take_capital_force_imperial_tributary_state = {
	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 2
		peace_cost_factor = 0.5

		peace_options = {
			make_imperial_tributary_state
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = TRIBUTARY_MISSION_WAR_NAME
}

take_capital_force_mandala_trade_vassal = {
	type = take_capital

	attacker = {
		badboy_factor = 0.75
		prestige_factor = 1.5
		peace_cost_factor = 0.75

		peace_options = {
			make_mandala_trade_vassal
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = MANDALA_WAR_NAME
}

take_capital_force_persian_satrapy = {
	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1.25
		peace_cost_factor = 0.5

		required_treaty_to_take_provinces = {
			make_persian_satrapy
		}

		peace_options = {
			make_persian_satrapy
			po_demand_provinces
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = SATRAPY_WAR_NAME
}

take_capital_force_trade_outpost = {
	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 2
		peace_cost_factor = 0.5

		peace_options = {
			make_trade_outpost
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = TRADE_OUTPOST_WAR_NAME
}

superiority_convert_heathen_for_iqta = {
	type = superiority

	attacker = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 0.75

		peace_options = {
			po_change_religion
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = RELIGIOUS_WAR_NAME
}

take_capital_vassalize_papal_sanctuary_subject = {
	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 0.75
		peace_cost_factor = 0.25

		peace_options = {
			po_become_vassal
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = VASSAL_MISSION_WAR_NAME
}

take_capital_force_imperial_feud_subject = {
	type = take_capital

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1
		peace_cost_factor = 0.5

		peace_options = {
			make_imperial_feud_subject
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = IMPERIAL_FEUD_WAR_NAME
}

take_capital_restore_brother_kingdom = {
	type = take_capital

	attacker = {
		badboy_factor = 1
		prestige_factor = 2
		peace_cost_factor = 0.5

		required_treaty_to_take_provinces = {
			make_brother_kingdom
		}

		peace_options = {
			make_brother_kingdom
			po_demand_provinces
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = BROTHER_KINGDOM_WAR_NAME
}

take_capital_restore_banking_family_subject = {
	type = take_capital

	attacker = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 0.5

		peace_options = {
			make_banking_family_subject
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = BANKING_FAMILY_SUBJECT_WAR_NAME
}

superiority_liberation_palatinate_vassal = {
	type = superiority

	attacker = {
		badboy_factor = 1
		prestige_factor = 1.5
		peace_cost_factor = 0.5

		peace_options = {
			po_release_vassals
			po_release_annexed
			po_return_cores
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = LIBERATION_WAR_NAME
}

blockade_ports_force_pirate_brotherhood_vassal = {
	type = blockade_ports

	attacker = {
		badboy_factor = 0.5
		prestige_factor = 1
		peace_cost_factor = 0.5

		required_treaty_to_take_provinces = {
			make_pirate_brotherhood_vassal_triggered
		}

		peace_options = {
			make_pirate_brotherhood_vassal_triggered
			po_demand_provinces
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			make_pirate_brotherhood_vassal_triggered
			po_demand_provinces
		}
	}

	war_name = PIRATE_BROTHERHOOD_WAR_NAME
}

superiority_force_medieval_vassal = {
	type = superiority

	attacker = {
		badboy_factor = 0.75
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			make_medieval_vassal_triggered
		}
	}

	defender = {
		badboy_factor = 1
		prestige_factor = 1
		peace_cost_factor = 1

		peace_options = {
			po_demand_provinces
		}
	}

	war_name = VASSAL_MISSION_WAR_NAME
}