#AVIALABLE CUSTOM LOCALISATION KEYS
#When adding new custom loc keys, add them to the appropriate category (or add a new one) and describe them. Name the strings "String_X" where x is its content.
# To not display anything, you can use 'localisation_key = ""'
# Please add one example sentence for each key.

defined_text = {
    name = GetTerrainTGE

    text = {
        localisation_key = string_Terrain_TGE_marsh
        trigger = {
            ROOT = { has_terrain = marsh }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_farmlands
        trigger = {
            ROOT = { has_terrain = farmlands }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_hills
        trigger = {
            ROOT = { has_terrain = hills }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_forest
        trigger = {
            ROOT = { has_terrain = forest }
        }
    }
	
	text = {
        localisation_key = string_Terrain_TGE_woods
        trigger = {
            ROOT = { has_terrain = woods }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_mountain
        trigger = {
            ROOT = { has_terrain = mountain }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_grasslands
        trigger = {
            ROOT = { has_terrain = grasslands }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_jungle
        trigger = {
            ROOT = { has_terrain = jungle }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_desert
        trigger = {
            ROOT = { has_terrain = desert }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_coastline
        trigger = {
            ROOT = { has_terrain = coastline }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_coastal_desert
        trigger = {
            ROOT = { has_terrain = coastal_desert }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_drylands
        trigger = {
            ROOT = { has_terrain = drylands }
        }
    }
    text = {
        localisation_key = string_Terrain_TGE_highlands
        trigger = {
            ROOT = { has_terrain = highlands }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_savannah
        trigger = {
            ROOT = { has_terrain = savannah }
        }
    }
	text = {
        localisation_key = string_Terrain_TGE_steppe
        trigger = {
            ROOT = { has_terrain = steppe }
        }
    }
}


defined_text = {
    name = GetClimateTGE

    text = {
        localisation_key = string_Climate_TGE_tropical
        trigger = {
            ROOT = { has_climate = tropical }
        }
    }
	text = {
        localisation_key = string_Climate_TGE_arid
        trigger = {
            ROOT = { has_climate = arid }
        }
    } 
	text = {
        localisation_key = string_Climate_TGE_arctic
        trigger = {
            ROOT = { has_climate = arctic }
        }
    }
	text = {
        localisation_key = string_Climate_TGE_temperate
        trigger = {
            ROOT = { 
			    NOT = { has_climate = arctic }
				NOT = { has_climate = tropical }
				NOT = { has_climate = arid }
			}
        }
    }
}

defined_text = {
    name = GetWinterTGE
	random = no
    text = {
        localisation_key = string_Winter_TGE_mild_winter
        trigger = {
            ROOT = { has_winter = mild_winter }
        }
    }
	
	text = {
        localisation_key = string_Winter_TGE_normal_winter
        trigger = {
            ROOT = { has_winter = normal_winter }
        }
    } 
	
	text = {
        localisation_key = string_Winter_TGE_severe_winter
        trigger = {
            ROOT = { has_winter = severe_winter }
        }
    } 

	text = {
        localisation_key = string_Winter_TGE_mild_monsoon
        trigger = {
            ROOT = { has_monsoon = mild_monsoon }
        }
    }
	
	text = {
        localisation_key = string_Winter_TGE_normal_monsoon
        trigger = {
            ROOT = { has_monsoon = normal_monsoon }
        }
    }
	
	text = {
        localisation_key = string_Winter_TGE_severe_monsoon
        trigger = {
            ROOT = { has_monsoon = severe_monsoon }
        }
    }
	
	text = {
        localisation_key = string_Winter_TGE_NO
        trigger = {
            ROOT = { always = yes }
        }
    }
}

defined_text = {
    name = GetTypeTGE

    text = {
        localisation_key = string_Type_TGE_island
        trigger = {
            ROOT = { is_island = yes }
        }
    }
	
	text = {
        localisation_key = string_Type_TGE_island_no
        trigger = {
            ROOT = { 
				AND = {
					is_island = no 
					has_port = no
				}
			}
        }
    } 
	
	text = {
        localisation_key = string_Type_TGE_island_port
        trigger = {
            ROOT = { 
				AND = {
					is_island = no 
					has_port = yes
				}
			}
        }
    } 
	
}




