namespace = cheatmenu

########################## country/gov cheats

country_event = {
	id = cheatmenu.1
	title = "cheatmenu.1.title"
	desc = "cheatmenu.1.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = {	#change gov type
		name = "cheatmenu.1.a"
		country_event = { id = cheatmenu.99 }
	}
	
	option = {	#change gov rank
		name = "cheatmenu.1.b"
		country_event = { id = cheatmenu.2 }
	}
	
	option = {	#ae settings
		name = "cheatmenu.1.c"
		country_event = { id = cheatmenu.3 }
	}
	
	option = {	#other cheats
		name = "cheatmenu.1.d"
		country_event = { id = cheatmenu.4 }
	}
	
	option = {	#modifiers
		name = "cheatmenu.1.e"
		country_event = { id = cheatmenu.5 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# gov type
	id = cheatmenu.99
	title = "cheatmenu.99.title"
	desc = "cheatmenu.99.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = {	# monarchy
		name = "cheatmenu.99.a"
		change_government = monarchy
	}
	
	option = {	# republic
		name = "cheatmenu.99.b"
		change_government = republic
	}
	
	option = {	# theocracy
		name = "cheatmenu.99.b2"
		change_government = theocracy
	}
	
	option = {	# tribal
		name = "cheatmenu.99.c"
		change_government = tribal
	}
	
	option = {	# native
		name = "cheatmenu.99.d"
		change_government = native
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# gov rank
	id = cheatmenu.2
	title = "cheatmenu.2.title"
	desc = "cheatmenu.2.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = {	# 1 and back
		name = "cheatmenu.2.a"
		set_government_rank = 1
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# 2 and back
		name = "cheatmenu.2.b"
		set_government_rank = 2
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# 3 and back
		name = "cheatmenu.2.c"
		trigger = { is_part_of_hre = no }
		set_government_rank = 3
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {	#  AE settings
	id = cheatmenu.3
	title = "cheatmenu.3.title"
	desc = "cheatmenu.3.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = {	# reset to 0 and back
		name = "cheatmenu.3.a"
		remove_country_modifier = mod_less_ae_25
		remove_country_modifier = mod_less_ae_50
		remove_country_modifier = mod_less_ae_75
		remove_country_modifier = mod_less_ae_100
		country_event = { id = cheatmenu.1 }
	}
	
	option = {		# -25 and back
		name = "cheatmenu.3.b"
		remove_country_modifier = mod_less_ae_50
		remove_country_modifier = mod_less_ae_75
		remove_country_modifier = mod_less_ae_100
		add_country_modifier = { name = "mod_less_ae_25" duration = -1}
		country_event = { id = cheatmenu.1 }
	}
	
	option = {		# -50 and back
		name = "cheatmenu.3.c"
		remove_country_modifier = mod_less_ae_25
		remove_country_modifier = mod_less_ae_75
		remove_country_modifier = mod_less_ae_100
		add_country_modifier = { name = "mod_less_ae_50" duration = -1}
		country_event = { id = cheatmenu.1 }
	}
	
	option = {		# -75 and back
		name = "cheatmenu.3.d"
		remove_country_modifier = mod_less_ae_50
		remove_country_modifier = mod_less_ae_25
		remove_country_modifier = mod_less_ae_100
		add_country_modifier = { name = "mod_less_ae_75" duration = -1}
		country_event = { id = cheatmenu.1 }
	}
	
	option = {		# -100 and back
		name = "cheatmenu.3.e"
		remove_country_modifier = mod_less_ae_50
		remove_country_modifier = mod_less_ae_75
		remove_country_modifier = mod_less_ae_25
		add_country_modifier = { name = "mod_less_ae_100" duration = -1}
		country_event = { id = cheatmenu.1 }
	}
	
