# Subject Type: Protectorate
protectorate_modifier = {
	global_unrest = -2
	embracement_cost = -0.2
	country_admin_power = 1
	country_diplomatic_power = 1
	country_military_power = 1
}

protectorate_institution_modifier_1 = {
	global_institution_spread = 0.2
}

protectorate_institution_modifier_2 = {
	global_institution_spread = 0.25
}

protectorate_institution_modifier_3 = {
	global_institution_spread = 0.3
}

protectorate_adm_tech_modifier = {
	adm_tech_cost_modifier = -0.2
}

protectorate_dip_tech_modifier = {
	dip_tech_cost_modifier = -0.2
}

protectorate_mil_tech_modifier = {
	mil_tech_cost_modifier = -0.2
}

protectorate_adm_liberty_desire_modifier = {
	liberty_desire = 20
}

protectorate_dip_liberty_desire_modifier = {
	liberty_desire = 20
}

protectorate_mil_liberty_desire_modifier = {
	liberty_desire = 20
}

protectorate_advanced_adm_liberty_desire_modifier = {
	liberty_desire = 33
}

protectorate_advanced_dip_liberty_desire_modifier = {
	liberty_desire = 33
}

protectorate_advanced_mil_liberty_desire_modifier = {
	liberty_desire = 33
}

# Subject Type: Puppet State
puppet_state_modifier = {
	global_manpower_modifier = 0.25
	land_forcelimit_modifier = 0.30
	manpower_recovery_speed = 0.20
	republican_tradition = 0.25
}

puppet_state_overlord_modifier = {
	prestige = 0.1
	legitimacy = 0.1
	republican_tradition = 0.05
	devotion = 0.1
	meritocracy = 0.1
	horde_unity = 0.1
	improve_relation_modifier = 0.05
}

puppet_state_overlord_has_parliament_modifier = {
	liberty_desire = 10
}

# Subject Type: Dominion
dominion_trade_company_modifier = {
	global_unrest = -1
	global_institution_spread = 0.05
	global_trade_power = 0.5
	global_missionary_strength = -1
	religious_unity = 1
	global_tax_modifier = -0.25
	global_sailors_modifier = -0.25
	global_manpower_modifier = -0.25
	min_autonomy = -75
	liberty_desire = -10
	tolerance_heathen = 3
	tolerance_heretic = 3
	num_accepted_cultures = 5
}

dominion_overlord_trade_company_modifier_1 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_2 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_3 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_4 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_5 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_6 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_7 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_8 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_9 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_10 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_11 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_12 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_13 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_14 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_15 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_16 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_17 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_18 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_19 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_20 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_21 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_22 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_23 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_24 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_25 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_26 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_27 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_28 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_29 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_30 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_31 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_32 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_33 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_34 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_35 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_36 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_37 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_38 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_39 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_40 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_41 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_42 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_43 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_44 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_45 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_46 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_47 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_48 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_49 = {
	naval_forcelimit = 0.25
}

dominion_overlord_trade_company_modifier_50 = {
	naval_forcelimit = 0.25
}

# Subject Type: Autonomous Dominion
autonomous_dominion_trade_company_modifier = {
	global_unrest = -1
	global_institution_spread = 0.05
	global_trade_power = 0.5
	global_missionary_strength = -1
	religious_unity = 1
	global_tax_modifier = -0.25
	global_sailors_modifier = -0.25
	global_manpower_modifier = -0.25
	min_autonomy = -75
	liberty_desire = -25
	tolerance_heathen = 3
	tolerance_heretic = 3
	num_accepted_cultures = 5
}

autonomous_dominion_overlord_trade_company_modifier_1 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_2 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_3 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_4 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_5 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_6 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_7 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_8 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_9 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_10 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_11 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_12 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_13 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_14 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_15 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_16 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_17 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_18 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_19 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_20 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_21 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_22 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_23 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_24 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_25 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_26 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_27 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_28 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_29 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_30 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_31 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_32 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_33 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_34 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_35 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_36 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_37 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_38 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_39 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_40 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_41 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_42 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_43 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_44 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_45 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_46 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_47 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_48 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_49 = {
	naval_forcelimit = 0.5
}

autonomous_dominion_overlord_trade_company_modifier_50 = {
	naval_forcelimit = 0.5
}

