## add/remove <value> papal influence, church power, etc.
### change_religious_influence_equivalent_fee = { add = <number> }
### change_religious_influence_equivalent_fee = { remove = <number> }
### value MUST be positive
change_religious_influence_equivalent_fee = {
	[[add]
		add_papal_influence = $add$
		add_church_power = $add$
		add_fervor = $add$
		add_doom = $add$
		add_karma = $add$
		add_authority = $add$
		if = {
			limit = {
				variable_arithmetic_trigger = {
					export_to_variable = { which = temp value = $add$ }
					check_variable = { which = temp value = 100 }
				}
			}
			add_patriarch_authority = 1
			add_piety = 1
		}
		else_if = {
			limit = {
				variable_arithmetic_trigger = {
					export_to_variable = { which = temp value = $add$ }
					check_variable = { which = temp value = 10 }
				}
			}
			add_patriarch_authority = 0.$add$
			add_piety = 0.$add$
		}
		else = {
			add_patriarch_authority = 0.0$add$
			add_piety = 0.0$add$
		}
		if = {
			limit = {
				religion = confucianism
			}
			add_harmony = $add$
		}
		else = {
			hidden_effect = {
				add_harmony = $add$	# just in case any other religion might use harmony, it's added without a tooltip
			}
		}
	]
	[[remove]
		add_papal_influence = -$remove$
		add_church_power = -$remove$
		add_fervor = -$remove$
		add_doom = -$remove$
		add_karma = -$remove$
		add_authority = -$remove$
		if = {
			limit = {
				variable_arithmetic_trigger = {
					export_to_variable = { which = temp value = $remove$ }
					check_variable = { which = temp value = 100 }
				}
			}
			add_patriarch_authority = -1
			add_piety = -1
		}
		else_if = {
			limit = {
				variable_arithmetic_trigger = {
					export_to_variable = { which = temp value = $remove$ }
					check_variable = { which = temp value = 10 }
				}
			}
			add_patriarch_authority = -0.$remove$
			add_piety = -0.$remove$
		}
		else = {
			add_patriarch_authority = -0.0$remove$
			add_piety = -0.0$remove$
		}
		if = {
			limit = {
				religion = confucianism
			}
			add_harmony = -$remove$
		}
		else = {
			hidden_effect = {
				add_harmony = -$remove$	# just in case any other religion might use harmony, it's removed without a tooltip
			}
		}
	]
}

