# Do not change tags in here without changing every other reference to them.
# If adding new resources, make sure they are uniquely named.
# Please add price definitions to prices.txt as well.

#Base resources
grain = {
	is_valuable = yes
	color = { 0.96 0.93 0.58 }
	modifier = {
		land_forcelimit_modifier = 0.20
	}
	province = {
		land_forcelimit = 0.5
	}
	chance = {
		factor = 35
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = coastline
				has_climate = arctic
			}
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = mountain
				has_terrain = coastal_desert
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_terrain = jungle
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = highlands
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_climate = arid
				has_climate = tropical
				
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0.35
			has_winter = severe_winter
		}
		modifier = {
			factor = 0.5
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.5
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.5
			OR = {
				region = poland_region
				region = ruthenia_region
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = grain }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = grain } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = grain_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = grain_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = grain_chance_flag_high
			}
		}
		
		
	}
}

wine = {
	is_valuable = yes
	color = { 0.36 0.13 0.28 }
	modifier = {
		global_unrest = -1
	}
	province = {
		local_unrest = -1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_winter = severe_winter
				has_climate = arctic
				has_climate = arid
				has_climate = tropical
				has_terrain = jungle
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = marsh
				has_terrain = savannah
				has_terrain = glacier
				religion_group = muslim
			}
		}
		modifier = {
			factor = 0
			normal_or_historical_nations = yes
			NOT = { continent = south_america }
			NOT = { region = south_africa_region }
			NOT = { area = cuyo_area }
			NOT = { area = nehuenken_area }
			NOT = { area = california_area }
			NOT = { area = central_valley_area }
		}
		modifier = {
			factor = 0.25
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.25
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = hills
				has_terrain = highlands
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				area = cuyo_area
				region = france_region
				region = italy_region
			}
		}
		modifier = {
			factor = 1.1
			FROM = {
				OR = {
					culture_group = french
					culture_group = iberian
					culture_group = latin
				}
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = wine }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = wine } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = wine_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = wine_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = wine_chance_flag_high
			}
		}
	}
}

wool = {
	is_valuable = yes
	color = { 0.83 0.83 0.83  }
	modifier = {
		global_ship_cost = -0.05
	}
	province = {
		local_friendly_movement_speed = 0.10
	}
	chance = {
		factor = 30
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = marsh
				has_terrain = jungle
				has_terrain = farmlands
				has_terrain = coastline
				has_terrain = hills
				has_terrain = forest
				has_terrain = woods
				region = central_africa_region
				AND = {
					has_climate = tropical
					NOT = { area = paraguay_area }
					NOT = { area = chaco_area }
				}
				AND = {
					has_climate = arctic
					NOT = { region = tibet_region }
				}
				AND = {
					has_winter = severe_winter
					NOT = { region = tibet_region }
					NOT = { region = hindusthan_region }
					NOT = { region = central_asia_region }
					NOT = { region = caucasia_region }
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				region = carribeans_region
				region = brazil_region
				region = colombia_region
				region = southeast_america_region
				region = mississippi_region
			}
			NOT = { has_terrain = mountain }
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = grasslands
				has_terrain = hills
				has_terrain = forest
				has_terrain = woods
			}
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = desert
				has_terrain = savannah
				has_terrain = highlands
				has_terrain = drylands
				has_climate = arid
			}
		}
		modifier = {
			factor = 1.5
			region = central_asia_region
		}
		modifier = {
			factor = 1.5
			region = tibet_region
		}		
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = wool }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = wool } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = wool_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = wool_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = wool_chance_flag_high
			}
		}
	}
}

cloth = {
	is_valuable = yes
	color = { 0.86 0.34 0.17 }
	modifier = {
		merc_maintenance_modifier = -0.15
	}
	province = {
		local_development_cost = -0.05
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { development_discounting_tribal = 18 }
		}
		modifier = {
			factor = 2.0
			development_discounting_tribal = 22
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = cloth }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = cloth } }
				}
			}
		}
	}
}

fish = {
	is_valuable = yes
	color = { 0.55 0.82 0.97 }
	modifier = {
		global_sailors_modifier = 0.25
	}
	province = {
		local_sailors_modifier = 0.25
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0
			NOT = { has_port = yes }
		}
		modifier = {
			factor = 0.65
			OR = {
				region = carribeans_region
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
			}
		}
		modifier = {
			factor = 15
			area = newfoundland_area
		}
		modifier = {
			factor = 1.1
			OR = {
				has_terrain = coastline
				has_terrain = coastal_desert
			}
		}
		modifier = {
			factor = 1.2
			has_terrain = glacier
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = fish }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = fish } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = fish_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = fish_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = fish_chance_flag_high
			}
		}
	}
}

fur = {
	is_valuable = yes
	color = { 0.54 0.40 0.31 }
	modifier = {
		prestige = 0.5
	}
	province = {
		province_trade_power_modifier = 0.10
	}
	
	chance = {
		factor = 15
		modifier = {
			factor = 0
			OR = {
				has_climate = tropical
				has_climate = arid
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = coastline
			}
			NOT = { has_winter = normal_winter }
			NOT = { has_winter = severe_winter }
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = farmlands
				has_terrain = mountain
				continent = south_america
				region = carribeans_region
				region = south_africa_region
				region = australia_region
				region = central_africa_region
				area = newfoundland_area
			}
		}
		modifier = {
			factor = 0.75
			OR = {
				has_terrain = savannah
				has_terrain = grasslands
				has_terrain = highlands
			}
			has_winter = mild_winter
		}
		modifier = {
			factor = 0.5
			NOT = { native_size = 1 }
		}
		modifier = {
			factor = 2.0
			native_size = 1
		}
		modifier = {
			factor = 1.5
			has_terrain = forest
		}
		modifier = {
			factor = 1.6
			has_winter = normal_winter
		}
		modifier = {
			factor = 2.5
			has_winter = severe_winter
			NOT = { has_terrain = glacier }
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = fur }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = fur } }
				}
			}
		}		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = fur_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = fur_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = fur_chance_flag_high
			}
		}
	}
}

