leviathan_idea_adm_modifiers = {
	category = ADM

	custom_yearly_zeal = {
		yearly_revolutionary_zeal = 5
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 60
		chance = {
			factor = 0
		}
		enabled = {
			has_dlc = "Emperor"
		}
	}

	custom_missionary_strength_heretics = {
		global_heretic_missionary_strength = 0.1
		max_level = 2
		level_cost_1 = 0
		level_cost_2 = 15
		chance = {
			factor = 1
			modifier = {
				factor = 0
				religion = confucianism
			}
		}
	}

	custom_missionary_strength_heathens = {
		global_heathen_missionary_strength = 0.1
		max_level = 2
		level_cost_1 = 0
		level_cost_2 = 15
		chance = {
			factor = 1
			modifier = {
				factor = 0
				religion = confucianism
			}
		}
	}

	custom_missionary_maintenance = {
		missionary_maintenance_cost = -1 
		chance = {
			factor = 0.75
			modifier = {
				factor = 0
				religion = confucianism
			}
		}
	}

	custom_tribal_development_growth = {
		tribal_development_growth = 0.15
		level_cost_1 = 10
		level_cost_2 = 20
		level_cost_3 = 30
		level_cost_4 = 40
		chance = {
			factor = 0
		}
	}

	custom_great_project_upgrade_cost = {
		great_project_upgrade_cost = -1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		enabled = {
			has_dlc = "Leviathan"
		}
		chance = {
			factor = 0.5
		}
	}

	custom_all_power_cost = {
		all_power_cost = -0.5
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 60
		chance = {
			factor = 0.05
		}
	}

	custom_country_admin_power = {
		country_admin_power = 10
		max_level = 1
		level_cost_1 = 60
		chance = {
			factor = 0.05
		}
	}

	custom_monthly_splendor = {
		monthly_splendor = 20
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
		enabled = {
			has_dlc = "Mandate of Heaven"
		}
	}

	custom_monthly_heir_claim_increase = {
		monthly_heir_claim_increase = 2
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0
		}
	}

	custom_monthly_support_heir_gain = {
		monthly_support_heir_gain = 1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0
		}
	}

	custom_monthly_federation_favor_growth = {
		monthly_federation_favor_growth = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0
		}
	}

	custom_yearly_tribal_allegiance = {
		yearly_government_power = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0
		}
	}

	custom_imperial_mandate = {
		imperial_mandate = 1
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2
		chance = {
			factor = 1
			modifier = {
				factor = 0
				is_emperor_of_china = no
			}
		}
		enabled = {
			has_dlc = "Mandate of Heaven"
		}
	}

	custom_election_cycle = {
		election_cycle = -1
		level_cost_1 = 30
		max_level = 1
		chance = {
			factor = 0.25
			modifier = {
				factor = 0
				NOT = { government = republic }
			}
		}
	}

	custom_reelection_cost = {
		reelection_cost = -1.5
		level_cost_1 = 10
		level_cost_2 = 20
		max_level = 2
		chance = {
			factor = 0.25
			modifier = {
				factor = 0
				NOT = { government = republic }
			}
		}
	}

	custom_state_governing_cost = {
		state_governing_cost = -0.5
		chance = {
			factor = 0.33
		}
	}

	custom_trade_company_governing_cost = {
		trade_company_governing_cost = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.33
		}
	}

	custom_expand_administration_cost = {
		expand_administration_cost = -10
		max_level = 4
		chance = {
			factor = 0.01
		}
	}

	custom_curia_powers_cost = {
		curia_powers_cost = -1.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		enabled = {
			has_dlc = "Emperor"
		}
		chance = {
			factor = 1
			modifier = {
				NOT = { religion = catholic }
				factor = 0
			}
		}
	}

	custom_prestige_per_development_from_conversion = {
		prestige_per_development_from_conversion = 5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.5
		}
	}

	custom_good_monthly_karma = {
		monthly_karma = 0.1
		max_level = 2
		level_cost_1 = 9
		level_cost_2 = 18
		enabled = {
			has_dlc = "Common Sense"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = buddhism }
				NOT = { religion = vajrayana }
				NOT = { religion = mahayana }
			}
		}
	}