#Add from 1 to 6 develop in province[s] based on the Monarch's Skill
# add_dev_scaled_on_monarch_skill_yes = yes
add_dev_scaled_on_monarch_skill = {
	if = {
		limit = {
			owner = { ADM = 6 }
		}
		add_base_tax = 6
	}
	else_if = {
		limit = {
			owner = { ADM = 5 }
		}
		add_base_tax = 5
	}
	else_if = {
		limit = {
			owner = { ADM = 4 }
		}
		add_base_tax = 4
	}
	else_if = {
		limit = {
			owner = { ADM = 3 }
		}
		add_base_tax = 3
	}
	else_if = {
		limit = {
			owner = { ADM = 2 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { ADM = 1 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { DIP = 6 }
		}
		add_base_production = 6
	}
	else_if = {
		limit = {
			owner = { DIP = 5 }
		}
		add_base_production = 5
	}
	else_if = {
		limit = {
			owner = { DIP = 4 }
		}
		add_base_production = 4
	}
	else_if = {
		limit = {
			owner = { DIP = 3 }
		}
		add_base_production = 3
	}
	else_if = {
		limit = {
			owner = { DIP = 2 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { DIP = 1 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { MIL = 6 }
		}
		add_base_manpower = 6
	}
	else_if = {
		limit = {
			owner = { MIL = 5 }
		}
		add_base_manpower = 5
	}
	else_if = {
		limit = {
			owner = { MIL = 4 }
		}
		add_base_manpower = 4
	}
	else_if = {
		limit = {
			owner = { MIL = 3 }
		}
		add_base_manpower = 3
	}
	else_if = {
		limit = {
			owner = { MIL = 2 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { MIL = 1 }
		}
		add_base_manpower = 1
	}
}
#Add from 1 to 6 develop in province[s] based on the Monthly Monarch Power Gained
# add_dev_scaled_on_monthly_mana = yes
add_dev_scaled_on_monthly_mana = {
	if = {
		limit = {
			owner = { monthly_adm = 17 }
		}
		add_base_tax = 6
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 14 }
		}
		add_base_tax = 5
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 11 }
		}
		add_base_tax = 4
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 8 }
		}
		add_base_tax = 3
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 5 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 2 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { monthly_dip = 17 }
		}
		add_base_production = 6
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 14 }
		}
		add_base_production = 5
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 11 }
		}
		add_base_production = 4
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 8 }
		}
		add_base_production = 3
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 5 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 2 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { monthly_mil = 17 }
		}
		add_base_manpower = 6
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 14 }
		}
		add_base_manpower = 5
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 11 }
		}
		add_base_manpower = 4
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 8 }
		}
		add_base_manpower = 3
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 5 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 2 }
		}
		add_base_manpower = 1
	}
}
#Remove from 1 to 6 develop in province[s] based on the Monarch's Skill
# remove_dev_scaled_on_monarch_skill = yes
remove_dev_scaled_on_monarch_skill = {
	if = {
		limit = {
			owner = {
				NOT = { ADM = 1 }
			}
		}
		add_base_tax = -6
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 2 }
			}
		}
		add_base_tax = -5
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 3 }
			}
		}
		add_base_tax = -4
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 4 }
			}
		}
		add_base_tax = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 5 }
			}
		}
		add_base_tax = -2
	}
	else = {
		add_base_tax = -1
	}
	if = {
		limit = {
			owner = {
				NOT = { DIP = 1 }
			}
		}
		add_base_production = -6
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 2 }
			}
		}
		add_base_production = -5
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 3 }
			}
		}
		add_base_production = -4
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 4 }
			}
		}
		add_base_production = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 5 }
			}
		}
		add_base_production = -2
	}
	else = {
		add_base_production = -1
	}
	if = {
		limit = {
			owner = {
				NOT = { MIL = 1 }
			}
		}
		add_base_manpower = -6
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 2 }
			}
		}
		add_base_manpower = -5
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 3 }
			}
		}
		add_base_manpower = -4
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 4 }
			}
		}
		add_base_manpower = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 5 }
			}
		}
		add_base_manpower = -2
	}
	else = {
		add_base_manpower = -1
	}
}

#Add from 1 to 3 develop in province[s] based on the Monarch's Skill
# add_dev_half_monarch_skill = yes
add_dev_half_monarch_skill = {
	if = {
		limit = {
			owner = { ADM = 6 }
		}
		add_base_tax = 3
	}
	else_if = {
		limit = {
			owner = { ADM = 4 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { ADM = 2 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { DIP = 6 }
		}
		add_base_production = 3
	}
	else_if = {
		limit = {
			owner = { DIP = 4 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { DIP = 2 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { MIL = 6 }
		}
		add_base_manpower = 3
	}
	else_if = {
		limit = {
			owner = { MIL = 4 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { MIL = 2 }
		}
		add_base_manpower = 1
	}
}
#Add from 1 to 3 develop in province[s] based on the Monthly Monarch Power Gained
# add_dev_half_monthly_mana = yes
add_dev_half_monthly_mana = {
	if = {
		limit = {
			owner = { monthly_adm = 17 }
		}
		add_base_tax = 3
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 11 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 5 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { monthly_dip = 17 }
		}
		add_base_production = 3
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 11 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 5 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { monthly_mil = 17 }
		}
		add_base_manpower = 3
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 11 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 5 }
		}
		add_base_manpower = 1
	}
}
#Remove from 1 to 3 develop in province[s] based on the Monarch's Skill
# remove_dev_half_monarch_skill = yes
remove_dev_half_monarch_skill = {
	if = {
		limit = {
			owner = {
				NOT = { ADM = 1 }
			}
		}
		add_base_tax = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 3 }
			}
		}
		add_base_tax = -2
	}
	else_if = {
		limit = {
			owner = {
				NOT = { ADM = 5 }
			}
		}
		add_base_tax = -1
	}
	else = {
		add_base_tax = -1
	}
	if = {
		limit = {
			owner = {
				NOT = { DIP = 1 }
			}
		}
		add_base_production = -6
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 2 }
			}
		}
		add_base_production = -5
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 3 }
			}
		}
		add_base_production = -4
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 4 }
			}
		}
		add_base_production = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { DIP = 5 }
			}
		}
		add_base_production = -2
	}
	else = {
		add_base_production = -1
	}
	if = {
		limit = {
			owner = {
				NOT = { MIL = 1 }
			}
		}
		add_base_manpower = -6
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 2 }
			}
		}
		add_base_manpower = -5
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 3 }
			}
		}
		add_base_manpower = -4
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 4 }
			}
		}
		add_base_manpower = -3
	}
	else_if = {
		limit = {
			owner = {
				NOT = { MIL = 5 }
			}
		}
		add_base_manpower = -2
	}
	else = {
		add_base_manpower = -1
	}
}