# Subject Type Roman Client Kingdom:
roman_client_kingdom_modifier = {
	legitimacy = 0.15
	garrison_size = 0.15
}

roman_client_kingdom_overlord_modifier = {
	land_forcelimit = 5
}

roman_client_kingdom_no_dip_upkeep_cost_modifier = {
	diplomatic_upkeep = 1
}

roman_client_kingdom_extra_range_modifier = {
	range = 0.05
}

# Subject Type: Voivodeship
voivodeship_modifier = {
	global_manpower_modifier = 0.25
	land_forcelimit_modifier = 0.30
	manpower_recovery_speed = 0.20
	republican_tradition = 0.25
}

# Subject Type: Fief
fief_subject_modifier = {
	culture_conversion_cost = -0.1
	global_tax_modifier = 0.1
}

fief_subject_overlord_modifier = {
	culture_conversion_cost = -0.05
	global_tax_modifier = 0.05
}

fief_subject_no_slot_cost_overlord_modifier = {
	diplomatic_upkeep = 1
}

# Subject Type: Crusader State
crusader_state_vassal_modifier = {
	global_missionary_strength = 0.02
	discipline = 0.05
	global_manpower_modifier = 0.2
	manpower_recovery_speed = 0.1
	warscore_cost_vs_other_religion = -0.15
}

crusader_state_vassal_overlord_is_papal_controller_modifier = {
	liberty_desire = -10
}

crusader_state_vassal_overlord_modifier = {
	global_missionary_strength = 0.01
	papal_influence = 2
}

send_crusader_knights_to_crusader_state_vassal = {
	infantry_power = 0.05
	cavalry_power = 0.05
}

invite_missionars_from_crusader_state_vassal = {
	missionaries = 1
	global_missionary_strength = 0.01
}

# Subject Type: Nahuatl Vassal
nahuatl_vassal_modifier = {
	liberty_desire = 100
}

nahuatl_vassal_overlord_modifier = {
	global_manpower_modifier = 0.05
	manpower_recovery_speed = 0.05
	province_warscore_cost = -0.02
}

# Subject Type: Peasant Vassal
peasant_vassal_modifier = {
	global_tax_income = 1
	global_tax_modifier = -0.15
	production_efficiency = 0.33
	global_manpower_modifier = 0.25
	land_morale = 0.05
}

peasant_vassal_overlord_modifier = {
	global_tax_modifier = -0.15
	all_power_cost = 0.01
	ae_impact = -0.03
}

# Subject Type: Pirate Brotherhood
pirate_brotherhood_vassal_modifier = {
	privateer_efficiency = 0.5
	naval_forcelimit_modifier = 0.1
	naval_morale = 0.05
}

pirate_brotherhood_vassal_large_navy_modifier = {
	naval_maintenance_modifier = -0.1
	liberty_desire = 30
}

pirate_brotherhood_vassal_small_large_navy_modifier = {
	naval_maintenance_modifier = -0.05
	liberty_desire = 15
}

pirate_brotherhood_vassal_overlord_has_many_pirate_brotherhood_vassals_modifier = {
	liberty_desire = -10
}

pirate_brotherhood_vassal_overlord_modifier = {
	privateer_efficiency = 0.05
	naval_forcelimit = 5
}

# Subject Type: Imperial Tributary State
imperial_tributary_state_modifier = {
	heir_chance = -0.25
	land_forcelimit_modifier = -0.25
}

imperial_tributary_state_overlord_modifier = {
	vassal_income = 0.025
}

# Subject Type: Sister Republic
sister_republic_modifier = {
	development_cost = -0.1
	build_cost = -0.1
	production_efficiency = 0.15
	election_cycle = 10000
}

sister_republic_low_dev_modifier = {
	liberty_desire = 25
}

sister_republic_overlord_modifier = {
	development_cost = -0.1
	build_cost = -0.1
	production_efficiency = 0.15
}

