kiel_canal = {
	# province it starts in
	start = 1775
	
	# date built in real life (so anything built during game time will be there if you start a game after that date)
	date = 1895.06.20
	
	#time to build
	time = {
		months = 120
	}
	
	#how much to build one
	build_cost = 10000
	
	#can we move it?
	can_be_moved = no
	
	#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
	starting_tier = 3
	
	#project type
	type = canal

	#can we build it?
	build_trigger = {
		FROM = {
			owns_or_vassal_of = 1775
			owns_or_vassal_of = 4141
			is_subject = no			
			adm_tech = 22
		}
	}
	
	#what to do when it's built
	on_built = {
		add_canal = kiel_canal
	}
	
	#what to do when it's destroyed
	on_destroyed = {
		remove_canal = kiel_canal
	}

	#can our country use it?
	can_use_modifiers_trigger = {
	}

	#can our country upgrade it?
	can_upgrade_trigger = {
	}

	#can our country keep it or is it destroyed when we get hold of it?
	keep_trigger = {
	}

	#tier data
	tier_0 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 0
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 0
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 100
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.1
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_1 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 200
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.2
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
			owner = { add_prestige = 30 }
		}
	}

	tier_2 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 300
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.3
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_3 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 500
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.5
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}
}

suez_canal = {
	# province it starts in
	start = 4316
	
	# date built in real life (so anything built during game time will be there if you start a game after that date)
	date = 1869.11.17
	
	#time to build
	time = {
		months = 120
	}
	
	#how much to build one
	build_cost = 20000

	#can we move it?
	can_be_moved = no
	
	#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
	starting_tier = 3
	
	#project type
	type = canal

	#can we build it?
	build_trigger = {
		FROM = {
			owns_or_vassal_of = 4316
			owns_or_vassal_of = 2315
			is_subject = no
			adm_tech = 22
		}
	}

	#what to do when it's built
	on_built = {
		add_canal = suez_canal
	}
	
	#what to do when it's destroyed
	on_destroyed = {
		remove_canal = suez_canal
	}

	#can our country use it?
	can_use_modifiers_trigger = {
	}

	#can our country upgrade it?
	can_upgrade_trigger = {
	}

	#can our country keep it or is it destroyed when we get hold of it?
	keep_trigger = {
	}

	#tier data
	tier_0 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 0
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 0
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 100
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.1
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_1 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 200
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.2
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
			owner = { add_prestige = 40 }
		}
	}

	tier_2 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 300
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.3
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_3 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 500
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.5
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}
}

panama_canal = {
	# province it starts in
	start = 835
	
	# date built in real life (so anything built during game time will be there if you start a game after that date)
	date = 1914.08.14
	
	#time to build
	time = {
		months = 120
	}
	
	#how much to build one
	build_cost = 30000

	#can we move it?
	can_be_moved = no
	
	#tier that the project starts at when first placed in the game (be that at game start or when built by a country as the game progresses)
	starting_tier = 3
	
	#project type
	type = canal

	#can we build it?
	build_trigger = {
		FROM = {
			owns_or_vassal_of = 835
			is_subject = no
			adm_tech = 22
		}
	}

	#what to do when it's built
	on_built = {
		add_canal = panama_canal
	}
	
	#what to do when it's destroyed
	on_destroyed = {
		remove_canal = panama_canal
	}

	#can our country use it?
	can_use_modifiers_trigger = {
	}

	#can our country upgrade it?
	can_upgrade_trigger = {
	}
	
	#can our country keep it or is it destroyed when we get hold of it?
	keep_trigger = {
	}

	#tier data
	tier_0 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 0
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 0
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 100
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.1
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_1 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 200
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.2
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
			owner = { add_prestige = 50 }
		}
	}

	tier_2 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 300
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.3
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}

	tier_3 = {
		#time to upgrade to this level (0 for tier 0)
		upgrade_time = {
			months = 120
		}

		#cost to upgrade to this level (0 for tier 0)
		cost_to_upgrade = {
			factor = 1000
		}

		#what modifiers are added to the province when we have this project here on this tier
		province_modifiers = {
			province_trade_power_value = 500
		}

		#what modifiers are added to the provinces in the map area when we have this project here on this tier
		area_modifier = {
		}

		#what modifiers are added to the country when we have this project here on this tier
		country_modifiers = {
			global_trade_power = 0.5
		}

		#what effects happen when this tier is achieved
		on_upgraded = {
		}
	}
}
