defined_text = {
	name = GetChiefdomSacrificeTheWeakEffects
	random = no

	text = {
		trigger = {
			total_development = 200
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_200_dev
	}
	text = {
		trigger = {
			total_development = 190
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_190_dev
	}
	text = {
		trigger = {
			total_development = 180
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_180_dev
	}
	text = {
		trigger = {
			total_development = 170
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_170_dev
	}
	text = {
		trigger = {
			total_development = 160
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_160_dev
	}
	text = {
		trigger = {
			total_development = 150
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_150_dev
	}
	text = {
		trigger = {
			total_development = 140
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_140_dev
	}
	text = {
		trigger = {
			total_development = 130
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_130_dev
	}
	text = {
		trigger = {
			total_development = 120
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_120_dev
	}
	text = {
		trigger = {
			total_development = 110
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_110_dev
	}
	text = {
		trigger = {
			total_development = 100
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_100_dev
	}
	text = {
		trigger = {
			total_development = 90
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_90_dev
	}
	text = {
		trigger = {
			total_development = 80
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_80_dev
	}
	text = {
		trigger = {
			total_development = 70
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_70_dev
	}
	text = {
		trigger = {
			total_development = 60
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_60_dev
	}
	text = {
		trigger = {
			total_development = 50
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_50_dev
	}
	text = {
		trigger = {
			total_development = 40
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_40_dev
	}
	text = {
		trigger = {
			total_development = 30
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_30_dev
	}
	text = {
		trigger = {
			total_development = 20
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_20_dev
	}
	text = {
		trigger = {
			total_development = 10
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_10_dev
	}
	text = {
		trigger = {
			always = yes
		}
		localisation_key = string_chiefdom_sacrifice_the_weak_effects_base
	}
}

defined_text = {
	name = GetPapalSanctuaryDonationAmount
	random = no

	text = {
		trigger = {
			total_development = 300
		}
		localisation_key = "250"
	}
	text = {
		trigger = {
			total_development = 250
		}
		localisation_key = "200"
	}
	text = {
		trigger = {
			total_development = 200
		}
		localisation_key = "150"
	}
	text = {
		trigger = {
			total_development = 100
		}
		localisation_key = "100"
	}
	text = {
		trigger = {
			always = yes
		}
		localisation_key = "50"
	}
}

defined_text = {
	name = GetNavalMarchOverlordForcelimitBonus
	random = no

	text = {
		trigger = {
			num_of_cities = 5
		}
		localisation_key = "+25"
	}
	text = {
		trigger = {
			num_of_cities = 4
		}
		localisation_key = "+20"
	}
	text = {
		trigger = {
			num_of_cities = 3
		}
		localisation_key = "+15"
	}
	text = {
		trigger = {
			num_of_cities = 2
		}
		localisation_key = "+10"
	}
	text = {
		trigger = {
			num_of_cities = 1
		}
		localisation_key = "+5"
	}
	text = {
		trigger = {
			always = yes
		}
		localisation_key = "0"
	}
}