# Subject Type: Dar al-Sulh Territory
muslim_tributary_vassal_modifier = {
	tolerance_heathen = 2
	garrison_size = 0.1
	global_unrest = -1
}

muslim_tributary_vassal_same_religion_modifier = {
	liberty_desire = 100
	monthly_piety = -0.1
}

muslim_tributary_vassal_overlord_modifier = {
	monthly_piety = 0.001
	tolerance_heathen = 0.2
	tolerance_own = -0.2
}

# Subject Type: Mandala Vassal
mandala_trade_vassal_modifier = {
	global_tax_income = 6
	global_trade_power = 0.25
	caravan_power = 0.1
}

mandala_trade_vassal_large_army_modifier = {
	liberty_desire = 10
	land_maintenance_modifier = -0.1
}

mandala_trade_vassal_is_strongest_trade_power_modifier = {
	liberty_desire = 15
	trade_range_modifier = 0.2
}

mandala_trade_vassal_has_mandalas_on_its_own_modifier = {
	liberty_desire = 25
	prestige = 0.25
}

mandala_trade_vassal_high_prestige_modifier = {
	liberty_desire = 5
	prestige = 0.5
}

mandala_trade_vassal_high_legitimacy_modifier = {
	liberty_desire = 10
	legitimacy = 0.5
	devotion = 0.5
	horde_unity = 0.5
	meritocracy = 0.5
	republican_tradition = 0.25
}

mandala_trade_vassal_overlord_has_low_legitimacy_modifier = {
	liberty_desire = 20
}

mandala_trade_vassal_large_amount_of_cities_modifier = {
	liberty_desire = 15
	merchants = 1
}

mandala_trade_vassal_internal_war_ban_modifier = {
	liberty_desire = 15
}

mandala_trade_vassal_overlord_modifier = {
	global_trade_power = 0.05
	prestige = 0.2
	legitimacy = 0.2
	meritocracy = 0.2
	horde_unity = 0.2
	devotion = 0.2
	republican_tradition = 0.1
}

# Subject Type: Integrated Tribe
integrated_tribe_subject_same_culture_modifier = {
	global_unrest = -2
}

integrated_tribe_subject_different_culture_modifier = {
	global_unrest = 5
}

# Subject Type: Dutch Province
dutch_province_subject_modifier = {
	diplomatic_reputation = 1
	trade_efficiency = 0.2
}

dutch_province_subject_overlord_modifier = {
	diplomatic_reputation = 0.5
	global_unrest = -0.2
}

# Subject Type: Revolutionary Confederation
revolution_subject_modifier = {
	global_manpower_modifier = 0.05
	land_morale = 0.05
	war_exhaustion = -0.08
	unjustified_demands = -0.025
	land_maintenance_modifier = -0.075
	naval_maintenance_modifier = -0.075
	land_forcelimit_modifier = 0.2
	naval_forcelimit_modifier = 0.2
	papal_influence = -50
	election_cycle = 10000
	yearly_revolutionary_zeal = 0.25
}

revolution_subject_overlord_no_revolution_target_modifier = {
	liberty_desire = 100
}

revolution_subject_overlord_modifier = {
	monarch_military_power = 0.5
	rr_girondists_influence = 0.1
	ae_impact = -0.025
	legitimacy = 0.1
	republican_tradition = 0.05
	yearly_revolutionary_zeal = 0.5
}

revolution_subject_overlord_no_diplomatic_relation_slot_modifier = {
	diplomatic_upkeep = 1
}

# Subject Type: Satrapy
persian_satrapy_modifier = {
	culture_conversion_cost = -0.1
	same_culture_advisor_cost = -0.25
}

persian_satrapy_overlord_has_low_legitimacy_modifier = {
	liberty_desire = 20
}

persian_satrapy_sword_hunt_modifier = {
	land_forcelimit = -10
	global_manpower = -5
}

persian_satrapy_overlord_modifier = {
	advisor_pool = 1
}

persian_satrapy_overlord_per_province_modifier = {
	min_autonomy_in_territories = -0.01
}

persian_satrapy_overlord_no_dip_relation_cost_modifier = {
	diplomatic_upkeep = 1
}

persian_satrapy_overlord_sword_hunt_modifier = {
	land_forcelimit = 5
	global_manpower = 2.5
}