#Add from 1 to 2 develop in province[s] based on the Monarch's Skill
# add_dev_third_monarch_skill = yes
add_dev_third_monarch_skill = {
	if = {
		limit = {
			owner = { ADM = 6 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { ADM = 3 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { DIP = 6 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { DIP = 3 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { MIL = 6 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { MIL = 3 }
		}
		add_base_manpower = 1
	}
}
#Add from 1 to 2 develop in province[s] based on the Monthly Monarch Power Gained
# add_dev_third_monthly_mana = yes
add_dev_third_monthly_mana = {
	if = {
		limit = {
			owner = { monthly_adm = 14 }
		}
		add_base_tax = 2
	}
	else_if = {
		limit = {
			owner = { monthly_adm = 8 }
		}
		add_base_tax = 1
	}
	if = {
		limit = {
			owner = { monthly_dip = 14 }
		}
		add_base_production = 2
	}
	else_if = {
		limit = {
			owner = { monthly_dip = 8 }
		}
		add_base_production = 1
	}
	if = {
		limit = {
			owner = { monthly_mil = 14 }
		}
		add_base_manpower = 2
	}
	else_if = {
		limit = {
			owner = { monthly_mil = 8 }
		}
		add_base_manpower = 1
	}
}
#Remove from 1 to 2 develop in province[s] based on the Monarch's Skill
# remove_dev_third_monarch_skill_fee = yes
remove_dev_third_monarch_skill_fee = {
	if = {
		limit = {
			owner = {
				ADM = 3
			}
		}
		add_base_tax = -1
	}
	else = {
		add_base_tax = -2
	}
	if = {
		limit = {
			owner = {
				DIP = 3
			}
		}
		add_base_production = -1
	}
	else = {
		add_base_production = -2
	}
	if = {
		limit = {
			owner = {
				MIL = 3
			}
		}
		add_base_manpower = -1
	}
	else = {
		add_base_manpower = -2
	}
}

