fee_ita_monarchy_rebels = {

	color = { 25 180 25 }

	area = nation
											# An FYI to anyone reading this, screw Paradox
	government = any						# No special preference
	defection = none						# If the country seeks independence, defection specifies what type of provinces it wants.
	independence = none						# Seeks independence for spawn province culture. Will not spawn at all if there is no suitable tag.
	defect_delay = 60						# Can spontaneously declare independence after 60 months (earliest)
	unit_transfer = yes						# Units switch allegiance after enforcing demands.
	gfx_type = culture_province
	will_relocate = yes

	resilient = yes
	reinforcing = yes
	general = yes
	smart = yes

	artillery = 0.1
	infantry = 0.5
	cavalry = 0.4

	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes
	handle_action_change_culture = yes

	spawn_chance = {
		factor = 0
	}

	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			unrest = 2
		}
		modifier = {
			factor = 1.5
			unrest = 4
		}
		modifier = {
			factor = 1.5
			unrest = 6
		}
	}

	siege_won_trigger = {
 		region = italy_region
 	}

	siege_won_effect = {
		set_province_flag = fee_ita_rebellion_monarchy_3
	}
	# Country scope
	can_negotiate_trigger = {
		always = no
	}

	# Country scope
	can_enforce_trigger = {
		always = yes
	}

	# Localisation for their demands
	demands_description = fee_ita_monarchy_rebels_demand

	demands_enforced_effect = {
		hidden_effect = {
			clr_country_flag = fee_ita_republican_matter
			set_country_flag = fee_ita_republican_matter_subversed
		}
		add_prestige = -25
		if = {
			limit = {
				NOT = { government = monarchy }
			}
			change_government = monarchy
		}
		add_government_reform = autocracy_reform
		add_government_reform = parliamentary_reform
	}
}