	option = {		# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.1 }
	}
}

country_event = {
	id = cheatmenu.4
	title = "cheatmenu.4.title"
	desc = "cheatmenu.4.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = { # Quick monarch points
		name = "cheatmenu.4.g"
		add_adm_power = 300
		add_dip_power = 300
		add_mil_power = 300
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # quick stability
		name = "cheatmenu.4.k"
		add_stability = 2
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # quick reform mana
		name = "cheatmenu.4.k2"
		change_government_reform_progress = 200
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # legitimacy
		name = "cheatmenu.4.i"
		if = { limit = { government = monarchy } add_legitimacy = 50 }
		if = { limit = { government = republic } add_republican_tradition = 50 }
		if = { limit = { government = theocracy } add_devotion = 50 }
		#if = { limit = { government = tribal } tribe_mechanic??? }
		#if = { limit = { government = native } ??? }
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # quick prestige
		name = "cheatmenu.4.j"
		add_prestige = 50
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # make every estate loyal
		name = "cheatmenu.4.f"
		add_estate_loyalty = { estate = estate_church loyalty = 100 }
		add_estate_loyalty = { estate = estate_nobles loyalty = 100 }
		add_estate_loyalty = { estate = estate_burghers loyalty = 100 }
		add_estate_loyalty = { estate = estate_cossacks loyalty = 100 }
		add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = 100 }
		add_estate_loyalty = { estate = estate_dhimmi loyalty = 100 }
		add_estate_loyalty = { estate = estate_brahmins loyalty = 100 }
		add_estate_loyalty = { estate = estate_maratha loyalty = 100 }
		add_estate_loyalty = { estate = estate_vaisyas loyalty = 100 }
		add_estate_loyalty = { estate = estate_jains loyalty = 100 }
		add_estate_loyalty = { estate = estate_rajput loyalty = 100 }
		add_estate_loyalty = { estate = estate_berbers loyalty = 100 }
		add_estate_loyalty = { estate = estate_qizilbash loyalty = 100 }
		add_estate_loyalty = { estate = estate_janissaries loyalty = 100 }
		add_estate_loyalty = { estate = estate_clans loyalty = 100 }
		add_estate_loyalty = { estate = estate_cultural_minorities loyalty = 100 }
		add_estate_loyalty = { estate = estate_french loyalty = 100 }
		add_estate_loyalty = { estate = estate_maya loyalty = 100 }
		add_estate_loyalty = { estate = estate_industrial loyalty = 100 }
		add_estate_loyalty = { estate = estate_parliament loyalty = 100 }
		add_estate_loyalty = { estate = estate_settlers loyalty = 100 }
		add_estate_loyalty = { estate = estate_trade_company_england loyalty = 100 }
		add_estate_loyalty = { estate = estate_turkic_tribes loyalty = 100 }

		country_event = { id = cheatmenu.1 }
	}
	
	option = { # Remove corruption
		name = "cheatmenu.4.h"
		add_corruption = -100
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# add mercantilism
		name = "cheatmenu.4.c"
		add_mercantilism = 10
		country_event = { id = cheatmenu.1 }
	}
	
	option = { # add innovativeness
		name = "cheatmenu.4.c1"
		trigger = { has_dlc = "Rule Britannia" }
		change_innovativeness = 10
	}
	
	option = { # add splendor
		name = "cheatmenu.4.c2"
		trigger = { has_dlc = "Mandate of Heaven" }
		add_splendor = 800
	}
	
	option = {	# add absolutism
		name = "cheatmenu.4.b"
		add_absolutism = 20
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# remove parliament
		name = "cheatmenu.4.d"
		trigger = { has_parliament = yes }
		dissolve_parliament = yes
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# reinstate parliament
		name = "cheatmenu.4.e"
		trigger = { has_parliament = no }
		reinstate_parliament = yes
		country_event = { id = cheatmenu.1 }
	}
	
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {
	id = cheatmenu.5
	title = "cheatmenu.5.title"
	desc = "cheatmenu.5.desc"
	picture = ADVISOR_eventPicture
	is_triggered_only = yes

	option = {	# reduce national unrest
		name = "cheatmenu.5.a"
		trigger = { NOT = { has_country_modifier = mod_less_nat_unrest } }
		add_country_modifier = { name = "mod_less_nat_unrest" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# reduce national unrest OFF
		name = "cheatmenu.5.a2"
		trigger = { has_country_modifier = mod_less_nat_unrest }
		remove_country_modifier = mod_less_nat_unrest
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# absolutism max
		name = "cheatmenu.5.b"
		trigger = { NOT = { has_country_modifier = mod_more_absolutism_max } }
		add_country_modifier = { name = "mod_more_absolutism_max" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# absolutism max OFF
		name = "cheatmenu.5.b2"
		trigger = { has_country_modifier = mod_more_absolutism_max }
		remove_country_modifier = mod_more_absolutism_max
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# GC max
		name = "cheatmenu.5.c"
		trigger = { NOT = { has_country_modifier = mod_more_GC } }
		add_country_modifier = { name = "mod_more_GC" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# GC max OFF
		name = "cheatmenu.5.c2"
		trigger = { has_country_modifier = mod_more_GC }
		remove_country_modifier = mod_more_GC
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# acc cultutres max
		name = "cheatmenu.5.d"
		trigger = { NOT = { has_country_modifier = mod_more_acc_cultures } }
		add_country_modifier = { name = "mod_more_acc_cultures" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# acc cultures OFF
		name = "cheatmenu.5.d2"
		trigger = { has_country_modifier = mod_more_acc_cultures }
		remove_country_modifier = mod_more_acc_cultures
		country_event = { id = cheatmenu.1 }
	}

	option = {	# imperial authority
		name = "cheatmenu.5.f"
		trigger = { NOT = { has_country_modifier = mod_more_imperial_authority } }
		add_country_modifier = { name = "mod_more_imperial_authority" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# imperial authority OFF
		name = "cheatmenu.5.f2"
		trigger = { has_country_modifier = mod_more_imperial_authority }
		remove_country_modifier = mod_more_imperial_authority
		country_event = { id = cheatmenu.1 }
	}