# Subject Type: Naval March
naval_march_low_dev_modifier = {
	global_sailors_modifier = 0.25
	naval_forcelimit_modifier = 0.50
	ship_durability = 0.1
	naval_maintenance_modifier = -0.30
	sailors_recovery_speed = 0.20
	blockade_efficiency = 0.1
	global_ship_recruit_speed = -0.1
	naval_morale = 0.1
}

naval_march_low_dev_overlord_modifier = {
	naval_forcelimit = 5
}

naval_march_send_officers_modifier = {
	naval_morale = 0.2
	heavy_ship_power = 0.1
	light_ship_power = 0.1
	galley_power = 0.1
	liberty_desire = -10
}

naval_march_send_officers_overlord_modifier = {
	naval_maintenance_modifier = 0.1
}

# Subject Type: Trade Outpost
trade_outpost_modifier = {
	global_prov_trade_power_modifier = 0.5
	global_trade_goods_size_modifier = 1
	trade_steering = 0.25
	trade_efficiency = 0.25
	interest = -3
	inflation_reduction = 0.05
}

improved_trade_outpost_modifier = {
	development_cost = -0.1
	build_cost = -0.1
}

trade_outpost_bankrupt_modifier = {
	liberty_desire = 100
}

trade_outpost_overlord_modifier = {
	merchants = 1
	center_of_trade_upgrade_cost = -0.05
	global_foreign_trade_power = 0.05
	trade_company_investment_cost = -0.05
}

improved_trade_outpost_overlord_modifier = {
	trade_company_investment_cost = -0.1
}

# Subject Type: Integrated Personal Union
se_integrated_personal_union_modifier = {
	legitimate_subject_elector = 25
}

increase_chance_to_integrate_se_integrated_personal_union_modifier = {
	development_cost = -0.15
}

# Subject Type: Brother Kingdom
brother_kingdom_modifier = {
	monarch_admin_power = 1
	monarch_diplomatic_power = 1
	monarch_military_power = 1
}

brother_kingdom_other_religion_modifier = {
	liberty_desire = 25
}

brother_kingdom_other_culture_group_modifier = {
	liberty_desire = 10
}

brother_kingdom_overlord_modifier = {
	legitimacy = 0.1
	heir_chance = 0.1
	manpower_recovery_speed = 0.05
}

# Subject Type: Iqta
iqta_vassal_modifier = {
	global_tax_income = 0.1
	merc_maintenance_modifier = -0.1
	land_maintenance_modifier = -0.1
	monthly_piety = -0.01
}

iqta_vassal_wrong_religion_group_modifier = {
	liberty_desire = 50
	missionary_maintenance_cost = 0.2
}

iqta_vassal_wrong_religion_modifier = {
	monthly_piety = 0.02
}

iqta_vassal_low_religious_unity_modifier = {
	liberty_desire = 25
	global_unrest = -1
}

iqta_vassal_scutage_modifier = {
	liberty_desire = -10
}

iqta_vassal_allow_annex_modifier = {
	liberty_desire = 20
	global_tax_income = -0.05
	merc_maintenance_modifier = 0.05
	land_maintenance_modifier = 0.05
	monthly_piety = 0.01
}

iqta_vassal_overlord_modifier = {
	missionary_maintenance_cost = -0.1
	global_missionary_strength = 0.025
}

iqta_vassal_same_religion_overlord_modifier = {
	diplomatic_upkeep = 1
}

# Subject Type: Papal Sanctuary
papal_sanctuary_subject_modifier = {
	global_tax_modifier = 0.2
	papal_influence = 2
	religious_unity = 0.1
	legitimacy = 0.1
	republican_tradition = 0.1
	devotion = 0.1
	horde_unity = 0.1
	meritocracy = 0.1
}

papal_sanctuary_subject_overlord_is_papal_controller_modifier = {
	liberty_desire = -10
}

papal_sanctuary_subject_converted_to_theocracy_modifier = {
	liberty_desire = 25
	devotion = 1
}

papal_sanctuary_subject_overlord_modifier = {
	devotion = 0.25
	diplomatic_reputation = 0.5
	global_tax_modifier = 0.05
}

papal_sanctuary_subject_no_diplo_cost_overlord_modifier = {
	diplomatic_upkeep = 1
}