salt = {
	is_valuable = yes
	color = { 0.999 0.999 0.999 }
	modifier = {
		land_maintenance_modifier = -0.05
	}
	province = {
		local_defensiveness = 0.15
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = desert }
			NOT = { has_terrain = marsh }
			NOT = { has_terrain = mountain }
			NOT = { has_terrain = highlands }
			NOT = { any_neighbor_province = { province_id = 1649 } } #Lake Victoria
			NOT = { any_neighbor_province = { province_id = 1650 } } #Lake Tangyanika
			NOT = { any_neighbor_province = { province_id = 1651 } } #Lake Malawi
		}
		modifier = {
			factor = 2
			OR = {
				has_terrain = desert
				AND = {
					has_terrain = marsh
					NOT = { has_climate = arctic } #Hudson Bay
				}
			}
		}
		modifier = {
			factor = 2.0
			region = peru_region
		}
		modifier = {
			factor = 5.0
			area = western_sahara_area
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = salt }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = salt } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = salt_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = salt_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = salt_chance_flag_high
			}
		}
	}
}

naval_supplies = {
	is_valuable = yes
	color = { 0.11 0.17 0.4 }
	modifier = {
		naval_forcelimit_modifier = 0.20
	}
	province = {
		naval_forcelimit = 0.5
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = marsh
				has_terrain = steppe
				has_terrain = highlands
				has_terrain = farmlands
			}
		}
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0.65
			region = carribeans_region
		}
		modifier = {
			factor = 0.5
			OR = {
				has_terrain = mountain
				has_terrain = grasslands
				region = central_africa_region
			}
		}
		modifier = {
			factor = 0.5
			FROM = {
				NOT = { num_of_ports = 1 }
			}
		}
		modifier = {
			factor = 0.75
			OR = {
				has_terrain = coastline
				has_climate = tropical
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_terrain = jungle
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = naval_supplies }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = naval_supplies } }
				}
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = naval_supplies_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = naval_supplies_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = naval_supplies_chance_flag_high
			}
		}
	}
}


# metals
copper = {
	is_valuable = yes
	color = { 0.85 0.46 0.15 }
	modifier = {
		global_regiment_recruit_speed = -0.2
	}
	province = {
		regiment_recruit_speed = -0.2
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = coastline
				has_terrain = glacier
				has_terrain = jungle
				has_terrain = farmlands
				has_terrain = woods
			}
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { province_id = 990 } #St Maurice ironworks
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = great_valley_area }
			NOT = { area = susquehanna_area }
			NOT = { area = hudson_valley_area }
			NOT = { area = lake_superior_area }
			NOT = { area = south_iroquoisia_area }
			NOT = { area = upper_ontario_area }
			NOT = { area = laurentian_area }
			NOT = { area = inner_ontario_area }
			NOT = { area = maryland_area }
			NOT = { area = ofaie_area }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = central_africa_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { continent = new_world }
		}
		modifier = {
			factor = 0.7
			region = central_africa_region
		}
		modifier = {
			factor = 1.1
			is_random_new_world = yes
			OR = {
				has_terrain = mountain
				has_terrain = highlands
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				area = minas_gerais_area
				area = diamantina_area
				area = mato_grosso_area
				area = ofaie_area
				area = great_valley_area
				area = susquehanna_area
				area = hudson_valley_area
				area = lake_superior_area
				area = south_iroquoisia_area
				region = west_siberia_region
				region = east_siberia_region
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = copper }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = copper } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = copper_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = copper_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = copper_chance_flag_high
			}
		}
	}
}

gold = {
	color = { 1.0 0.84 0.19 }
	#no modifiers
	is_valuable = yes
	chance = {
		factor = 10
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = cascadia_region }
			NOT = { region = australia_region }
			NOT = { region = california_region }
			NOT = { region = south_africa_region }
			NOT = { region = central_africa_region }
			NOT = { region = peru_region }
			NOT = { region = upper_peru_region }
			NOT = { region = mexico_region }
			NOT = { region = rio_grande_region }
			NOT = { region = central_america_region }
			NOT = { area = goias_area }
			NOT = { area = pontal_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = ofaie_area }
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = guapore_area }
			NOT = { area = grao_para_area }
			NOT = { area = amapa_area }
			NOT = { area = ucayali_area }
			NOT = { area = amazon_area }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
			NOT = { region = central_africa_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = steppe
				has_terrain = jungle
				has_terrain = coastline
				has_terrain = coastal_desert
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 1.5
			normal_or_historical_nations = no
		}
		modifier = {
			factor = 3.5
			region = peru_region
		}
		modifier = {
			factor = 4.0
			OR = {
				province_id = 852		# Mexico
				province_id = 853		# Huastec
				province_id = 854		# Sayultecas
				province_id = 2617		# Huichol
				province_id = 856		# Zacatecas
				province_id = 857		# Guichichil
				province_id = 858		# Tamaulipas
				province_id = 2615		# Guamares
				province_id = 4781		# Transvaal (Johannesburg mines)
			}
		}
		modifier = {
			factor = 3.5
			OR = {
				area = minas_gerais_area
				area = diamantina_area
				area = mato_grosso_area
				area = ofaie_area
				area = goias_area
				area = pontal_area
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_country_flag = por_bandeirantes_flag
					colonial_parent = { has_country_flag = por_bandeirantes_flag }
				}
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = gold }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = gold } }
				}
			}
		}
		modifier = {
			factor = 100
			province_id = 856
		}		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = gold_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = gold_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = gold_chance_flag_high
			}
		}
	}
}