	option = {	# ccr
		name = "cheatmenu.5.g"
		trigger = { NOT = { has_country_modifier = mod_more_ccr } }
		add_country_modifier = { name = "mod_more_ccr" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# ccr OFF
		name = "cheatmenu.5.g2"
		trigger = { has_country_modifier = mod_more_ccr }
		remove_country_modifier = mod_more_ccr
		country_event = { id = cheatmenu.1 }
	}

	option = {	# tech cost
		name = "cheatmenu.5.h"
		trigger = { NOT = { has_country_modifier = mod_more_tech } }
		add_country_modifier = { name = "mod_more_tech" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# tech cost OFF
		name = "cheatmenu.5.h2"
		trigger = { has_country_modifier = mod_more_tech }
		remove_country_modifier = mod_more_tech
		country_event = { id = cheatmenu.1 }
	}

	option = {	# idea cost
		name = "cheatmenu.5.i"
		trigger = { NOT = { has_country_modifier = mod_more_idea } }
		add_country_modifier = { name = "mod_more_idea" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# idea cost OFF
		name = "cheatmenu.5.i2"
		trigger = { has_country_modifier = mod_more_idea }
		remove_country_modifier = mod_more_idea
		country_event = { id = cheatmenu.1 }
	}

	option = {	# improve relation
		name = "cheatmenu.5.j"
		trigger = { NOT = { has_country_modifier = mod_more_relation } }
		add_country_modifier = { name = "mod_more_relation" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# improve relation off
		name = "cheatmenu.5.j2"
		trigger = { has_country_modifier = mod_more_relation }
		remove_country_modifier = mod_more_relation
		country_event = { id = cheatmenu.1 }
	}

	option = {	# culture conversion rate
		name = "cheatmenu.5.k"
		trigger = { NOT = { has_country_modifier = mod_more_culture_speed } }
		add_country_modifier = { name = "mod_more_culture_speed" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# culture conversion rate off
		name = "cheatmenu.5.k2"
		trigger = { has_country_modifier = mod_more_culture_speed }
		remove_country_modifier = mod_more_culture_speed
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# less build time on
		name = "cheatmenu.5.l"
		trigger = { NOT = { has_country_modifier = mod_lessTime } }
		add_country_modifier = { name = "mod_lessTime" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# less build time off
		name = "cheatmenu.5.l2"
		trigger = { has_country_modifier = mod_lessTime }
		remove_country_modifier = mod_lessTime
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# less build cost on
		name = "cheatmenu.5.m"
		trigger = { NOT = { has_country_modifier = mod_lessBCost } }
		add_country_modifier = { name = "mod_lessBCost" duration = -1 }
		country_event = { id = cheatmenu.1 }
	}

	option = {	# less build cost off
		name = "cheatmenu.5.m2"
		trigger = { has_country_modifier = mod_lessBCost }
		remove_country_modifier = mod_lessBCost
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.1 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}



################################################ mil & navy cheats

country_event = {
	id = cheatmenu.100
	title = "cheatmenu.100.title"
	desc = "cheatmenu.100.desc"
	picture = LAND_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# spawn conquistador & explorer
		name = "cheatmenu.100.a"
		create_conquistador = { shock = 6 fire = 6 manuever = 6 siege = 6 }
		create_explorer = { shock = 6 fire = 6 manuever = 6 siege = 6 }
	}
	
	option = {	# spawn god tier general and admiral
		name = "cheatmenu.100.a2"
		define_general = { shock = 6 fire = 6 manuever = 6 siege = 6 }
		define_admiral = { shock = 6 fire = 6 manuever = 6 siege = 6 }
	}
	
	option = { # manpower & sailors
		name = "cheatmenu.100.a3"
		add_manpower = 50
		add_sailors = 5000
	}
	
	option = {	# spawn land units
		name = "cheatmenu.100.b"
		country_event = { id = cheatmenu_unitspawn.1 }
	}
	
	option = {	# spawn sea units
		name = "cheatmenu.100.c"
		trigger = { num_of_total_ports = 1 }
		country_event = { id = cheatmenu_unitspawn.5 }
	}
	
	option = { # others
		name = "cheatmenu.100.d"
		country_event = { id = cheatmenu.101 }
	}
	
	option = { # modifiers
		name = "cheatmenu.100.e"
		country_event = { id = cheatmenu.102 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {
	id = cheatmenu.101
	title = "cheatmenu.101.title"
	desc = "cheatmenu.101.desc"
	picture = LAND_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# army and navy tradition
		name = "cheatmenu.101.a"
		add_army_tradition = 20
		add_navy_tradition = 20
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# army professionality
		name = "cheatmenu.101.b"
		add_army_professionalism = 0.20
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # war exhaustion
		name = "cheatmenu.101.c"
		add_war_exhaustion = -5
		country_event = { id = cheatmenu.100 }
	}

