# cost = CFixedPoint( base_cost + ( level * level * level_cost ) ).GetTruncated()
# DEFAULT: base_cost = 0, level_cost = 0.4, max_level = 4

newer_idea_adm_modifiers = {
	category = ADM	
	custom_yearly_harmony = {
		yearly_harmony = 2.5
		max_level = 2
		level_cost_2 = 5
		enabled = {
			has_dlc = "Mandate of Heaven"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = confucianism }
			}
			modifier = {
				factor = 2
				religion = confucianism
			}
		}
	}
	custom_harmonization_speed = {
		harmonization_speed = 1.0
		max_level = 2
		level_cost_2 = 10
		enabled = {
			has_dlc = "Mandate of Heaven"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = confucianism }
			}
			modifier = {
				factor = 2
				religion = confucianism
			}
		}
	}
	custom_meritocracy = {
		meritocracy = 5.0
		max_level = 2
		level_cost_2 = 15
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				is_emperor_of_china = no
			}
			modifier = {
				factor = 2
				is_emperor_of_china = yes
			}
		}
	}
	custom_monarch_admin_power = {
		monarch_admin_power = 10
		max_level = 1
		level_cost_1 = 45
		chance = {
			factor = 0.1
		}
	}
	custom_max_absolutism = {
		max_absolutism = 50
		level_cost_2 = 5
		level_cost_3 = 15
		level_cost_4 = 30
	}
	custom_yearly_absolutism = {
		yearly_absolutism = 5.0
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 60
		
	}
	custom_administrative_efficiency = {
		administrative_efficiency = 0.5
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 60
		chance = {
			factor = 0.25
		}
	}
	custom_institution_spread_from_true_faith = {
		institution_spread_from_true_faith = 1
		level_cost_2 = 2
		level_cost_3 = 6
		level_cost_4 = 12
		chance = {
			factor = 0.25
		}
	}
	custom_global_institution_spread = {
		global_institution_spread = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_embracement_cost = {
		embracement_cost = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_governing_capacity_modifier = {
		governing_capacity_modifier = 1
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_church_power_modifier = {
		church_power_modifier = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		enabled = {
			has_dlc = "Common Sense"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = anglican }
				NOT = { religion = hussite }
				NOT = { religion = protestant }
			}
			modifier = {
				factor = 2
				OR = {
					religion = anglican
					religion = hussite
					religion = protestant
				}
			}
		}
	}
	custom_yearly_corruption = {
		yearly_corruption = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_caravan_power = {
		caravan_power = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_monthly_fervor_increase = {
		monthly_fervor_increase = 10
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		enabled = {
			has_dlc = "Wealth of Nations"
		}
		chance = {
			factor = 0.5
			modifier = {
				factor = 0
				NOT = { religion = reformed }
			}
			modifier = {
				factor = 2
				religion = reformed
			}
		}
	}
	custom_global_trade_goods_size_modifier = {
		global_trade_goods_size_modifier = 0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_adm_tech_cost_modifier = {
		adm_tech_cost_modifier = -0.5
		max_level = 2
		level_cost_2 = 20
	}
	custom_build_time = {
		build_time = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_state_maintenance_modifier = {
		state_maintenance_modifier = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_autonomy_change_time = {
		autonomy_change_time = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
}

newer_idea_mil_modifiers = {
	category = MIL	
	custom_merc_discipline = {
		mercenary_discipline = 0.25
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
		chance = {
			factor = 0.25
		}
	}
	custom_rival_border_fort_maintenance = {
		rival_border_fort_maintenance = -1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.2
		}
	}
	custom_siege_blockade_progress = {
		siege_blockade_progress = 10
		max_level = 1
		level_cost_1 = 5
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_cav_to_inf_ratio = {
		cav_to_inf_ratio = 1.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 2
				has_reform = steppe_horde
			}
			modifier = {
				factor = 0
				OR = {
					technology_group = andean
					technology_group = south_american
					technology_group = mesoamerican
					technology_group = north_american
				}
			}
		}
		
	}
	custom_artillery_levels_available_vs_fort = {
		artillery_levels_available_vs_fort = 10
		max_level = 2
		level_cost_1 = 3
		level_cost_2 = 10
	}
	custom_monarch_military_power = {
		monarch_military_power = 10
		max_level = 1
		level_cost_1 = 45
		chance = {
			factor = 0.1
		}
	}
	custom_backrow_artillery_damage = {
		backrow_artillery_damage = 0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
		chance = {
			factor = 0.25
		}
	}
	custom_harsh_treatment_cost = {
		harsh_treatment_cost = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.2
		}
	}
	custom_fire_damage_received = {
		fire_damage_received = -0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_shock_damage_received = {
		shock_damage_received = -0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_cavalry_flanking = {
		cavalry_flanking = 2.5
		max_level = 2
		level_cost_2 = 10
		chance = {
			factor = 1
			modifier = {
				factor = 2
				has_reform = steppe_horde
			}
			modifier = {
				factor = 0
				OR = {
					technology_group = andean
					technology_group = south_american
					technology_group = mesoamerican
					technology_group = north_american
				}
			}
		}
	}
	custom_shock_damage = {
		shock_damage = 0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_fire_damage = {
		fire_damage = 0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30
	}
	custom_movement_speed = {
		movement_speed = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_army_tradition_from_battle = {
		army_tradition_from_battle = 5.0
		max_level = 2
		level_cost_2 = 5