iron = {
	is_valuable = yes
	color = { 0.2 0.2 0.2 }
	modifier = {
		global_regiment_cost = -0.05
	}
	province = {
		local_build_time = -0.2
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			normal_or_historical_nations = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = central_africa_region }
			NOT = { province_id = 990 }
			NOT = { area = great_valley_area }
			NOT = { area = susquehanna_area }
			NOT = { area = hudson_valley_area }
			NOT = { area = lake_superior_area }
			NOT = { area = south_iroquoisia_area }
			NOT = { area = upper_ontario_area }
			NOT = { area = laurentian_area }
			NOT = { area = inner_ontario_area }
			NOT = { area = maryland_area }
			NOT = { area = ofaie_area }
			NOT = { province_id = 18 }
			is_random_new_world = no
		}
		modifier = {
			factor = 1.2
			normal_or_historical_nations = no
			OR = {
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
				province_id = 990
			}
		}
		modifier = {
			factor = 20
			province_id = 990
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = iron }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = iron } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = iron_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = iron_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = iron_chance_flag_high
			}
		}
	}
}


#African Resources
slaves = {
	is_valuable = yes
	color = { 0.0 0.0 0.0 }
	modifier = {
		global_tariffs = 0.25
	}
	province = {
		local_missionary_strength = 0.01
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			holy_order = dominican_order
		}
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				FROM = { has_country_modifier = the_abolish_slavery_act }
				NOT = { continent = africa }
				province_id = 1174 #Namibia
			}
		}
		modifier = {
			factor = 0
			island = yes
		}		
		modifier = {
			factor = 2.0
			OR = {
				region = horn_of_africa_region
				region = kongo_region
				area = west_africa_coast_area
				area = gulf_of_guinea_area
				area = benin_area
			}
		}
		modifier = {
			factor = 0.5
			region = south_africa_region
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = slaves }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = slaves } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = slaves_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = slaves_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = slaves_chance_flag_high
			}
		}
	}
}

ivory = {
	is_valuable = yes
	color = { 0.75 0.7 0.63 }
	modifier = {
		diplomatic_reputation = 2
	}
	province = {
		local_state_maintenance_modifier = -0.2
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { continent = asia }
			NOT = { continent = africa }
			NOT = { area = subarctic_islands_area }
			NOT = { area = greenland_area }
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
			NOT = { has_terrain = savannah }
			NOT = { has_terrain = glacier }
		}
		modifier = {
			factor = 0
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = manchuria_region
				region = central_asia_region
				region = south_africa_region
			}
		}
		modifier = {
			factor = 0.5
			OR = {
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
			}
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = jungle
				has_terrain = savannah
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = ivory }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = ivory } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = ivory_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = ivory_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = ivory_chance_flag_high
			}
		}
	}
}


#Eastern Resources
tea = {
	is_valuable = yes
	color = { 0.07 0.33 0.09 }
	modifier = {
		advisor_cost = -0.10
	}
	province = {
		garrison_growth = 0.25
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = indo_china_region }
			NOT = { region = south_china_region }
			NOT = { region = xinan_region }
			NOT = { region = japan_region }
			NOT = { area = taiwan_area }
			NOT = { area = assam_area }
			NOT = { area = banda_oriental_area } #Yerba Mate
			NOT = { area = rio_grande_do_sol_area } #Yerba Mate
			NOT = { area = buenos_aires_area } #Yerba Mate
			NOT = { area = misiones_area } #Yerba Mate
			NOT = { area = beni_area } #Yerba Mate
			NOT = { area = moxos_area } #Yerba Mate
			NOT = { area = paraguay_area } #Yerba Mate
			NOT = { area = sao_paolo_area } #Yerba Mate
			NOT = { area = west_sao_paolo_area } #Yerba Mate
		}
		modifier = {
			factor = 0
			is_random_new_world = yes #Only the below cultures can get tea in the RNW
			FROM = {
				NOT = { culture_group = east_asian }
				NOT = { culture_group = central_indic }
				NOT = { culture_group = dravidian }
				NOT = { culture_group = western_aryan }
				NOT = { culture_group = hindusthani }
				NOT = { culture_group = eastern_aryan }
				NOT = { culture_group = korean_g }
				NOT = { culture_group = japanese_g }
			}
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = desert
				has_terrain = drylands
				has_terrain = steppe
				has_terrain = savannah
				has_climate = arid
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 1.2
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.5
			OR = {
				area = assam_area
				AND = {
					has_climate = tropical
					is_random_new_world = yes
				}
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				area = banda_oriental_area #Yerba Mate
				area = rio_grande_do_sol_area #Yerba Mate
				area = buenos_aires_area #Yerba Mate
				area = misiones_area #Yerba Mate
				area = beni_area #Yerba Mate
				area = moxos_area #Yerba Mate
				area = paraguay_area #Yerba Mate
				area = sao_paolo_area  #Yerba Mate
				area = west_sao_paolo_area  #Yerba Mate
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = tea }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = tea } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tea_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tea_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tea_chance_flag_high
			}
		}
	}
}

chinaware = {
	is_valuable = yes
	color = { 0.18 0.57 0.8 }
	modifier = {
		legitimacy = 0.25
		devotion = 0.25
		horde_unity = 0.25
		republican_tradition = 0.12
		meritocracy = 0.1
	}
	province = {
		local_autonomy = -0.1