	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {
	id = cheatmenu.102
	title = "cheatmenu.102.title"
	desc = "cheatmenu.102.desc"
	picture = LAND_MILITARY_eventPicture
	is_triggered_only = yes

	option = {	# leader limit
		name = "cheatmenu.102.a"
		trigger = { NOT = { has_country_modifier = mod_more_leader_limit } }
		add_country_modifier = { name = "mod_more_leader_limit" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# leader limit x
		name = "cheatmenu.102.a2"
		trigger = { has_country_modifier = mod_more_leader_limit }
		remove_country_modifier = mod_more_leader_limit
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# forcelimit
		name = "cheatmenu.102.b"
		trigger = { NOT = { has_country_modifier = mod_more_forcelimit } }
		add_country_modifier = { name = "mod_more_forcelimit" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# forcelimit x
		name = "cheatmenu.102.b2"
		trigger = { has_country_modifier = mod_more_forcelimit }
		remove_country_modifier = mod_more_forcelimit
		country_event = { id = cheatmenu.100 }
	}

	
	option = { # maintenance
		name = "cheatmenu.102.h"
		trigger = { NOT = { has_country_modifier = mod_lessAN_maintenance } }
		add_country_modifier = { name = "mod_lessAN_maintenance" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# maintenance x
		name = "cheatmenu.102.h2"
		trigger = { has_country_modifier = mod_lessAN_maintenance }
		remove_country_modifier = mod_lessAN_maintenance
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # morale
		name = "cheatmenu.102.c"
		trigger = { NOT = { has_country_modifier = mod_more_land_morale } }
		add_country_modifier = { name = "mod_more_land_morale" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# morale x
		name = "cheatmenu.102.c2"
		trigger = { has_country_modifier = mod_more_land_morale }
		remove_country_modifier = mod_more_land_morale
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # discipline
		name = "cheatmenu.102.d"
		trigger = { NOT = { has_country_modifier = mod_more_disc } }
		add_country_modifier = { name = "mod_more_disc" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# discipline x
		name = "cheatmenu.102.d2"
		trigger = { has_country_modifier = mod_more_disc }
		remove_country_modifier = mod_more_disc
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # army combat ability
		name = "cheatmenu.102.e"
		trigger = { NOT = { has_country_modifier = mod_more_army_ability } }
		add_country_modifier = { name = "mod_more_army_ability" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# army combat ability x
		name = "cheatmenu.102.e2"
		trigger = { has_country_modifier = mod_more_army_ability }
		remove_country_modifier = mod_more_army_ability
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # navy ship combat ability
		name = "cheatmenu.102.s1"
		trigger = { NOT = { has_country_modifier = mod_more_navy_ability } }
		add_country_modifier = { name = "mod_more_navy_ability" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# navy combat ability x
		name = "cheatmenu.102.s2"
		trigger = { has_country_modifier = mod_more_navy_ability }
		remove_country_modifier = mod_more_navy_ability
		country_event = { id = cheatmenu.100 }
	}
	
	option = { # increase yearly army navy tradition
		name = "cheatmenu.102.w1"
		trigger = { NOT = { has_country_modifier = mod_more_tradition } }
		add_country_modifier = { name = "mod_more_tradition" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# increase yearly army navy tradition x
		name = "cheatmenu.102.w2"
		trigger = { has_country_modifier = mod_more_tradition }
		remove_country_modifier = mod_more_tradition
		country_event = { id = cheatmenu.100 }
	}

	option = { # increase siege ability
		name = "cheatmenu.102.x1"
		trigger = { NOT = { has_country_modifier = mod_more_siege } }
		add_country_modifier = { name = "mod_more_siege" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}

	option = {	# increase siege ability x
		name = "cheatmenu.102.x2"
		trigger = { has_country_modifier = mod_more_siege }
		remove_country_modifier = mod_more_siege
		country_event = { id = cheatmenu.100 }
	}

	option = { # fort
		name = "cheatmenu.102.f1"
		trigger = { NOT = { has_country_modifier = mod_more_fort } }
		add_country_modifier = { name = "mod_more_fort" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}

	option = {	# fort x
		name = "cheatmenu.102.f2"
		trigger = { has_country_modifier = mod_more_fort }
		remove_country_modifier = mod_more_fort
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# attrition ON
		name = "cheatmenu.102.g1"
		trigger = { NOT = { has_country_modifier = mod_less_attration } }
		add_country_modifier = { name = "mod_less_attration" duration = -1 }
		country_event = { id = cheatmenu.100 }
	}

	option = {	# attrition OFF
		name = "cheatmenu.102.g2"
		trigger = { has_country_modifier = mod_less_attration }
		remove_country_modifier = mod_less_attration
		country_event = { id = cheatmenu.100 }
	}

	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.100 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}


