et_crescent_RSD_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = RSD
	}

	sprite_infantry = {
		0 = RSD_INFANTRY_1
	}

	sprite_cavalry = {
		0 = RSD_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = RSD_ARTILLERY_1
	}
}

et_crescent_UMA_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = UMA
	}

	sprite_infantry = {
		0 = UMA_INFANTRY_1
	}

	sprite_cavalry = {
		0 = UMA_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = UMA_ARTILLERY_1
	}
}

et_crescent_ABA_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = ABA
	}

	sprite_infantry = {
		0 = ABA_INFANTRY_1
	}

	sprite_cavalry = {
		0 = ABA_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = ABA_ARTILLERY_1
	}
}

et_crescent_FAT_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = FAT
	}

	sprite_infantry = {
		0 = FAT_INFANTRY_1
	}

	sprite_cavalry = {
		0 = FAT_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = FAT_ARTILLERY_1
	}
}

et_crescent_CRD_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = CRD
	}

	sprite_infantry = {
		0 = CRD_INFANTRY_1
	}

	sprite_cavalry = {
		0 = CRD_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = CRD_ARTILLERY_1
	}
}

et_crescent_SYR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = SYR
	}

	sprite_infantry = {
		0 = SYR_INFANTRY_1
	}

	sprite_cavalry = {
		0 = SYR_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = SYR_ARTILLERY_1
	}
}

et_crescent_ZNG_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = ZNG
	}

	sprite_infantry = {
		0 = ZNG_INFANTRY_1
	}

	sprite_cavalry = {
		0 = ZNG_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = ZNG_ARTILLERY_1
	}
}

et_crescent_SCL_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = SCL
			tag = BAE
			tag = CRR
		}
	}

	sprite_infantry = {
		0 = SCL_INFANTRY_1
	}

	sprite_cavalry = {
		0 = SCL_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = SCL_ARTILLERY_1
	}
}

et_crescent_SEL_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = SEL
	}

	sprite_infantry = {
		0 = SEL_INFANTRY_1
	}

	sprite_cavalry = {
		0 = SEL_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = SEL_ARTILLERY_1
	}
}

et_crescent_KHW_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = KHW
	}

	sprite_infantry = {
		0 = KHW_INFANTRY_1
	}

	sprite_cavalry = {
		0 = KHW_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = KHW_ARTILLERY_1
	}
}

et_crescent_EGY_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = EGY
			tag = HSN		#Hisn Kayfa
		}
	}

	sprite_infantry = {
		0 = EGY_etup_INFANTRY_1
	}

	sprite_cavalry = {
		0 = EGY_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = EGY_ARTILLERY_1
	}
}

et_crescent_RUM_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = RUM
	}

	sprite_infantry = {
		0 = RUM_INFANTRY_1
	}

	sprite_cavalry = {
		0 = RUM_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = RUM_ARTILLERY_1
	}
}

et_crescent_TUR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = TUR
	}

	sprite_infantry = {
		1 = TUR_etup_INFANTRY_2
	}
	
	sprite_artillery = {
		1 = TUR_etup_ARTILLERY_2
	}
}

