# In-game the entries are (stable) sorted by isolation_value (ascending) and mapped to 0-[number of entries - 1] levels. Negative values are not considered valid.

open_doors_isolation = {
	isolation_value = 0

	modifier = {
		technology_cost = -0.5
		trade_efficiency = 1
		diplomatic_reputation = 20
	}
}

adaptive_isolation = {
	isolation_value = 1

	modifier = {
		idea_cost = -0.5
		global_institution_spread = 1
	}
}

selective_integration_isolation = {
	isolation_value = 2

	modifier = {
		promote_culture_cost = -2
		build_cost = -1
	}
}

isolationism_isolation = {
	isolation_value = 3

	modifier = {
		culture_conversion_cost = -1.5
		missionaries = 10
	}
}

closed_doors_isolation = {
	isolation_value = 4

	modifier = {
		tolerance_own = 10
		global_prosperity_growth = 5
		development_cost = -1
	}
}