################################################## COURT cheats

country_event = {		# court menu
	id = cheatmenu.200
	title = "cheatmenu.200.title"
	desc = "cheatmenu.200.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# edit monarch skills
		name = "cheatmenu.200.a"
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# convert monarch religion
		name = "cheatmenu.200.b"
		trigger = { NOT = { ruler_religion = ROOT } }
		set_ruler_religion = ROOT
	}
	
	option = {	# convert monarch culture
		name = "cheatmenu.200.c"
		trigger = { NOT = { ruler_culture = ROOT } }
		set_ruler_culture = ROOT
	}
	
	option = {	# edit heir skills
		name = "cheatmenu.200.d"
		trigger = { has_heir = yes }
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# spawn male / female heir
		name = "cheatmenu.200.e"
		country_event = { id = cheatmenu.205 }
	}
	
	option = {	# set claim to strong
		name = "cheatmenu.200.f"
		trigger = { NOT = { heir_claim = 100 } }
		add_heir_claim = 100
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# ruler skills select stat
	id = cheatmenu.2001
	title = "cheatmenu.2001.title"
	desc = "cheatmenu.2001.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# adm
		name = "cheatmenu.2001.a"
		country_event = { id = cheatmenu.201 }
	}
	
	option = {	# dip
		name = "cheatmenu.2001.b"
		country_event = { id = cheatmenu.202 }
	}
	
	option = {	# mil
		name = "cheatmenu.2001.c"
		country_event = { id = cheatmenu.203 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.200 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# ruler skills ADM
	id = cheatmenu.201
	title = "cheatmenu.201.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_adm = 1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_adm = -1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# ruler skills DIP
	id = cheatmenu.202
	title = "cheatmenu.202.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_dip = 1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_dip = -1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# ruler skills MIL
	id = cheatmenu.203
	title = "cheatmenu.203.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_mil = 1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_mil = -1
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2001 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# spawn heir
	id = cheatmenu.205
	title = "cheatmenu.205.title"
	desc = "cheatmenu.205.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# male
		name = "cheatmenu.205.a"
		define_heir = {
			female = no
			dynasty = ROOT
			claim = 100
			adm = 6
			dip = 6
			mil = 6
		}
	}
	
	option = {	# female
		name = "cheatmenu.205.b"
		define_heir = {
			female = yes
			dynasty = ROOT
			claim = 100
			adm = 6
			dip = 6
			mil = 6
		}
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.200 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# heir skills select stat
	id = cheatmenu.2006
	title = "cheatmenu.2006.title"
	desc = "cheatmenu.2006.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# adm
		name = "cheatmenu.2006.a"
		country_event = { id = cheatmenu.206 }
	}
	
	option = {	# dip
		name = "cheatmenu.2006.b"
		country_event = { id = cheatmenu.207 }
	}
	
	option = {	# mil
		name = "cheatmenu.2006.c"
		country_event = { id = cheatmenu.208 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.200 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# heir skills ADM
	id = cheatmenu.206
	title = "cheatmenu.206.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_heir_adm = 1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_heir_adm = -1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# heir skills DIP
	id = cheatmenu.207
	title = "cheatmenu.207.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_heir_dip = 1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_heir_dip = -1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# heir skills MIL
	id = cheatmenu.208
	title = "cheatmenu.208.title"
	desc = "cheatmenu.201.desc"
	picture = COURT_eventPicture
	is_triggered_only = yes

	option = {	# +1
		name = "cheatmenu.201.a"
		change_heir_mil = 1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# -1
		name = "cheatmenu.201.b"
		change_heir_mil = -1
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.2006 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

################################################## RELIGION cheats

country_event = {		# religion menu
	id = cheatmenu.300
	title = "cheatmenu.300.title"
	desc = "cheatmenu.300.desc"
	picture = RELIGION_eventPicture
	is_triggered_only = yes

	option = {	# convert country religion
		name = "cheatmenu.300.a"
		country_event = { id = cheatmenu_religion.1 }
	}
	
	option = {	# add religious mana
		name = "cheatmenu.300.b"
		if = { limit = { OR = { religion = protestant religion = anglican} } add_church_power = 50 }
		if = { limit = { religion = reformed } add_fervor = 50 }
		if = { limit = { religion = catholic } add_papal_influence = 50 }
		if = { limit = { religion = orthodox } add_patriarch_authority = 50 }
		if = { limit = { religion = sunni } add_piety = 50 }
		if = { limit = { OR = { religion = buddhism religion = vajrayana religion = mahayana } } add_karma = 50 }
	}
	
	option = {	# reduce religious mana
		name = "cheatmenu.300.c"
		if = { limit = { religion = protestant } add_church_power = -50 }
		if = { limit = { religion = reformed } add_fervor = -50 }
		if = { limit = { religion = catholic } add_papal_influence = -50 }
		if = { limit = { religion = orthodox } add_patriarch_authority = -50 }
		if = { limit = { religion = sunni } add_piety = -50 }
		if = { limit = { OR = { religion = buddhism religion = vajrayana religion = mahayana } } add_karma = -50 }
	}
	
	option = {	# reform desire cheats
		name = "cheatmenu.300.d"
		country_event = { id = cheatmenu.301 }
	}
	
	option = {	# disable papacy
		name = "cheatmenu.300.e"
		trigger = { papacy_active = yes religion_group = christian }
		set_papacy_active = no
	}
	
	option = {	# enable papacy
		name = "cheatmenu.300.e2"
		trigger = { papacy_active = no religion_group = christian }
		set_papacy_active = yes
	}

	option = {	# missionary strength max
		name = "cheatmenu.300.f"
		trigger = { NOT = { has_country_modifier = mod_more_missionary_strength } }
		add_country_modifier = { name = "mod_more_missionary_strength" duration = -1 }
		country_event = { id = cheatmenu.300 }
	}