# Subject Type: Imperial Feud
imperial_feud_subject_modifier = {
	global_tax_modifier = 0.1
	land_forcelimit_modifier = 0.1
	fort_maintenance_modifier = -0.15
}

imperial_feud_subject_is_subject_for_11_years_modifier = {
	liberty_desire = 10
}

imperial_feud_subject_is_subject_for_15_years_modifier = {
	liberty_desire = 10
}

imperial_feud_subject_is_subject_for_20_years_modifier = {
	liberty_desire = 10
}

imperial_feud_subject_is_subject_for_25_years_modifier = {
	liberty_desire = 10
}

imperial_feud_subject_is_subject_for_30_years_modifier = {
	liberty_desire = 10
}

imperial_feud_subject_imperial_grace_modifier = {
	liberty_desire = -10
}

imperial_feud_subject_overlord_modifier = {
	global_tax_income = 2
	imperial_authority_value = 0.01
}

# Subject Type: Chiefdom
pagan_chiefdom_modifier = {
	horde_unity = 1
	global_manpower_modifier = 0.25
	land_morale = 0.1
}

pagan_chiefdom_strong_military_modifier_1 = {
	liberty_desire = 5
}

pagan_chiefdom_strong_military_modifier_2 = {
	liberty_desire = 10
}

pagan_chiefdom_strong_military_modifier_3 = {
	liberty_desire = 15
}

pagan_chiefdom_strong_military_modifier_4 = {
	liberty_desire = 20
}

pagan_chiefdom_strong_military_modifier_5 = {
	liberty_desire = 25
}

pagan_chiefdom_strong_military_modifier_6 = {
	liberty_desire = 30
}

pagan_chiefdom_overlord_modifier = {
	core_creation = -0.05
	fabricate_claims_cost = -0.05
}

pagan_chiefdom_increased_looting_speed_overlord_modifier = {
	loot_amount = 0.25
	movement_speed = 0.05
	ae_impact = 0.05
}

pagan_chiefdom_increased_horde_unity_overlord_modifier = {
	ae_impact = 0.05
}

# Subject Type: Native Reserve
native_reserve_civilized_modifier = {
	global_tax_modifier = 0.25
	development_cost = -0.1
	land_forcelimit_modifier = -0.75
}

native_reserve_uncivilized_modifier = {
	global_tax_modifier = 0.25
	development_cost = -0.1
	land_forcelimit_modifier = -0.75
	liberty_desire = 25
}

native_reserve_behind_in_institutions_modifier = {
	global_institution_spread = 0.1
	embracement_cost = -0.1
}

native_reserve_ahead_in_institutions_modifier = {
	liberty_desire = 20
}

native_reserve_behind_in_adm_tech_modifier = {
	adm_tech_cost_modifier = -0.1
}

native_reserve_ahead_in_adm_tech_modifier = {
	liberty_desire = 20
}

native_reserve_behind_in_dip_tech_modifier = {
	dip_tech_cost_modifier = -0.1
}

native_reserve_ahead_in_dip_tech_modifier = {
	liberty_desire = 20
}

native_reserve_behind_in_mil_tech_modifier = {
	mil_tech_cost_modifier = -0.1
}

native_reserve_ahead_in_mil_tech_modifier = {
	liberty_desire = 20
}

native_reserve_civilized_overlord_modifier = {
	prestige = 0.05
	diplomatic_reputation = 0.2
}

native_reserve_uncivilized_overlord_modifier = {
	manpower_recovery_speed = 0.05
}