	custom_bad_monthly_karma = {
		monthly_karma = -0.1
		max_level = 2
		level_cost_1 = 9
		level_cost_2 = 18
		enabled = {
			has_dlc = "Common Sense"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = buddhism }
				NOT = { religion = vajrayana }
				NOT = { religion = mahayana }
			}
		}
	}

	custom_min_autonomy_in_territories = {
		min_autonomy_in_territories = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
	}

	custom_free_policy = {
		free_policy = 10
		max_level = 1
		level_cost_1 = 40
		chance = {
			factor = 0.2
		}
	}

	custom_possible_policy = {
		possible_policy = 10
		max_level = 1
		level_cost_1 = 50
		chance = {
			factor = 0.2
		}
	}

	custom_innovativeness_gain = {
		innovativeness_gain = 2.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		enabled = {
			has_dlc = "Rule Britannia"
		}
		chance = {
			factor = 0.5
		}
	}

	custom_cb_on_religious_enemies = {
		cb_on_religious_enemies = yes
		max_level = 1
		level_cost_1 = 50
		chance = {
			factor = 0.01
		}
	}

	custom_idea_claim_colonies = {
		idea_claim_colonies = yes
		max_level = 1
		level_cost_1 = 35
		chance = {
			factor = 0.1
			modifier = {
				factor = 0
				OR = {
					technology_group = andean
					technology_group = south_american
					technology_group = mesoamerican
					technology_group = north_american
				}
			}
		}
	}
}

leviathan_idea_dip_modifiers = {
	category = DIP

	custom_trade_company_investment_cost = {
		trade_company_investment_cost = -1.5
		max_level = 2
		level_cost_2 = 20
		chance = {
			factor = 0.15
		}
		enabled = {
			has_dlc = "Dharma"
		}
	}

	custom_admiral_cost = {
		admiral_cost = -2.5
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 30
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}

	custom_global_naval_barrage_cost = {
		global_naval_barrage_cost = -1.5
	
		enabled = {
			has_dlc = "Golden Century"
		}
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}

	custom_accept_vassalization_reasons = {
		accept_vassalization_reasons = 150
		max_level = 2
		chance = {
			factor = 0.25
		}
	}

	custom_transfer_trade_power_reasons = {
		transfer_trade_power_reasons = 250
		max_level = 2
		chance = {
			factor = 0.25
		}
	}

	custom_country_diplomatic_power = {
		country_diplomatic_power = 10
		max_level = 1
		level_cost_1 = 60
		chance = {
			factor = 0.05
		}
	}

	custom_discovered_relations_impact = {
		discovered_relations_impact = -2.5
		max_level = 4
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.1
		}
	}

	custom_center_of_trade_upgrade_cost = {
		center_of_trade_upgrade_cost = -1
	
		enabled = {
			has_dlc = "Dharma"
		}
		chance = {
			factor = 0.25
			modifier = {
				factor = 1.5
				any_owned_province = {
					province_has_center_of_trade_of_level = 1
				}
			}
		}
	}

	custom_idea_slave_raiders_on_same_religion = {
		may_perform_slave_raid_on_same_religion = yes
		max_level = 1
		level_cost_1 = 40
		enabled = {
			OR = {
				has_dlc = "Mare Nostrum"
				has_dlc = "Golden Century"
				has_dlc = "Lions of the North"
			}
		}
		chance = {
			factor = 0.1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}

	custom_ship_power_propagation = {
		ship_power_propagation = 1
		max_level = 4
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
			modifier = {
				factor = 1.5
				any_owned_province = {
					province_has_center_of_trade_of_level = 1
				}
			}
		}
	}

	custom_expel_minorities_cost = {
		expel_minorities_cost = -1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.1
		}
	
		enabled = {
			has_dlc = "Golden Century"
		}
	}

	custom_colonist_placement_chance = {
		colonist_placement_chance = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}	
	}

	custom_appoint_cardinal_cost = {
		appoint_cardinal_cost = -2.5
		level_cost_1 = 10
		level_cost_2 = 20
		max_level = 2
		enabled = {
			has_dlc = "Emperor"
		}
		chance = {
			factor = 1
			modifier = {
				NOT = { religion = catholic }
				factor = 0
			}
		}
	}