	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = south_china_region }
			NOT = { region = japan_region }
		}
		modifier = {
			factor = 0
			NOT = { development_discounting_tribal = 8 }
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = chinaware }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = chinaware } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = chinaware_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = chinaware_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = chinaware_chance_flag_high
			}
		}
	}
}

spices = {
	is_valuable = yes
	color = { 0.4 0.65 0.38 }
	modifier = {
		spy_offence = 0.25
	}
	province = {
		local_monthly_devastation = -0.1
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = deccan_region }
			NOT = { region = bengal_region }
			NOT = { region = coromandel_region }
			NOT = { region = central_america_region }
			NOT = { region = mexico_region }
			NOT = { area = indian_ocean_islands_area }
			NOT = { province_id = 1244 } # Tahiti
		}
		modifier = {
			factor = 0
			has_terrain = mountain
		}
		modifier = {
			factor = 0.75
			area = indian_ocean_islands_area
		}
		modifier = {
			factor = 0.5
			OR = {
				continent = north_america
				continent = south_america
			}
		}
		modifier = {
			factor = 1.25
			OR = {
				region = malaya_region
				region = indonesia_region
				region = moluccas_region
			}
		}
		modifier = {
			factor = 0
			OR = {
				area = molluca_area
				area = spice_islands_area
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = spices }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = spices } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = spices_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = spices_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = spices_chance_flag_high
			}
		}
	}
}


#New World Resources
coffee = {
	is_valuable = yes
	color = { 0.22 0.15 0.09 }
	modifier = {
		global_institution_spread = 0.05
	}
	province = {
		local_institution_spread = 0.1
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { area = southern_ethiopia_area }
			NOT = { area = hadiya_area }
			NOT = { area = damot_area }
			NOT = { area = shewa_area }
			NOT = {	region = malaya_region }
			NOT = { region = indonesia_region }
			NOT = { region = moluccas_region }
			NOT = { region = la_plata_region }
			NOT = { region = peru_region }
			NOT = { region = brazil_region }
			NOT = { region = carribeans_region }
			NOT = { region = central_america_region }
			NOT = { region = mexico_region }
			NOT = { region = colombia_region }
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = forest
				has_climate = arctic
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				province_id = 481
			}
		}
		modifier = {
			factor = 1.5
			region = colombia_region
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world #Always in RNW
			NOT = { has_climate = tropical }
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = coffee }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = coffee } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = coffee_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = coffee_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = coffee_chance_flag_high
			}
		}
	}
}

cotton = {
	is_valuable = yes
	color = { 0.52 0.68 0.6 }
	modifier = {
		global_colonial_growth = 20
	}
	province = {
		local_development_cost = -0.05
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = southeast_america_region }
			NOT = { region = carribeans_region }
			NOT = { region = mississippi_region }
			NOT = { region = rio_grande_region }
			NOT = { region = egypt_region }
			NOT = { region = hindusthan_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = anatolia_region }
			NOT = { region = mongolia_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { region = egypt_region }
			NOT = { region = hindusthan_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = anatolia_region }
			NOT = { region = mongolia_region }
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = highlands
				has_terrain = forest
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
				has_terrain = glacier
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				has_terrain = desert
				province_id = 481
				AND = {
					continent = europe
					NOT = { region = anatolia_region }
				}
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = farmlands
				has_terrain = grasslands
				region = southeast_america_region
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = cotton }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = cotton } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = cotton_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = cotton_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = cotton_chance_flag_high
			}
		}
	}
}

sugar = {
	is_valuable = yes
	color = { 0.74 0.95 0.68 }
	modifier = {
		war_exhaustion_cost = -0.2
	}
	province = {
		local_unrest = -1
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { has_climate = tropical }
			OR = {
				has_winter = severe_winter
				has_winter = normal_winter
				has_winter = mild_winter
				has_terrain = desert
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
				has_terrain = forest
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = carribeans_region }
			NOT = { region = brazil_region }
			NOT = { region = mexico_region }
			NOT = { region = rio_grande_region }
			NOT = { region = central_america_region }
			NOT = { region = colombia_region }
			NOT = { region = deccan_region }
			NOT = { region = west_india_region }
			NOT = { area = mascarenes_area }
		}
		modifier = {
			factor = 2.5
			is_random_new_world = no
			NOT = { province_id = 481 }
			OR = {
				region = carribeans_region
				area = ceara_area
				area = pernambuco_area
				area = bahia_area
				area = guyana_area
				area = suriname_area
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = sugar }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = sugar } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = sugar_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = sugar_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = sugar_chance_flag_high
			}
		}
	}
}

tobacco = {
	is_valuable = yes
	color = { 0.33 0.56 0.38 }
	modifier = {
		global_spy_defence = 0.25
	}
	province = {
		 province_trade_power_modifier = 0.10
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = la_plata_region }
			NOT = { region = northeast_america_region }
			NOT = { region = southeast_america_region }
			NOT = { region = rio_grande_region }
			NOT = { region = brazil_region }
			NOT = { region = carribeans_region }
			NOT = { region = australia_region }
			NOT = { area = appalachia_area }
			NOT = { area = south_appalachia_area }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				AND = {
					has_climate = arid
					NOT = { has_terrain = grasslands }
					NOT = { has_terrain = farmlands }
				}
				has_winter = severe_winter
				has_terrain = glacier
				has_terrain = mountain
				has_terrain = drylands
				has_terrain = desert
			}
		}
		modifier = {
			factor = 2.5
			OR = {
				region = northeast_america_region
				region = southeast_america_region
			}
		}
		modifier = {
			factor = 0.2
			region = australia_region
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = tobacco }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = tobacco } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tobacco_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tobacco_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tobacco_chance_flag_high
			}
		}
	}
}

cocoa = {
	is_valuable = yes
	color = { 0.45 0.21 0.09 }
	modifier = {
		manpower_recovery_speed = 0.05
	}
	province = {
		local_manpower_modifier = 0.10
	}