	option = {	# missionary strength OFF
		name = "cheatmenu.300.f2"
		trigger = { has_country_modifier = mod_more_missionary_strength }
		remove_country_modifier = mod_more_missionary_strength
		country_event = { id = cheatmenu.300 }
	}

	option = {	# more missionaries max
		name = "cheatmenu.300.g"
		trigger = { NOT = { has_country_modifier = mod_more_missionaries } }
		add_country_modifier = { name = "mod_more_missionaries" duration = -1 }
		country_event = { id = cheatmenu.300 }
	}

	option = {	# missionary strength OFF
		name = "cheatmenu.300.g2"
		trigger = { has_country_modifier = mod_more_missionaries }
		remove_country_modifier = mod_more_missionaries
		country_event = { id = cheatmenu.300 }
	}

	option = {	# more missionaries on
		name = "cheatmenu.300.h"
		trigger = { NOT = { has_country_modifier = mod_more_missionary_strength2 } }
		add_country_modifier = { name = "mod_more_missionary_strength2" duration = -1 }
		country_event = { id = cheatmenu.300 }
	}

	option = {	# missionary strength min
		name = "cheatmenu.300.h2"
		trigger = { has_country_modifier = mod_more_missionary_strength2 }
		remove_country_modifier = mod_more_missionary_strength2
		country_event = { id = cheatmenu.300 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# reform desire cheats
	id = cheatmenu.301
	title = "cheatmenu.301.title"
	desc = "cheatmenu.301.desc"
	picture = RELIGION_eventPicture
	is_triggered_only = yes

	option = {	# add reform desire (catholic)
		name = "cheatmenu.301.a"
		add_reform_desire = 0.20
		country_event = { id = cheatmenu.300 }
	}
	
	option = {	# reduce reform desire (catholic)
		name = "cheatmenu.301.b"
		add_reform_desire = -0.20
		country_event = { id = cheatmenu.300 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.300 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

################################################## HRE cheats

country_event = {		# HRE cheats menu
	id = cheatmenu.400
	title = "cheatmenu.400.title"
	desc = "cheatmenu.400.desc"
	picture = HRE_eventPicture
	is_triggered_only = yes

	option = {	# join hre
		name = "cheatmenu.400.a"
		trigger = { is_part_of_hre = no }
		set_in_empire = yes
	}
	
	option = {	# leave hre
		name = "cheatmenu.400.b"
		trigger = { is_part_of_hre = yes is_emperor = no }
		set_in_empire = no
	}
	
	option = {	# set elector
		name = "cheatmenu.400.c"
		trigger = { is_part_of_hre = yes is_elector = no }
		elector = yes
	}
	
	option = {	# remove elector
		name = "cheatmenu.400.d"
		trigger = { is_part_of_hre = yes is_elector = yes }
		elector = no
	}
	
	option = { # imp auth cheats
		name = "cheatmenu.400.f"
		country_event = { id = cheatmenu.402 }
	}
	
	option = { # enable religious leagues // CAN'T BE UNDONE
		name = "cheatmenu.400.g"
		custom_tooltip = zgk_cheats_irreversible
		enable_hre_leagues = yes
	}
	
	option = { # join catholic league
		name = "cheatmenu.400.h"
		trigger = { hre_leagues_enabled = yes }
		leave_league = protestant
		join_league = catholic
	}
	
	option = { # join protestant league
		name = "cheatmenu.400.i"
		trigger = { hre_leagues_enabled = yes }
		leave_league = catholic
		join_league = protestant
	}
	
	option = { # leave all leagues
		name = "cheatmenu.400.j"
		trigger = { hre_leagues_enabled = yes }
		leave_league = catholic
		leave_league = protestant
	}	
	
	option = {	# hre general options
		name = "cheatmenu.400.e"
		country_event = { id = cheatmenu.401 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# HRE options
	id = cheatmenu.401
	title = "cheatmenu.401.title"
	desc = "cheatmenu.401.desc"
	picture = HRE_eventPicture
	is_triggered_only = yes

	option = {	# allow female empress
		name = "cheatmenu.401.a"
		trigger = { allows_female_emperor = no }
		set_allow_female_emperor = yes
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# disallow female empress
		name = "cheatmenu.401.b"
		trigger = { allows_female_emperor = yes }
		set_allow_female_emperor = no
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# set inheritable
		name = "cheatmenu.401.c"
		hre_inheritable = yes
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# set NOT inheritable
		name = "cheatmenu.401.d"
		hre_inheritable = no
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# dismantle // CANT BE UNDONE
		name = "cheatmenu.401.e"
		trigger = { hre_size = 1 }
		custom_tooltip = zgk_cheats_irreversible
		dismantle_hre = yes
		country_event = { id = cheatmenu.400 }
	}
	
