namespace = cheatmenu_unitspawn

country_event = {	# Land
	id = cheatmenu_unitspawn.1
	title = "cheatmenu_unitspawn.1.title"
	desc = "cheatmenu_unitspawn.1.desc"
	picture = BATTLE_eventPicture
	is_triggered_only = yes

	option = {	# INF
		name = "cheatmenu_unitspawn.1.a"
		country_event = { id = cheatmenu_unitspawn.2 }
	}
	
	option = {	# CAV
		name = "cheatmenu_unitspawn.1.b"
		country_event = { id = cheatmenu_unitspawn.3 }
	}
	
	option = {	# ART
		name = "cheatmenu_unitspawn.1.c"
		country_event = { id = cheatmenu_unitspawn.4 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.100 }
	}
}

country_event = {	# INF
	id = cheatmenu_unitspawn.2
	title = "cheatmenu_unitspawn.2.title"
	desc = "cheatmenu_unitspawn.2.desc"
	picture = BATTLE_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		infantry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		infantry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.1 }
	}
}

country_event = {	# CAV
	id = cheatmenu_unitspawn.3
	title = "cheatmenu_unitspawn.3.title"
	desc = "cheatmenu_unitspawn.3.desc"
	picture = BATTLE_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		cavalry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		cavalry = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.1 }
	}
}

country_event = {	#ART
	id = cheatmenu_unitspawn.4
	title = "cheatmenu_unitspawn.4.title"
	desc = "cheatmenu_unitspawn.4.desc"
	picture = BATTLE_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		artillery = capital
		country_event = { id = cheatmenu_unitspawn.1 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		artillery = capital
		country_event = { id = cheatmenu_unitspawn.1 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.1 }
	}
}


















country_event = {	# sea
	id = cheatmenu_unitspawn.5
	title = "cheatmenu_unitspawn.5.title"
	desc = "cheatmenu_unitspawn.5.desc"
	picture = NAVAL_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# HEAVY
		name = "cheatmenu_unitspawn.5.a"
		country_event = { id = cheatmenu_unitspawn.6 }
	}
	
	option = {	# LIGHT
		name = "cheatmenu_unitspawn.5.b"
		country_event = { id = cheatmenu_unitspawn.7 }
	}
	
	option = {	# GALLEY
		name = "cheatmenu_unitspawn.5.c"
		country_event = { id = cheatmenu_unitspawn.8 }
	}
	
	option = {	# TRANSPORT
		name = "cheatmenu_unitspawn.5.d"
		country_event = { id = cheatmenu_unitspawn.9 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.100 }
	}
}

country_event = {	# HEAVY
	id = cheatmenu_unitspawn.6
	title = "cheatmenu_unitspawn.6.title"
	desc = "cheatmenu_unitspawn.6.desc"
	picture = NAVAL_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} heavy_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.5 }
	}
}

country_event = {	# LIGHT
	id = cheatmenu_unitspawn.7
	title = "cheatmenu_unitspawn.7.title"
	desc = "cheatmenu_unitspawn.7.desc"
	picture = NAVAL_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		random_owned_province = { limit = { has_port = yes} light_ship = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.5 }
	}
}

country_event = {	# GALLEY
	id = cheatmenu_unitspawn.8
	title = "cheatmenu_unitspawn.8.title"
	desc = "cheatmenu_unitspawn.8.desc"
	picture = NAVAL_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		random_owned_province = { limit = { has_port = yes} galley = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.5 }
	}
}

country_event = {	# TRANSPORT
	id = cheatmenu_unitspawn.9
	title = "cheatmenu_unitspawn.9.title"
	desc = "cheatmenu_unitspawn.9.desc"
	picture = NAVAL_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu_unitspawn.2.a"
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
	}
	
	option = {	# +5
		name = "cheatmenu_unitspawn.2.b"
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# +10
		name = "cheatmenu_unitspawn.2.c"
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		random_owned_province = { limit = { has_port = yes} transport = ROOT}
		country_event = { id = cheatmenu_unitspawn.5 }
		
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu_unitspawn.5 }
	}
}