#Add from 10 to 120 monarch power based on the Monarch's Skill
# add_mana_scaled_on_monarch_skill_fee = yes
add_mana_scaled_on_monarch_skill_fee = {
	if = {
		limit = { ADM = 6 }
		add_adm_power = 100
	}
	else_if = {
		limit = { ADM = 5 }
		add_adm_power = 80
	}
	else_if = {
		limit = { ADM = 4 }
		add_adm_power = 60
	}
	else_if = {
		limit = { ADM = 3 }
		add_adm_power = 40
	}
	else_if = {
		limit = { ADM = 2 }
		add_adm_power = 20
	}
	else_if = {
		limit = { ADM = 1 }
		add_adm_power = 10
	}
	else = {
		add_adm_power = 0
	}
	if = {
		limit = { DIP = 6 }
		add_dip_power = 120
	}
	else_if = {
		limit = { DIP = 5 }
		add_dip_power = 100
	}
	else_if = {
		limit = { DIP = 4 }
		add_dip_power = 80
	}
	else_if = {
		limit = { DIP = 3 }
		add_dip_power = 60
	}
	else_if = {
		limit = { DIP = 2 }
		add_dip_power = 40
	}
	else_if = {
		limit = { DIP = 1 }
		add_dip_power = 20
	}
	else = {
		add_dip_power = 10
	}
	if = {
		limit = { MIL = 6 }
		add_mil_power = 120
	}
	else_if = {
		limit = { MIL = 5 }
		add_mil_power = 100
	}
	else_if = {
		limit = { MIL = 4 }
		add_mil_power = 80
	}
	else_if = {
		limit = { MIL = 3 }
		add_mil_power = 60
	}
	else_if = {
		limit = { MIL = 2 }
		add_mil_power = 40
	}
	else_if = {
		limit = { MIL = 1 }
		add_mil_power = 20
	}
	else = {
		add_mil_power = 10
	}
}
#add_mana_scaled_on_monthly_mana = yes
add_mana_scaled_on_monthly_mana = {
	if = {
		limit = { monthly_adm = 17 }
		add_adm_power = 120
	}
	else_if = {
		limit = { monthly_adm = 14 }
		add_adm_power = 100
	}
	else_if = {
		limit = { monthly_adm = 11 }
		add_adm_power = 80
	}
	else_if = {
		limit = { monthly_adm = 8 }
		add_adm_power = 60
	}
	else_if = {
		limit = { monthly_adm = 5 }
		add_adm_power = 40
	}
	else = {
		add_adm_power = 20
	}
	if = {
		limit = { monthly_dip = 17 }
		add_dip_power = 120
	}
	else_if = {
		limit = { monthly_dip = 14 }
		add_dip_power = 100
	}
	else_if = {
		limit = { monthly_dip = 11 }
		add_dip_power = 80
	}
	else_if = {
		limit = { monthly_dip = 8 }
		add_dip_power = 60
	}
	else_if = {
		limit = { monthly_dip = 5 }
		add_dip_power = 40
	}
	else = {
		add_dip_power = 20
	}
	if = {
		limit = { monthly_mil = 17 }
		add_mil_power = 120
	}
	else_if = {
		limit = { monthly_mil = 14 }
		add_mil_power = 100
	}
	else_if = {
		limit = { monthly_mil = 11 }
		add_mil_power = 80
	}
	else_if = {
		limit = { monthly_mil = 8 }
		add_mil_power = 60
	}
	else_if = {
		limit = { monthly_mil = 5 }
		add_mil_power = 40
	}
	else = {
		add_mil_power = 20
	}
}
#Remove from 120 to 10 monarch power based on the Monarch's Skill
# remove_mana_scaled_on_monarch_skill_fee = yes
remove_mana_scaled_on_monarch_skill_fee = {
	if = {
		limit = { ADM = 6 }
		add_adm_power = -10
	}
	else_if = {
		limit = { ADM = 5 }
		add_adm_power = -20
	}
	else_if = {
		limit = { ADM = 4 }
		add_adm_power = -40
	}
	else_if = {
		limit = { ADM = 3 }
		add_adm_power = -60
	}
	else_if = {
		limit = { ADM = 2 }
		add_adm_power = -80
	}
	else_if = {
		limit = { ADM = 1 }
		add_adm_power = -100
	}
	else = {
		add_adm_power = -120
	}
	if = {
		limit = { DIP = 6 }
		add_dip_power = -10
	}
	else_if = {
		limit = { DIP = 5 }
		add_dip_power = -20
	}
	else_if = {
		limit = { DIP = 4 }
		add_dip_power = -40
	}
	else_if = {
		limit = { DIP = 3 }
		add_dip_power = -60
	}
	else_if = {
		limit = { DIP = 2 }
		add_dip_power = -80
	}
	else_if = {
		limit = { DIP = 1 }
		add_dip_power = -100
	}
	else = {
		add_dip_power = -120
	}
	if = {
		limit = { MIL = 6 }
		add_mil_power = -10
	}
	else_if = {
		limit = { MIL = 5 }
		add_mil_power = -20
	}
	else_if = {
		limit = { MIL = 4 }
		add_mil_power = -40
	}
	else_if = {
		limit = { MIL = 3 }
		add_mil_power = -60
	}
	else_if = {
		limit = { MIL = 2 }
		add_mil_power = -80
	}
	else_if = {
		limit = { MIL = 1 }
		add_mil_power = -100
	}
	else = {
		add_mil_power = -120
	}
}