	option = { # set official religion
		name = "cheatmenu.401.f"
		trigger = { OR = { is_religion_enabled = reformed is_religion_enabled = protestant } }
		country_event = { id = cheatmenu.403 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# imp auth cheats
	id = cheatmenu.402
	title = "cheatmenu.402.title"
	desc = "cheatmenu.402.desc"
	picture = HRE_eventPicture
	is_triggered_only = yes

	option = {	# +100
		name = "cheatmenu.402.a"
		add_imperial_influence = 100
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# +50
		name = "cheatmenu.402.b"
		add_imperial_influence = 50
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# +20
		name = "cheatmenu.402.c"
		add_imperial_influence = 20
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# -20
		name = "cheatmenu.402.d"
		add_imperial_influence = -20
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# -50
		name = "cheatmenu.402.e"
		add_imperial_influence = -50
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# -100
		name = "cheatmenu.402.f"
		add_imperial_influence = -100
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.400 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {
	id = cheatmenu.403
	title = "cheatmenu.403.title"
	desc = "cheatmenu.403.desc"
	picture = HRE_eventPicture
	is_triggered_only = yes

	option = {
		name = "cheatmenu.403.a"
		set_hre_religion = catholic
		set_hre_heretic_religion = protestant
		set_hre_heretic_religion = reformed
		#set_hre_religion_locked = yes
		#set_hre_religion_treaty = yes
	}
	
	option = {
		name = "cheatmenu.403.b"
		set_hre_religion = protestant
		set_hre_heretic_religion = catholic
		set_hre_heretic_religion = reformed
		#set_hre_religion_locked = yes
		#set_hre_religion_treaty = yes
	}
	
	option = {
		name = "cheatmenu.403.c"
		set_hre_religion = reformed
		set_hre_heretic_religion = protestant
		set_hre_heretic_religion = catholic
		#set_hre_religion_locked = yes
		#set_hre_religion_treaty = yes
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.401 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

################################################## PROVINCE cheats

country_event = {		# PROVINCE cheats menu // ALL CAN'T BE UNDONE
	id = cheatmenu.500
	title = "cheatmenu.500.title"
	desc = "cheatmenu.500.desc"
	picture = CITY_VIEW_eventPicture
	is_triggered_only = yes

	option = { # core all owned provs
		name = "cheatmenu.500.a"
		trigger = { NOT = { all_owned_province = { is_core = ROOT } } }
		
		every_owned_province = { add_core = ROOT }
	}
	
	option = {	# RELIGION convert all owned provs
		name = "cheatmenu.500.b"
		trigger = { NOT = { all_owned_province = { religion = ROOT } } }
		
		every_owned_province = { change_religion = ROOT }
	}
	
	option = {	# CULTURE convert all owned provs
		name = "cheatmenu.500.c"
		trigger = { NOT = { all_owned_province = { culture = ROOT } } }
		
		every_owned_province = { change_culture = ROOT }
	}
	
	option = {	# reduce nationalism
		name = "cheatmenu.500.d"
		every_owned_province = { add_nationalism = -10 }
	}
	
	
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

################################################## ECONOMY cheats

country_event = {		# ECO cheats menu
	id = cheatmenu.600
	title = "cheatmenu.600.title"
	desc = "cheatmenu.600.desc"
	picture = MERCHANTS_TALKING_eventPicture
	is_triggered_only = yes

	option = { # quick ducats
		name = "cheatmenu.600.a"
		add_treasury = 5000
	}
	
	option = {	# remove inflation
		name = "cheatmenu.600.b"
		add_inflation = -100
	}
	
	option = {	# modifiers
		name = "cheatmenu.600.c"
		country_event = { id = cheatmenu.601 }
	}
	
	
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

country_event = {		# modifiers
	id = cheatmenu.601
	title = "cheatmenu.601.title"
	desc = "cheatmenu.601.desc"
	picture = MERCHANTS_TALKING_eventPicture
	is_triggered_only = yes

	option = {	# more merchants
		name = "cheatmenu.601.a"
		trigger = { NOT = { has_country_modifier = mod_more_merchants } }
		add_country_modifier = { name = "mod_more_merchants" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# more merchants OFF
		name = "cheatmenu.601.a2"
		trigger = { has_country_modifier = mod_more_merchants }
		remove_country_modifier = mod_more_merchants
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade eff
		name = "cheatmenu.601.b"
		trigger = { NOT = { has_country_modifier = mod_more_trade_eff } }
		add_country_modifier = { name = "mod_more_trade_eff" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade eff OFF
		name = "cheatmenu.601.b2"
		trigger = { has_country_modifier = mod_more_trade_eff }
		remove_country_modifier = mod_more_trade_eff
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade range
		name = "cheatmenu.601.c"
		trigger = { NOT = { has_country_modifier = mod_more_trade_range } }
		add_country_modifier = { name = "mod_more_trade_range" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade range OFF
		name = "cheatmenu.601.c2"
		trigger = { has_country_modifier = mod_more_trade_range }
		remove_country_modifier = mod_more_trade_range
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade steer
		name = "cheatmenu.601.d"
		trigger = { NOT = { has_country_modifier = mod_more_trade_steer } }
		add_country_modifier = { name = "mod_more_trade_steer" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# trade steer OFF
		name = "cheatmenu.601.d2"
		trigger = { has_country_modifier = mod_more_trade_steer }
		remove_country_modifier = mod_more_trade_steer
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# goods produced
		name = "cheatmenu.601.e"
		trigger = { NOT = { has_country_modifier = mod_more_goods_prod } }
		add_country_modifier = { name = "mod_more_goods_prod" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# goods produced OFF
		name = "cheatmenu.601.e2"
		trigger = { has_country_modifier = mod_more_goods_prod }
		remove_country_modifier = mod_more_goods_prod
		country_event = { id = cheatmenu.600 }
	}

