########################################
# Celestial Empire Factions
########################################
# Cleared and replaced by Empire of China 
# at start of game if MoH DLC is active.

temples = {
	#Allows to fight wars.
	monarch_power = MIL
	always = yes

	modifier = {
		manpower_recovery_speed = 1
		unjustified_demands = -2.5
		diplomatic_upkeep = -10
	}
}

enuchs = {
	monarch_power = DIP
	always = yes

	#Merchants, Traders, Expansions.
	modifier = {
		global_prov_trade_power_modifier = 1
		diplomatic_reputation = 10
		stability_cost_modifier = 1
	}
}

bureaucrats = {
	monarch_power = ADM
	always = yes

	#buildings, Internal Stability.
	modifier = {
		build_cost = -1
		advisor_pool = 10
		discipline = -0.5
	}
}


########################################
# Merchant Republic Factions
########################################
mr_aristocrats = {
	monarch_power = MIL
	always = yes

	modifier = {
		land_morale = 0.5
		global_sailors_modifier = 2.5
		global_foreign_trade_power = -1
	}
}


mr_traders = {
	monarch_power = DIP
	always = yes

	modifier = {
		global_trade_power = 1
		naval_maintenance_modifier = -1
		global_tax_modifier = -0.5
		
	}
}

mr_guilds = {
	monarch_power = ADM
	always = yes

	modifier = {
		global_trade_goods_size_modifier = 1
		build_cost = -1
		global_manpower_modifier = -1
	}
}

########################################
# Revolutionary Republic Factions
########################################

rr_jacobins = {
	allow = {
		has_dlc = "Rights of Man"
	}
	
	monarch_power = ADM
	always = yes

	modifier = {
		global_unrest = -20
		build_cost = -1.5
		global_tax_modifier = 1.5
		diplomatic_reputation = -20
	}
}

rr_royalists = {
	allow = {
		has_dlc = "Rights of Man"
	}
	
	monarch_power = DIP
	always = yes

	modifier = {
		diplomatic_reputation = 10
		state_maintenance_modifier = -2.5
		reduced_liberty_desire = 200
		republican_tradition = -5
		
	}
}

rr_girondists = {
	allow = {
		has_dlc = "Rights of Man"
	}

	monarch_power = MIL
	always = yes

	modifier = {
		land_forcelimit_modifier = 2
		manpower_recovery_speed = 2
		discipline = 0.5
		ae_impact = 2
	}
}