	}
	custom_monthly_militarized_society = {
		monthly_militarized_society = 0.5
		level_cost_2 = 5
		level_cost_3 = 15		
		level_cost_4 = 30

		enabled = {
			has_dlc = "Rights of Man"
		}

		chance = {
			factor = 0.5
			modifier = {
				factor = 2
				has_reform = prussian_monarchy_base
			}
			
			modifier = {
				factor = 0
				NOT = { has_reform = prussian_republic }
				NOT = { has_reform = prussian_monarchy_base }
			}
		}
	}
	custom_reinforce_cost_modifier = {
		reinforce_cost_modifier = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_loot_amount = {
		loot_amount = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_garrison_size = {
		garrison_size = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_land_attrition = {
		land_attrition = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_mil_tech_cost_modifier = {
		mil_tech_cost_modifier = -0.5
		max_level = 2
		level_cost_2 = 20
	}
	custom_free_leader_pool = {
		free_leader_pool = 10
		max_level = 2
		level_cost_2 = 10
	}
	custom_global_regiment_cost = {
		global_regiment_cost = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_mercenary_cost = {
		mercenary_cost = -0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
	custom_recover_army_morale_speed = {
		recover_army_morale_speed = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
	}
}


newer_idea_dip_modifiers = {
	category = DIP	
	custom_warscore_cost_vs_other_religion = {
		warscore_cost_vs_other_religion = -1.25
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 15
		chance = {
			factor = 0.25
		}
	}
	custom_war_taxes_cost_modifier = {
		war_taxes_cost_modifier = -5
		max_level = 2
		level_cost_1 = 10
		level_cost_2 = 20
	}
	custom_monarch_diplomatic_power = {
		monarch_diplomatic_power = 10
		max_level = 1
		level_cost_1 = 45
		chance = {
			factor = 0.1
		}
	}
	custom_liberty_desire_from_subject_development = {
		liberty_desire_from_subject_development = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.15
			modifier = {
				factor = 4
				vassal = 2
			}
		}
	}
	custom_reduced_liberty_desire_on_same_continent = {
		reduced_liberty_desire_on_same_continent = 100
		max_level = 2
		level_cost_2 = 10
		chance = {
			factor = 0.15
			modifier = {
				factor = 4
				vassal = 2
			}
		}
	}
	custom_naval_tradition_from_battle = {
		naval_tradition_from_battle = 5.0
		max_level = 2
		level_cost_2 = 5
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_capture_ship_chance = {
		capture_ship_chance = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_sunk_ship_morale_hit_recieved = {
		sunk_ship_morale_hit_recieved = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_global_naval_engagement_modifier = {
		global_naval_engagement_modifier = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_global_ship_trade_power = {
		global_ship_trade_power = 1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_native_assimilation = {
		native_assimilation = 1.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
	}
	custom_native_uprising_chance = {
		native_uprising_chance = -2.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.15
		}
	}
	custom_reduced_liberty_desire = {
		reduced_liberty_desire = 50
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.15
			modifier = {
				factor = 4
				vassal = 2
			}
		}
	}
	custom_migration_cooldown = {
		migration_cooldown = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 0.25
			modifier = {
				factor = 2
				religion = totemism
			}
			modifier = {
				factor = 0
				NOT = { religion = totemism }
			}
		}
	}
	custom_envoy_travel_time = {
		envoy_travel_time = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.75
		}
	}
	custom_province_warscore_cost = {
		province_warscore_cost = -1.25
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 25
		chance = {
			factor = 0.5
		}
	}
	custom_dip_tech_cost_modifier = {
		dip_tech_cost_modifier = -0.5
		max_level = 2
		level_cost_2 = 20
		chance = {
			factor = 0.5
		}
	}
	custom_papal_influence = {
		papal_influence = 10
		max_level = 2
		level_cost_2 = 20
		chance = {
			factor = 1
			modifier = {
				NOT = { religion = catholic }
				factor = 0
			}
		}
	}
	custom_trade_range_modifier = {
		trade_range_modifier = 2.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.75
		}
	}
	custom_auto_explore_adjacent_to_colony = {
		auto_explore_adjacent_to_colony = yes
		max_level = 1
		chance = {
			factor = 0.15
		}
	}
	custom_unjustified_demands = {
		unjustified_demands = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.75
		}
	}
	custom_rebel_support_efficiency = {
		rebel_support_efficiency = 2.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.25
		}
	}
	custom_placed_merchant_power = {
		placed_merchant_power = 50
		max_level = 2
		level_cost_2 = 10
		chance = {
			factor = 0.5
		}
	}
	custom_global_own_trade_power = {
		global_own_trade_power = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.75
		}
	}
	custom_recover_navy_morale_speed = {
		recover_navy_morale_speed = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
	custom_global_foreign_trade_power = {
		global_foreign_trade_power = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0.75
		}
	}
	custom_improve_relation_modifier = {
		improve_relation_modifier = 0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
		}
	}
	custom_possible_condottieri = {
		possible_condottieri = 2.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 0
		}
	}
	custom_naval_attrition = {
		naval_attrition = -1.0
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { num_of_ports = 1 }
			}
		}
	}
}

	