	option = {	# inflation reduction
		name = "cheatmenu.601.f"
		trigger = { NOT = { has_country_modifier = mod_more_inflation_reduction } }
		add_country_modifier = { name = "mod_more_inflation_reduction" duration = -1 }
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# inflation reduction OFF
		name = "cheatmenu.601.f2"
		trigger = { has_country_modifier = mod_more_inflation_reduction }
		remove_country_modifier = mod_more_inflation_reduction
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# back
		name = "cheatmenu.back"
		country_event = { id = cheatmenu.600 }
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}

################################################## COLONIES AND MISC cheats

country_event = {		# CAM cheats menu
	id = cheatmenu.700
	title = "cheatmenu.700.title"
	desc = "cheatmenu.700.desc"
	picture = MERCHANTS_TALKING_eventPicture
	is_triggered_only = yes

	option = { # more colonists ON
		name = "cheatmenu.700.a"
		trigger = { NOT = { has_country_modifier = mod_more_cols } }
		add_country_modifier = { name = "mod_more_cols" duration = -1 }
	}
	
	option = { # more colonists OFF
		name = "cheatmenu.700.a2"
		trigger = { has_country_modifier = mod_more_cols }
		remove_country_modifier mod_more_cols
	}
	
	option = { # more range ON
		name = "cheatmenu.700.b"
		trigger = { NOT = { has_country_modifier = mod_more_range } }
		add_country_modifier = { name = "mod_more_range" duration = -1 }
	}
	
	option = { # more range OFF
		name = "cheatmenu.700.b2"
		trigger = { has_country_modifier = mod_more_range }
		remove_country_modifier mod_more_range
	}
	
	option = { # more col growth ON
		name = "cheatmenu.700.c"
		trigger = { NOT = { has_country_modifier = mod_more_col_grow } }
		add_country_modifier = { name = "mod_more_col_grow" duration = -1 }
	}
	
	option = { # more col growth OFF
		name = "cheatmenu.700.c2"
		trigger = { has_country_modifier = mod_more_col_grow }
		remove_country_modifier mod_more_col_grow
	}
	
	option = { # more diplomats ON
		name = "cheatmenu.700.d"
		trigger = { NOT = { has_country_modifier = mod_more_dips } }
		add_country_modifier = { name = "mod_more_dips" duration = -1 }
	}
	
	option = { # more diplomats OFF
		name = "cheatmenu.700.d2"
		trigger = { has_country_modifier = mod_more_dips }
		remove_country_modifier mod_more_dips
	}
	
	option = { # more dip upkeep ON
		name = "cheatmenu.700.e"
		trigger = { NOT = { has_country_modifier = mod_more_dip_upkeep } }
		add_country_modifier = { name = "mod_more_dip_upkeep" duration = -1 }
	}
	
	option = { # more dip upkeep OFF
		name = "cheatmenu.700.e2"
		trigger = { has_country_modifier = mod_more_dip_upkeep }
		remove_country_modifier mod_more_dip_upkeep
	}
	
	option = { # more dip rep ON
		name = "cheatmenu.700.f"
		trigger = { NOT = { has_country_modifier = mod_more_dip_rep } }
		add_country_modifier = { name = "mod_more_dip_rep" duration = -1 }
	}
	
	option = { # more dip rep OFF
		name = "cheatmenu.700.f2"
		trigger = { has_country_modifier = mod_more_dip_rep }
		remove_country_modifier mod_more_dip_rep
	}

	option = { # reduce liberty ON
		name = "cheatmenu.700.g"
		trigger = { NOT = { has_country_modifier = mod_more_ls } }
		add_country_modifier = { name = "mod_more_ls" duration = -1 }
	}

	option = { # reduce liberty OFF
		name = "cheatmenu.700.g2"
		trigger = { has_country_modifier = mod_more_ls }
		remove_country_modifier mod_more_ls
	}

	option = { # faster envoy ON
		name = "cheatmenu.700.h"
		trigger = { NOT = { has_country_modifier = mod_faster_envoy } }
		add_country_modifier = { name = "mod_faster_envoy" duration = -1 }
	}

	option = { # faster envoy OFF
		name = "cheatmenu.700.h2"
		trigger = { has_country_modifier = mod_faster_envoy }
		remove_country_modifier mod_faster_envoy
	}
	
	option = {	# close
		name = "cheatmenu.close"
	}
}