superiority_revolution = {
	type = superiority

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5

		peace_options = {
			make_revolution_subject
			po_become_vassal
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_annul_treaties
		}
	}

	defender = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5

		peace_options = {
			po_become_vassal
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_annul_treaties
			po_dismantle_revolution
		}
	}

	war_name = SPREAD_REVOLUTION_NAME
}

take_capital_revolution = {

	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5

		peace_options = {
			po_become_vassal
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_concede_defeat
			po_annul_treaties
			po_dismantle_revolution
		}
	}

	defender = {
		badboy_factor = 0.5
		prestige_factor = 1.5
		peace_cost_factor = 0.5

		peace_options = {
			make_revolution_subject
			po_become_vassal
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_concede_defeat
			po_annul_treaties
		}
	}
}