# Subject Type: Administrative Region
administrative_region_modifier = {
	monarch_admin_power = 1
	monarch_diplomatic_power = 1
	monarch_military_power = 1
	governing_capacity_modifier = 0.1
}

administrative_region_overlord_modifier = {
	vassal_income = 0.1
}

administrative_region_overlord_admin_eff_modifier = {
	administrative_efficiency = 0.01
}

administrative_region_modifier_administrative_help = {
	liberty_desire = 40
}

administrative_region_overlord_modifier_administrative_help_adm = {
	country_admin_power = 1
}

administrative_region_overlord_modifier_administrative_help_dip = {
	country_diplomatic_power = 1
}

administrative_region_overlord_modifier_administrative_help_mil = {
	country_military_power = 1
}

# Subject Type: Viking Settlement
viking_settlement_modifier = {
	may_perform_slave_raid = yes
	colonists = 1
	global_sailors_modifier = 0.05
	naval_forcelimit_modifier = 0.1
	ship_durability = 0.05
	naval_maintenance_modifier = -0.05
	sailors_recovery_speed = 0.05
	blockade_efficiency = 0.025
	global_ship_recruit_speed = -0.025
	naval_morale = 0.05
}

viking_settlement_overlord_modifier = {
	may_perform_slave_raid = yes
	naval_forcelimit_modifier = 0.05
	global_sailors_modifier = 0.05
}

# Subject Type: Banking Family Clan
banking_family_subject_modifier = {
	diplomatic_reputation = 1
}

banking_family_subject_size_modifier = {
	global_tax_income = 24
}

banking_family_subject_demand_war_chest_contribution_modifier = {
	liberty_desire = 15
}

banking_family_subject_overlord_modifier = {
	diplomatic_reputation = 0.5
	interest = -0.25
}

banking_family_subject_demand_war_chest_contribution_overlord_modifier = {
	war_taxes_cost_modifier = -1
}

banking_family_subject_build_connections_overlord_modifier = {
	diplomatic_upkeep = 1
	improve_relation_modifier = 0.15
}

banking_family_subject_redistribute_currency_overlord_modifier = {
	inflation_reduction = 0.1
	interest = 0.75
}

banking_family_subject_demand_dues_modifier = {
	liberty_desire = 10
}

banking_family_subject_demand_dues_overlord_modifier = {
}

banking_family_subject_seek_out_reliable_funding_overlord_modifier = {
	interest = -1
}

# Subject Type: Palatinate Vassal
palatinate_vassal_emperor_modifier = {
	legitimate_subject_elector = 30
}

palatinate_vassal_non_emperor_modifier = {
	legitimate_subject_elector = 10
}

palatinate_vassal_emperor_overlord_modifier = {
	imperial_authority_value = 0.05
}

# Subject Type: Defensive March
defensive_march_low_dev_modifier = {
	global_manpower_modifier = 0.2
	manpower_recovery_speed = 0.15
	defensiveness = 0.3
	fort_maintenance_modifier = -0.5
	hostile_attrition = 1
	global_garrison_growth = 0.1
	garrison_size = 0.2
}

defensive_march_offensive_war_modifier = {
	liberty_desire = 30
}

defensive_march_low_dev_overlord_modifier = {
	defensiveness = 0.05
}

# Subject Type: Agricultural March
agricultural_march_low_dev_modifier = {
	global_trade_goods_size_modifier = 0.1
	production_efficiency = 0.1
	global_manpower_modifier = 0.5
	manpower_recovery_speed = 0.35
	build_cost = -0.2
}

agricultural_march_seize_production_modifier = {
	liberty_desire = 10
}

agricultural_march_seize_production_overlord_modifier = {
	global_trade_goods_size_modifier = 0.05
}