## create or add a CoT
### create_or_add_center_of_trade_level_fee = { level = <number> }
create_or_add_center_of_trade_level_fee = {
	if = {
		limit = {
			variable_arithmetic_trigger = {
				export_to_variable = {
					which = var
					value = $level$
				}
				check_variable = { which = var value = 1 }
			}
		}
		if = {
			limit = {
				NOT = { province_has_center_of_trade_of_level = 1 }
			}
			center_of_trade = $level$
		}
		else_if = {
			limit = {
				NOT = { province_has_center_of_trade_of_level = 2 }
			}
			if = {
				limit = {
					variable_arithmetic_trigger = {
						export_to_variable = {
							which = var
							value = $level$
						}
						check_variable = { which = var value = 2 }
					}
				}
				add_center_of_trade_level = 2
			}
			else = {
				add_center_of_trade_level = 1
			}
		}
		else_if = {
			limit = {
				NOT = { province_has_center_of_trade_of_level = 3 }
			}
			add_center_of_trade_level = 1
		}
		else = {
			add_base_production = 2
		}
	}
	else_if = {
		limit = {
			variable_arithmetic_trigger = {
				export_to_variable = {
					which = var
					value = $level$
				}
				NOT = { check_variable = { which = var value = 0 } }
			}
		}
		if = {
			limit = {
				province_has_center_of_trade_of_level = 3
			}
			if = {
				limit = {
					variable_arithmetic_trigger = {
						export_to_variable = {
							which = var
							value = $level$
						}
						check_variable = { which = var value = -1 }
					}
				}
				add_center_of_trade_level = -1
			}
			else = {
				add_center_of_trade_level = -2
			}
		}
		else_if = {
			limit = {
				province_has_center_of_trade_of_level = 2
			}
			add_center_of_trade_level = -1
		}
	}
}

#Clergy
fee_add_estate_church_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_church
		}
		add_estate_loyalty = {
			estate = estate_church
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			religion = hinduism
			has_estate = estate_brahmins
		}
		add_estate_loyalty = {
			estate = estate_brahmins
			loyalty = 15
		}
	}
}
fee_reduce_estate_church_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_church
		}
		add_estate_loyalty = {
			estate = estate_church
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			religion = hinduism
			has_estate = estate_brahmins
		}
		add_estate_loyalty = {
			estate = estate_brahmins
			loyalty = -15
		}
	}
}

#Dhimmi
fee_add_estate_dhimmi_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_dhimmi
		}
		add_estate_loyalty = {
			estate = estate_dhimmi
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			religion_group = muslim
			has_estate = estate_brahmins
		}
		add_estate_loyalty = {
			estate = estate_brahmins
			loyalty = 15
		}
	}
}
fee_reduce_estate_dhimmi_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_dhimmi
		}
		add_estate_loyalty = {
			estate = estate_dhimmi
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			religion_group = muslim
			has_estate = estate_brahmins
		}
		add_estate_loyalty = {
			estate = estate_brahmins
			loyalty = -15
		}
	}
}

#Nobles
fee_add_estate_nobles_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_nobles
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_rajput
		}
		add_estate_loyalty = {
			estate = estate_rajput
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_maratha
		}
		add_estate_loyalty = {
			estate = estate_maratha
			loyalty = 15
		}
	}
}
fee_reduce_estate_nobles_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_nobles
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_rajput
		}
		add_estate_loyalty = {
			estate = estate_rajput
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_maratha
		}
		add_estate_loyalty = {
			estate = estate_maratha
			loyalty = -15
		}
	}
}

#Burghers
fee_add_estate_burghers_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_burghers
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_vaisyas
		}
		add_estate_loyalty = {
			estate = estate_vaisyas
			loyalty = 15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_jains
		}
		add_estate_loyalty = {
			estate = estate_jains
			loyalty = 15
		}
	}
}
fee_reduce_estate_burghers_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_burghers
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_vaisyas
		}
		add_estate_loyalty = {
			estate = estate_vaisyas
			loyalty = -15
		}
	}
	else_if = {
		limit = {
			has_estate = estate_jains
		}
		add_estate_loyalty = {
			estate = estate_jains
			loyalty = -15
		}
	}
}

#Cossacks
fee_add_estate_cossacks_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_cossacks
		}
		add_estate_loyalty = {
			estate = estate_cossacks
			loyalty = 15
		}
	}
}
fee_reduce_estate_cossacks_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_cossacks
		}
		add_estate_loyalty = {
			estate = estate_cossacks
			loyalty = -15
		}
	}
}

#Jains
fee_add_estate_jains_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_jains
		}
		add_estate_loyalty = {
			estate = estate_jains
			loyalty = 15
		}
	}
}
fee_reduce_estate_jains_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_jains
		}
		add_estate_loyalty = {
			estate = estate_jains
			loyalty = -15
		}
	}
}

#Rajput
fee_add_estate_rajput_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_rajput
		}
		add_estate_loyalty = {
			estate = estate_rajput
			loyalty = 15
		}
	}
}
fee_reduce_estate_rajput_loyalty_effect_big = {
	if = {
		limit = {
			has_estate = estate_rajput
		}
		add_estate_loyalty = {
			estate = estate_rajput
			loyalty = -15
		}
	}
}