	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = central_america_region }
			NOT = { region = colombia_region }
			NOT = { region = peru_region }
			NOT = { region = brazil_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world } #Always in RNW
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = steppe
				has_terrain = forest
				has_terrain = woods
				has_terrain = marsh
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = cocoa }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = cocoa } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = cocoa_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = cocoa_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = cocoa_chance_flag_high
			}
		}
	}
}

silk = {
	is_valuable = yes
	color = { 0.72 0.10 0.10 }
	modifier = {
		num_accepted_cultures = 1
	}
	province = {
		province_trade_power_value = 2
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			normal_or_historical_nations = yes
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = highlands
				has_terrain = mountain
				has_terrain = marsh
				has_terrain = steppe
				has_terrain = coastline
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = hills
				has_terrain = drylands
				has_terrain = glacier
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 0.5
			normal_or_historical_nations = no
			FROM = { NOT = { religion_group = dharmic } }
			FROM = { NOT = { religion_group = eastern } }
		}
		modifier = {
			factor = 1.5
			normal_or_historical_nations = no
			OR = {
				region = south_china_region
				region = xinan_region
				region = north_china_region
				region = hindusthan_region
				region = bengal_region
				region = deccan_region
				region = coromandel_region
			}
			development_discounting_tribal = 20
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = silk }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = silk } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = silk_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = silk_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = silk_chance_flag_high
			}
		}
	}
}

dyes = {
	is_valuable = yes
	color = { 155 0 24 }
	modifier = {
		caravan_power = 0.2
	}
	province = {
		 province_trade_power_modifier = 0.10
	}
	
	chance = {
		factor = 15
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
		}
		modifier = {
			factor = 0
			OR = {
				has_climate = arid
				has_climate = arctic
				has_winter = mild_winter
				has_winter = normal_winter
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 0
			is_random_new_world =  no
			NOT = { region = niger_region }
			NOT = { region = guinea_region }
			NOT = { region = kongo_region }
			NOT = { region = central_america_region }
			NOT = { region = mexico_region }
			NOT = { region = carribeans_region }
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = dyes }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = dyes } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = dyes_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = dyes_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = dyes_chance_flag_high
			}
		}
	}
}

tropical_wood = {
	is_valuable = yes
	color = { 0.45 0.47 0.09 }
	modifier = {
		development_cost = -0.05
	}
	province = {
		local_build_cost = -0.2
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = jungle }
			NOT = { has_climate = tropical }
			NOT = { province_id = 1240 }
		}
		modifier = {
			factor = 1.5
			area = amazon_area
		}
		modifier = {
			factor = 0.5
			OR = {
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
			}
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = tropical_wood }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = tropical_wood } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tropical_wood_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tropical_wood_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tropical_wood_chance_flag_high
			}
		}
	}
}

livestock = {
	is_valuable = yes
	color = { 0.62 0.49 0.44 }
	modifier = {
		cavalry_cost = -0.1
	}
	province = {
		supply_limit_modifier = 0.5
	}
	chance = {
		factor = 30
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = marsh
				has_terrain = jungle
				AND = {
					has_terrain = coastline
					NOT = { province_id = 2002 }
				}
				has_terrain = hills
				has_terrain = forest
				has_terrain = woods
				AND = {
					has_climate = tropical
					NOT = { area = paraguay_area }
					NOT = { area = chaco_area }
					NOT = { region = central_africa_region }
					NOT = { region = east_africa_region }
					NOT = { region = colombia_region }
					NOT = { region = brazil_region }
				}
				AND = {
					has_climate = arctic
					NOT = { region = tibet_region }
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				region = carribeans_region
				region = brazil_region
				region = colombia_region
				region = southeast_america_region
				region = mississippi_region
			}
			NOT = { has_terrain = mountain }
		}
		modifier = { 
			factor = 0.05
			province_id = 2002
		}
		modifier = {
			factor = 0.75
			has_winter = severe_winter
		}
		modifier = {
			factor = 1.25 #Pastoralists
			OR = {
				has_terrain = desert
				has_terrain = savannah
				has_terrain = highlands
				has_terrain = drylands
				has_climate = arid
			}
		}
		modifier = {
			factor = 1.5
			has_terrain = steppe
		}
		modifier = {
			factor = 1.5
			region = central_asia_region
		}
		modifier = {
			factor = 1.5
			region = mongolia_region
		}
		modifier = {
			factor = 1.5
			region = tibet_region
		}
		modifier = {
			factor = 1.5
			region = central_africa_region
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = livestock }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = livestock } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = livestock_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = livestock_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = livestock_chance_flag_high
			}
		}
	}
}

incense = {
	is_valuable = yes
	color = { 0.89 0.79 0.47 }
	modifier = {
		tolerance_own = 0.5
	}
	province = {
		trade_value_modifier = 0.1
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = {	region = arabia_region }
			NOT = {	region = malaya_region }
			NOT = {	region = moluccas_region }
			NOT = {	region = indonesia_region }
			NOT = { region = deccan_region }
			NOT = { region = bengal_region }
			NOT = { region = coromandel_region }
			NOT = { region = south_east_pacific_region }
			NOT = { region = australia_region }
			NOT = { area = indian_ocean_islands_area }
		}
		modifier = {
			factor = 0
			has_terrain = mountain
		}
		modifier = {
			factor = 0.5
			area = indian_ocean_islands_area
		}
		modifier = {
			factor = 1.25
			region = arabia_region
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = incense }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = incense } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = incense_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = incense_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = incense_chance_flag_high
			}
		}
	}
}

glass = {
	is_valuable = yes
	color = { 0.0 0.60 0.45 }
	modifier = {
		dip_tech_cost_modifier = -0.05
	}
	province = {
		local_production_efficiency = 0.1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { development_discounting_tribal = 18 }
		}
		modifier = {
			factor = 2.0
			development_discounting_tribal = 22
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = glass }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = glass } }
				}
			}
		}
	}
}

