# Vicryl's Russian Flavour

namespace = FEE_Russia_Events

# Kronstadt Fortress.
country_event = {
	id = FEE_Russia_Events.1
	title = FEE_Russia_Events.1.T
	desc = FEE_Russia_Events.1.D
	picture = CITY_VIEW_eventPicture
	fire_only_once = yes

	mean_time_to_happen = {
		months = 300
	}

	trigger = {
		tag = RUS
		has_country_flag = relocated_capital_st_petersburg
		owns = 295
		owns = 33
		33 = {
			is_capital = yes
		}
	}

	option = {
		name = FEE_Russia_Events.1.OPT1
		ai_chance = { factor = 70 }

		add_years_of_income = -0.75
		33 = {
			add_or_upgrade_shipyard_building = yes
			add_or_upgrade_naval_defense_building = yes
			add_or_upgrade_fort_building = yes
			# Kronstadt Fortress modifier
			add_province_modifier = {
				name = fee_rus_kronstadt_fortress
				duration = -1
			}
		}
	}

	option = {
		name = FEE_Russia_Events.1.OPT2
		ai_chance = { factor = 30 }

		add_years_of_income = -0.5
		# Renovated Kremlin modifier
		295 = {
			add_province_modifier = {
				name = fee_rus_renovated_kremlin
				duration = -1
			}
		}
	}
}

# The Grand Duke.
country_event = {
	id = FEE_Russia_Events.2
	title = FEE_Russia_Events.2.T
	desc = FEE_Russia_Events.2.D
	picture = COURT_eventPicture

	fire_only_once = yes

	trigger = {
		tag = RUS
		owns = 30
		owns = 32
		owns = 4151
		owns = 4124
		owns = 27
		owns = 28
		owns = 29
		owns = 31
		owns = 4123
		owns = 19
		owns = 4113
		owns = 4152
	}

	mean_time_to_happen = {
		months = 12
	}

	option = {
		name = FEE_Russia_Events.2.OPT1
		ai_chance = { factor = 30 }

		finland_area = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
		bothnia_area = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
		4151 = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
		4124 = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
		32 = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
		30 = {
			add_province_modifier = {
				name = fee_rus_rebellion_in_finland
				duration = 36524
			}
		}
	}

	option = {
		name = FEE_Russia_Events.2.OPT2
		ai_chance = { factor = 10 }

		finland_area = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
		bothnia_area = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
		4151 = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
		4124 = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
		32 = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
		30 = {
			add_province_modifier = {
				name = fee_rus_rights_guaranteed
				duration = -1
			}
		}
	}

	option = {
		name = FEE_Russia_Events.2.OPT3
		ai_chance = { factor = 30 }

		release	= FIN
		hidden_effect = {
			FIN = {
				capital_scope = {
					build_to_forcelimit = {
						infantry = 0.8
						cavalry = 0.1
						artillery = 0.1
					}
				}
				change_primary_culture = finnish
				change_religion = ROOT
			}
		}
		if = {
			limit = {
				valid_for_personal_unions_trigger = yes
				FIN = { valid_for_personal_unions_trigger = yes }
			}
			create_union = FIN
		}
		finland_area = {
			cede_province = FIN
		}
		bothnia_area = {
			cede_province = FIN
		}
		4151 = {
			cede_province = FIN
		}
		4124 = {
			cede_province = FIN
		}
		32 = {
			cede_province = FIN
		}
		30 = {
			cede_province = FIN
		}
	}

	option = {
		name = FEE_Russia_Events.2.OPT4
		ai_chance = { factor = 30 }

		release = FIN
		create_march = FIN
		finland_area = {
			cede_province = FIN
		}
		bothnia_area = {
			cede_province = FIN
		}
		4151 = {
			cede_province = FIN
		}
		4124 = {
			cede_province = FIN
		}
		32 = {
			cede_province = FIN
		}
		30 = {
			cede_province = FIN
		}
		FIN = {
			add_country_modifier = {
				name = fee_rus_sisu
				duration = -1
			}
			hidden_effect = {
				capital_scope = {
					build_to_forcelimit = {
						infantry = 0.8
						cavalry = 0.1
						artillery = 0.1
					}
				}
				change_primary_culture = finnish
				change_religion = ROOT
			}
		}
	}

	after = {
		hidden_effect = {
			finland_area = {
				change_culture = finnish
				add_core = FIN
			}
			bothnia_area = {
				change_culture = finnish
				add_core = FIN
			}
			4151 = {
				change_culture = finnish
				add_core = FIN
			}
			4124 = {
				change_culture = finnish
				add_core = FIN
			}
			32 = {
				change_culture = finnish
				add_core = FIN
			}
			30 = {
				change_culture = finnish
				add_core = FIN
			}
		}
	}
}