_province_modifier = {
					name = feo_buffed_freedom_of_steppes_mod
					duration = -1
				}
			}
		}
	}
	on_invalid_province = {
		if = {
			limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
			remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
		}
		if = {
			limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
			remove_province_modifier = feo_buffed_freedom_of_steppes_mod
		}
	}
	on_revoked_province = {
		if = {
			limit = { has_province_modifier = estate_cossacks_freedom_of_the_steppes_mod }
			remove_province_modifier = estate_cossacks_freedom_of_the_steppes_mod
		}
		if = {
			limit = { has_province_modifier = feo_buffed_freedom_of_steppes_mod }
			remove_province_modifier = feo_buffed_freedom_of_steppes_mod
		}
	}

	mechanics = {
		no_estate_crownland_loss_from_developing
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 0
	}
}
estate_cossacks_grant_military_leadership = {
	icon = privilege_army_tradition
	loyalty = 0.0
	influence = 0.05
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	is_valid = {
		has_dlc = "Domination"
	}
	can_select = {
	}
	on_granted = {
		enable_estate_action = {
			estate_action = RECRUIT_MINISTER_COSSACKS
		}
	}
	on_revoked = {
		disable_estate_action = {
			estate_action = RECRUIT_MINISTER_COSSACKS
		}
	}
	on_invalid = {
		disable_estate_action = {
			estate_action = RECRUIT_MINISTER_COSSACKS
		}
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 0
	}
}
estate_cossacks_exempt_from_bureaucracy = {
	icon = privilege_empty_throne
	loyalty = 0.0
	influence = 0.05
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	is_valid = {
		OR = {
			has_dlc = "Winds of Change"
			has_dlc = "Domination"
		}
	}
	on_granted = {
		enable_estate_action = {
			estate_action = PERMIT_SELF_GOVERNANCE_COSSACKS
		}
		if = {
			limit = { has_country_flag = feo_cossack_self_governance_buff_flag }
			custom_tooltip = feo_cossack_self_governance_buff_gt
			tooltip = {
				add_province_modifier = {
					name = feo_cossack_self_governance_buff_mod
					duration = -1
				}
			}
		}
	}
	on_invalid = {
		disable_estate_action = {
			estate_action = PERMIT_SELF_GOVERNANCE_COSSACKS
		}
		if = {
			limit = { has_country_flag = feo_cossack_self_governance_buff_flag }
			custom_tooltip = feo_cossack_self_governance_buff_rt
		}
	}
	on_revoked = {
		disable_estate_action = {
			estate_action = PERMIT_SELF_GOVERNANCE_COSSACKS
		}
		if = {
			limit = { has_country_flag = feo_cossack_self_governance_buff_flag }
			custom_tooltip = feo_cossack_self_governance_buff_rt
		}
	}
	on_granted_province = {
		if = {
			limit = {
				has_terrain = steppe
				owner = { has_country_flag = feo_cossack_self_governance_buff_flag }
			}
			add_province_modifier = {
				name = feo_cossack_self_governance_buff_mod
				duration = -1
			}
		}
	}
	on_invalid_province = {
		if = {
			limit = { has_province_modifier = feo_cossack_self_governance_buff_mod }
			remove_province_modifier = feo_cossack_self_governance_buff_mod
		}
	}
	on_revoked_province = {
		if = {
			limit = { has_province_modifier = feo_cossack_self_governance_buff_mod }
			remove_province_modifier = feo_cossack_self_governance_buff_mod
		}
	}
	mechanics = {
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.02 }
	}
	conditional_modifier = {
		trigger = { has_country_flag = feo_cossack_self_governance_buff_flag }
		modifier = { governing_capacity = 50 }
	}
	ai_will_do = {
		factor = 0
	}
}
estate_cossacks_military_service = {
	icon = privilege_military
	loyalty = 0.0
	influence = 0.05
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	is_valid = {
		has_dlc = "Domination"
	}
	can_select = {
	}
	on_granted = {
		enable_estate_action = {
			estate_action = SUPPLY_ARMS_COSSACKS
		}
	}
	on_revoked = {
		disable_estate_action = {
			estate_action = SUPPLY_ARMS_COSSACKS
		}
	}
	on_invalid = {
		disable_estate_action = {
			estate_action = SUPPLY_ARMS_COSSACKS
		}
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 0
	}
}
estate_cossacks_expand_cossacks_raiders = {
	icon = privilege_loot
	loyalty = 0.0
	influence = 0.05
	max_absolutism = -5
	conditional_modifier = { trigger = { has_absolutism_reduction_for_estate_privileges = yes } modifier = { max_absolutism = 1 } }
	is_valid = {
		has_dlc = "Domination"
	}
	loyalty_scaled_conditional_modifier = {
		trigger = {
			always = yes
		}
		modifier = {
			loot_amount = 0.25
		}
	}
	can_select = {
	}
	on_granted = {
		custom_tooltip = estate_cossacks_expand_cossacks_raiders_gt
		enable_estate_action = {
			estate_action = CONSCRIPT_COSSACK_ELITE_COSSACKS
		}
	}
	on_invalid = {
		custom_tooltip = estate_cossacks_expand_cossacks_raiders_rt
		disable_estate_action = {
			estate_action = CONSCRIPT_COSSACK_ELITE_COSSACKS
		}
	}
	on_revoked = {
		custom_tooltip = estate_cossacks_expand_cossacks_raiders_rt
		disable_estate_action = {
			estate_action = CONSCRIPT_COSSACK_ELITE_COSSACKS
		}
	}
	conditional_modifier = {
		trigger = { has_government_mechanic = russian_modernization_mechanic }
		modifier = { monthly_russian_modernization = -0.01 }
	}
	ai_will_do = {
		factor = 0
	}
}