paper = {
	is_valuable = yes
	color = { 0.9 0.86 0.71 }
	modifier = {
		adm_tech_cost_modifier = -0.05
	}
	province = {
		local_state_maintenance_modifier = -0.1
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			NOT = { development_discounting_tribal = 18 }
		}
		modifier = {
			factor = 2.0
			development_discounting_tribal = 22
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = paper }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = paper } }
				}
			}
		}
	}
}

gems = {
	is_valuable = yes
	color = { 0.96 0.78 0.78 }
	modifier = {
		inflation_reduction = 0.05
	}
	province = {
		local_tax_modifier = 0.15
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
			NOT = { region = central_africa_region }
			NOT = { region = central_america_region }
			NOT = { region = peru_region }
			NOT = { region = upper_peru_region }
			NOT = { region = colombia_region }
			NOT = { region = indonesia_region }
			NOT = { region = moluccas_region }
			NOT = { region = hindusthan_region }
			NOT = { region = west_india_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = coromandel_region }
			NOT = { region = indo_china_region }
			NOT = { continent = oceania }
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = amazon_area }
			NOT = { area = bogota_area }
			NOT = { area = popayan_area }
			NOT = { area = venezuela_area }
			NOT = { area = guyana_area }
			NOT = { area = upper_guyana_area }
			NOT = { area = guapore_area }
			NOT = { area = amapa_area }
			NOT = { area = grao_para_area }
			NOT = { area = goias_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = pontal_area }
			NOT = { area = guapore_area }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { continent = new_world }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = australia_region }
			NOT = { region = south_africa_region }
			NOT = { region = indonesia_region }
			NOT = { region = moluccas_region }
			NOT = { region = hindusthan_region }
			NOT = { region = west_india_region }
			NOT = { region = bengal_region }
			NOT = { region = deccan_region }
			NOT = { region = coromandel_region }
			NOT = { region = indo_china_region }
			NOT = { continent = oceania }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = steppe
				has_terrain = coastline
				has_terrain = coastal_desert
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 0
			NOT = { has_terrain = coastline }
			NOT = { region = australia_region }
			continent = oceania #Pearls
		}
		modifier = {
			factor = 1.2
			region = moluccas_region
		}
		modifier = {
			factor = 0.75
			region = indonesia_region
		}
		modifier = {
			factor = 0.5
			continent = oceania
		}
		modifier = {
			factor = 1.5
			OR = {
				continent = south_america
				continent = north_america
			}
		}
		modifier = {
			factor = 2.0
			OR = {
				area = diamantina_area
				area = bogota_area
				area = murray_river_area #Opal
			}
		}
		modifier = {
			factor = 2.0
			OR = {
				province_id = 1093 #Opal
				province_id = 2736 #Opal
				province_id = 4862 #Opal
			}
		}
		modifier = {
			factor = 1.5
			region = brazil_region
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = mountain
				has_terrain = jungle
				has_terrain = hills
				has_terrain = highlands
				has_terrain = coastline #Pearls
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 1.5
			normal_or_historical_nations = no
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = gems }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = gems } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = gems_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = gems_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = gems_chance_flag_high
			}
		}
	}
}

coal = {
	color = { 0.0 1.0 1.0 }
	is_latent = yes
	is_valuable = yes

	rnw_latent_chance = 7 # Kind of on average how many provinces we want to spawn with it
	
	trigger = {
		OR = {
			development_discounting_tribal = 20
			owner = { innovativeness = 20 }
		}
		NOT = { has_province_flag = has_latent_good }
		if = {
			limit = {
				NOT = { has_province_flag = GER_specific_coal }
				owner = {
					NOT = { has_country_flag = earlier_coal_available }
				}
			}
			provincial_institution_progress = {
				which = enlightenment
				value = 100
			}
			owner = { has_institution = enlightenment }
		}
		else_if = {
			limit = {
				has_province_flag = GER_specific_coal
			}
			provincial_institution_progress = {
				which = manufactories
				value = 100
			}
			owner = {
				has_institution = manufactories
				adm_tech = 21
			}
		}
		else = {
			provincial_institution_progress = {
				which = manufactories
				value = 100
			}
			owner = {
				has_institution = manufactories
				adm_tech = 23
			}
		}
	}
	
	modifier = {
		global_trade_goods_size_modifier = 0.1
	}
	
	province = {
		local_state_maintenance_modifier = -0.2
	}

	chance = {
		factor = 1
	}
}

unknown = {
	color = { 0.5 0.5 0.5 }
}

beer = {
	is_valuable = yes
	color = {  0.90 0.60 0.00  }
	modifier = {
		land_morale = 0.05
	}
	province = {
		local_years_of_nationalism = -2
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_climate = tropical
				has_terrain = coastal_desert
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			NOT = { capital_scope = { continent = europe } }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Beer
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = beer_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = beer_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = beer_chance_flag_high
			}
		}
	}
}
apiculture = {
	is_valuable = yes
	color = { 0.90 0.90 0.10 }
	modifier = {
		manpower_recovery_speed = 0.05
	}
	province = {
		local_defensiveness = 0.1
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
				has_winter = severe_winter
			}
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = mountain
				has_terrain = coastal_desert
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = highlands
				has_terrain = marsh
				has_terrain = forest
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				has_climate = tropical
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
				has_terrain = woods
				has_terrain = hills
			}
		}
		modifier = {
			factor = 0.5
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.5
			has_terrain = grasslands
			has_terrain = farmlands
		}
		