# Subject Type: Religious March
religious_march_low_dev_modifier = {
	missionaries = 1
	global_missionary_strength = 0.02
	missionary_maintenance_cost = -0.3
	cavalry_cost = -0.2
	cavalry_power = 0.1
	cav_to_inf_ratio = 0.25
	manpower_in_true_faith_provinces = 0.2
}

religious_march_increased_conversion_efforts_modifier = {
	global_missionary_strength = 0.02
	missionary_maintenance_cost = -0.2
	liberty_desire = 10
	land_morale = -0.05
}

religious_march_wrong_religion_modifier = {
	liberty_desire = 100
}

religious_march_high_religious_unity_modifier = {
	liberty_desire = 25
}

religious_march_no_heretic_neighbor_unity_modifier = {
	liberty_desire = 10
}

# Subject Type: Stato da Mar
stato_da_mar_vassal_modifier = {
	naval_forcelimit = 5
	global_trade_goods_size_modifier = 0.15
	global_prov_trade_power_modifier = 0.25
}

stato_da_mar_vassal_merchant_republic_modifier = {
	liberty_desire = 10
}

stato_da_mar_vassal_overlord_trading_modifier = {
	advisor_cost = -0.1
	trade_efficiency = 0.1
}

stato_da_mar_vassal_seized_merchant_fleets_modifier = {
	liberty_desire = 10
}

stato_da_mar_vassal_overlord_modifier = {
	naval_forcelimit = 1
}

stato_da_mar_vassal_merchant_overlord_modifier = {
	merchants = 1
}

stato_da_mar_vassal_seized_merchant_fleets_overlord_modifier = {
	naval_forcelimit = 5
	sailors_recovery_speed = 0.05
	ship_power_propagation = 0.1
}

# Subject Type: Medieval Vassal
medieval_vassal_modifier = {
	diplomatic_upkeep = 1
	land_forcelimit_modifier = 0.1
	legitimacy = 0.5
	horde_unity = 0.5
	devotion = 0.5
	meritocracy = 0.5
	republican_tradition = 0.2
}

medieval_vassal_no_war_modifier = {
	liberty_desire = 25
}

medieval_vassal_new_overlord_modifier = {
	liberty_desire = 15
}

medieval_vassal_longtime_subject_modifier = {
	liberty_desire = -10
}

medieval_vassal_overlord_modifier = {
	heir_chance = 0.1
	improve_relation_modifier = 0.05
}

# Subject Type: Exarchate
exarchate_subject_modifier = {
	missionaries = 1
	global_missionary_strength = 0.03
	tolerance_heretic = -3
	tolerance_heathen = -3
}

exarchate_subject_loyal_modifier = {
	land_forcelimit_modifier = -0.33
}

exarchate_subject_different_religion_group_modifier = {
	liberty_desire = 100
}

exarchate_subject_different_religion_modifier = {
	liberty_desire = 50
}

exarchate_subject_overlord_small_modifier = {
	liberty_desire = 50
}

exarchate_subject_overlord_modifier = {
	tolerance_own = 0.5
	prestige = 0.25
	global_missionary_strength = 0.005
}

# Subject Type: Real Union
real_union_subject_modifier = {
	state_governing_cost = -0.1
}

real_union_subject_not_accepted_culture_modifier = {
	liberty_desire = 50
}

# Modifiers that function as timers
established_autonomous_dominion = {
}

cooldown_placed_roman_ruler_on_subject_throne = {
}

cooldown_demand_troops_from_fief_subject = {
}

cooldown_demand_manpower_from_autonomous_dominion = {
}

cooldown_integrated_tribe_subject_give_additional_tribute_to_overlord = {
}

cooldown_integrated_tribe_subject_paid_tribute = {
}

cooldown_dutch_provinces_election = {
}

cooldown_dutch_province_subject_ask_for_independence = {
}

cooldown_dutch_province_subject_force_white_peace = {
}

iqta_vassal_allow_annex_modifier = {
}

iqta_vassal_is_getting_annexed_modifier = {
}

cooldown_papal_sanctuary_subject_converted_to_theocracy_modifier = {
}

ruler_just_canceled_to_be_brother_kingdom = {
}

increase_looting_speed_with_pagan_chiefdom_cooldown = {
}

increase_horde_unity_with_pagan_chiefdom_cooldown = {
}

disallow_subject_from_annexing_subjects_modifier = {
	picture = "disallow_subject_from_annexing_subjects"
}

ruler_just_canceled_to_be_banking_family_subject = {
}

switched_defensive_march_to_or_from_offensive_wars = {
}