	custom_enforce_religion_cost = {
		enforce_religion_cost = -2.5
		chance = {
			factor = 0.25
		}
	}

	custom_promote_culture_cost = {
		promote_culture_cost = -1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.5
			modifier = {
				factor = 1.5
				NOT = { dominant_culture = ROOT }
			}
		}
	}

	custom_rival_change_cost = {
		rival_change_cost = -2.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
	}

	custom_global_ship_repair = {
		global_ship_repair = 1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}

	custom_global_ship_cost = {
		global_ship_cost = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}

	custom_reduced_stab_impacts = {
		reduced_stab_impacts = yes
		max_level = 1
		level_cost_1 = 35
		chance = {
			factor = 0.01
		}
	}

	custom_may_explore = {
		may_explore = yes
		max_level = 1
		level_cost_1 = 40
		chance = {
			factor = 0.01
		}
	}
}

leviathan_idea_mil_modifiers = {
	category = MIL

	custom_yearly_army_professionalism = {
		yearly_army_professionalism = 0.05
		level_cost_1 = 10
		level_cost_2 = 20
		level_cost_3 = 30
		level_cost_4 = 40
		enabled = {
			has_dlc = "Cradle of Civilization"
		}
		chance = {
			factor = 0.5
		}
	}

	custom_drill_gain_modifier = {
		drill_gain_modifier = 1.25
		enabled = {
			has_dlc = "Cradle of Civilization"
		}
		chance = {
			factor = 1
		}
	}

	custom_drill_decay_modifier = {
		drill_decay_modifier = -1.25
		enabled = {
			has_dlc = "Cradle of Civilization"
		}
		chance = {
			factor = 0.75
		}
	}

	custom_infantry_fire = {
		infantry_fire = 10
		max_level = 1
		level_cost_1 = 25
		chance = {
			factor = 0.05
		}
	}

	custom_infantry_shock = {
		infantry_shock = 10
		max_level = 1
		level_cost_1 = 25
		chance = {
			factor = 0.05
		}
	}

	custom_cavalry_fire = {
		cavalry_fire = 10
		max_level = 1
		level_cost_1 = 25
		chance = {
			factor = 0.1
			modifier = {
				factor = 2
				has_reform = steppe_horde
			}
			modifier = {
				factor = 0
				OR = {
					technology_group = andean
					technology_group = south_american
					technology_group = mesoamerican
					technology_group = north_american
				}
			}
		}		
	}

	custom_cavalry_shock = {
		cavalry_shock = 10
		max_level = 1
		level_cost_1 = 25
		chance = {
			factor = 0.1
			modifier = {
				factor = 2
				has_reform = steppe_horde
			}
			modifier = {
				factor = 0
				OR = {
					technology_group = andean
					technology_group = south_american
					technology_group = mesoamerican
					technology_group = north_american
				}
			}
		}	
	}

	custom_artillery_shock = {
		artillery_shock = 10
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 25
		chance = {
			factor = 0.05
		}
	}

	custom_reserves_organisation = {
		reserves_organisation = 1.5
		max_level = 4
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
	}

	custom_global_supply_limit_modifier = {
		global_supply_limit_modifier = 1
		max_level = 4
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
		}
	}

	custom_general_cost = {
		general_cost = -2.5
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 30
		chance = {
			factor = 0.25
		}
	}

	custom_raze_power_gain = {
		raze_power_gain = 1
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { government = tribal }
			}
		}
	}

	custom_manpower_in_true_faith_provinces = {
		manpower_in_true_faith_provinces = 1
		chance = {
			factor = 0.5
		}
	}

	custom_country_military_power = {
		country_military_power = 10
		max_level = 1
		level_cost_1 = 60
		chance = {
			factor = 0.05
		}
	}

	custom_extra_manpower_at_religious_war = {
		extra_manpower_at_religious_war = yes
		max_level = 1
		level_cost_1 = 50
		chance = {
			factor = 0.15
			modifier = {
				factor = 2
				dominant_religion = ROOT
			}
		}
	}
}