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Apiculture
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = apiculture_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = apiculture_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = apiculture_chance_flag_high
			}
		}
	}
}

whaling = {
	is_valuable = yes
	color = { 0.11 0.85 0.4 }
	modifier = {
		production_efficiency = 0.1
	}
	province = {
		local_production_efficiency = 0.1
	}
	chance = {
		factor = 8
		modifier = {
			factor = 0
			AND = {
				NOT = { has_port = yes }
				OR = {	
					NOT = { region = canada_region }
					NOT = { region = hudson_bay_region }
					NOT = { region = cascadia_region }
					NOT = { region = moluccas_region }
					NOT = { region = indonesia_region }
					NOT = { region = carribeans_region }
					NOT = { region = northeast_america_region }
					NOT = { region = southeast_america_region }
					NOT = { region = east_siberia_region }
					NOT = { region = oceanea_region }
				}
			}
		}
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 2
			OR = {
				region = hudson_bay_region
				region = canada_region 
				region = cascadia_region
				region = east_siberia_region
			}
		}
		
		modifier = {
			factor = 1.5
			OR = {
				region = moluccas_region
				region = indonesia_region
			}			
		}
		
		modifier = {
			factor = 1.2
			OR = {
				region = oceanea_region
				region = carribeans_region
				region = northeast_america_region
				region = southeast_america_region
			}
		}
		
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Whaling
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = whaling_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = whaling_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = whaling_chance_flag_high
			}
		}
	}
}

lumber = { 
	is_valuable = yes
	color = { 0.20 0.10 0.05 }
	modifier = { 
		build_cost = -0.10
	} 
	province = {
		local_build_cost = -0.20
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0			
			NOT = { has_terrain = forest }
			NOT = { has_terrain = woods }
		}
		
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Lumber
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = lumber_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = lumber_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = lumber_chance_flag_high
			}
		}
	}	
}

palm_oil = {
	is_valuable = yes 
	color = { 0.60 0.20 0.0 } 
	modifier = { 
		embargo_efficiency = 0.25
	} 
	province = {
		province_trade_power_modifier = 0.10
	}
	chance = { 
		factor = 15 
		modifier = {
			factor = 0
			NOT = {
				AND = { 
					region = guinea_region
					has_climate = tropical
				}
			}
		}
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Palm_oil
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = palm_oil_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = palm_oil_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = palm_oil_chance_flag_high
			}
		}
	}
}

cinnamon = { 
	is_valuable = yes
	color = { 0.80 0.60 0.40 } 
	modifier = { 
		ae_impact = -0.1 
	}
	province = {
		trade_value_modifier = 0.10
	}
	
	chance = { 
		factor = 0 
	}
}

saffron = { 
	is_valuable = yes
	color = { 0.99 0.60 0.80 } 
	modifier = { 
		merc_maintenance_modifier = -0.1
	} 
	province = { 
		local_monthly_devastation = -0.1
	}
	chance = { 
		factor = 5
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {  
			factor = 0
			NOT = { superregion = india_superregion }
			NOT = { region = east_africa_region }
			NOT = { superregion = east_indies_superregion }
			NOT = { superregion = china_superregion }		
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Saffron
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = saffron_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = saffron_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = saffron_chance_flag_high
			}
		}
	}
}

rice = { 
	is_valuable = yes
	color = { 0.80 0.80 0.65 } 
	modifier = { 
		global_manpower_modifier = 0.10 
	} 
	province = {
		local_manpower_modifier = 0.25
	}
	chance = { 
		factor = 10
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { continent = asia }
			NOT = { area = banda_oriental_area }
			NOT = { area = rio_grande_do_sol_area }
			NOT = { area = buenos_aires_area }
			NOT = { area = beni_area }
			NOT = { area = paraguay_area }
			NOT = { area = sao_paolo_area }
			NOT = { area = mississippi_area }
			NOT = { area = lower_louisiana_area }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes 
			FROM = {
				NOT = { culture_group = east_asian }
				NOT = { culture_group = central_indic }
				NOT = { culture_group = dravidian }
				NOT = { culture_group = western_aryan }
				NOT = { culture_group = hindusthani }
				NOT = { culture_group = eastern_aryan }
				NOT = { culture_group = korean_g }
				NOT = { culture_group = japanese_g }
			}
		}
		modifier = {
			factor = 0.25
			continent = south_america
		}
		modifier = {
			factor = 0.5
			OR = {
				has_terrain = mountain
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_terrain = jungle
				has_terrain = highlands
				has_terrain = marsh
			}
		}
		modifier = {
			factor = 0.25
				has_terrain = coastal_desert
				has_terrain = desert
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0	
			OR = {
				has_winter = severe_winter
				has_winter = normal_winter
			}
		}
		modifier = {
			factor = 0.25
			has_winter = mild_winter
		}
		modifier = {
			factor = 1.5
			has_terrain = farmlands
		}
		modifier = {
			factor = 1.2
			OR = {
				area = banda_oriental_area
				area = rio_grande_do_sol_area
				area = buenos_aires_area
				area = beni_area
				area = paraguay_area
				area = sao_paolo_area 
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = rice_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = rice_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = rice_chance_flag_high
			}
		}
		modifier = {
			factor = 0
			has_global_flag = No_Rice
		}
		
	}
}

opium = { 
	is_valuable = yes
	color = { 0.72 0.30 0.99 } 
	modifier = { 
		yearly_corruption = -0.1
	} 
	province = {
		local_unrest = -1
	}
	chance = { 
		factor = 15
		modifier = {
			factor = 0
				NOT = { 
					has_global_flag = tradegood_marcin
				}
			}
		modifier = {
			factor = 0
			NOT = {
				OR = {
					superregion = india_superregion
					region = khorasan_region
					region = burma_region
					region = indo_china_region
					region = khorasan_region
					region = xinan_region
				}
			}
		} 
		
		modifier = {
			factor = 0
			has_global_flag = No_Opium
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = opium_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = opium_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = opium_chance_flag_high
			}
		}
	}
}

rum = { 
	is_valuable = yes
	color = { 0.40 0.20 0.20 }
	modifier = { 
		privateer_efficiency = 0.2
	}
	province = { 
		ship_recruit_speed = -0.25
	}
	chance = {
		factor = 15 
		modifier = {
			factor = 0
				NOT = { 
					has_global_flag = tradegood_marcin 
				}
		}
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = carribeans_region
					region = northeast_america_region
					region = brazil_region
				}
			}
		}
		modifier = {
			factor = 0 
			OR = {
				AND = {
					is_random_new_world = no
					OR = {
						continent = north_america
						continent = south_america
					}
				}
				continent = oceania
			}
			FROM = { 
				OR = {
					capital_scope = { continent = north_america }
					capital_scope = { continent = south_america }
					capital_scope = { continent = oceania }
					capital_scope = { continent = new_world }
				}
				NOT = {
					OR = {
						is_colonial_nation = yes
						technology_group = western
					}
				}
			}
		}
		
		modifier = {
			factor = 3
			region = carribeans_region
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Rum 
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = rum_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = rum_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = rum_chance_flag_high
			}
		}
	}
}

horses = { 
	is_valuable = yes
	color = { 0.50 0.60 0.35 }
	modifier = { 
		cavalry_power = 0.1
	}
	province = { 
		local_friendly_movement_speed = 0.2
	}
	chance = { 
		factor = 2 
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Horses 
		}
		modifier = { 
			factor = 0
			OR = {
				has_climate = arid
				has_climate = arctic
				has_terrain = desert
				has_terrain = jungle
				continent = africa
				has_winter = severe_winter	
			}
		}
		modifier = {
			factor = 0 
			OR = {
				AND = {
					is_random_new_world = no
					OR = {
						continent = north_america
						continent = south_america
					}
				}
				continent = oceania
			}
			FROM = { 
				OR = {
					capital_scope = { continent = north_america }
					capital_scope = { continent = south_america }
					capital_scope = { continent = oceania }
					capital_scope = { continent = new_world }
				}
				NOT = {
					OR = {
						is_colonial_nation = yes
						technology_group = western
					}
				}
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_climate = tropical
				has_terrain = coastal_desert
				has_terrain = mountain
			}
		}
		modifier = {
			factor = 0.5
			OR = {
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
				has_winter = normal_winter
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = horses_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = horses_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = horses_chance_flag_high
			}
		}
	} 
}

olive_oil = {
	is_valuable = yes
	color = { 0.80 0.87 0.29 }
	modifier = {
		global_prov_trade_power_modifier = 0.1
	}
	province = {
		trade_value_modifier = 0.10
	}
	chance = {
		factor = 10
		
		modifier = {
			factor = 1.5
			AND = {
				region = la_plata_region
			}
			
		}
		
		modifier = {
			factor = 0
			NOT = {
				region = la_plata_region
			}
			
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = olive_oil_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = olive_oil_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = olive_oil_chance_flag_high
			}
		}
	}
}

amber = {
	is_valuable = yes
	color = { 0.84 0.40 0.01 }
	modifier = {
		development_cost = -0.05
	}
	province = {
		local_development_cost = -0.05
	}
	chance = {
		factor = 0
	}
}

jade = {
	is_valuable = yes
	color = {  0.30 0.99 0.30 }
	modifier = {
		free_adm_policy = 1
	}
	province = {
		local_state_maintenance_modifier = -0.25
	}
	chance = {
		factor = 1
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Jade 
		}
		modifier = {
			factor = 25
			OR = {
				area = te_waipounamu_area
				area = te_ika_a_maui_hauauru_area
				area = te_ika_a_maui_waho_area
				area = salish_sea_area
				area = hecate_strait_area
				area = straits_of_georgia_area
				region = cascadia_region
			}
			
		}
		
		modifier = {
			factor = 0
			NOT = {
				area = te_waipounamu_area
				area = te_ika_a_maui_hauauru_area
				area = te_ika_a_maui_waho_area
			}
			
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = jade_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = jade_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = jade_chance_flag_high
			}
		}
		
		
		
	}
}

marble = {
	is_valuable = yes
	color = { 0.15 0.00 0.00 }
	modifier = {
		fort_maintenance_modifier = -0.15
	}
	province = {
		local_development_cost = -0.05
	}
	chance = {
		factor = 0
	}
}

lead = { 
	is_valuable = yes
	color = { 0.36 0.36 0.54 } 
	modifier = { 
		infantry_cost = -0.15
	} 
	province = { 
		local_regiment_cost = -0.15
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Lead 
		}
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 1.2
			OR = {
				region = cascadia_region
				region = great_plains_region
				region = california_region
			}
		}
		modifier = {
			factor = 0
			normal_or_historical_nations = yes
			OR = {
				NOT = { region = west_siberia_region }
				NOT = { region = east_siberia_region }
				NOT = { region = central_africa_region }
				NOT = { area = great_valley_area }
				NOT = { area = susquehanna_area }
				NOT = { area = hudson_valley_area }
				NOT = { area = lake_superior_area }
				NOT = { area = south_iroquoisia_area }
				NOT = { area = upper_ontario_area }
				NOT = { area = laurentian_area }
				NOT = { area = inner_ontario_area }
				NOT = { area = maryland_area }
				NOT = { area = ofaie_area }
			}
			is_random_new_world = no
		}
		modifier = {
			factor = 1.2
			normal_or_historical_nations = no
			OR = {
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
			}
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = lead_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = lead_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = lead_chance_flag_high
			}
		}
	}
}

cloves = { 
	is_valuable = yes
	color = { 0.55 0.40 0.30 } 
	modifier = { 
		trade_efficiency = 0.1
	} 
	province = { 
		province_trade_power_modifier = 0.1
	} 
	chance = { 
		factor = 50 
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Cloves 
		}
		modifier = {  
			factor = 0
			NOT = { superregion = india_superregion }
			NOT = { region = east_africa_region }
			NOT = { superregion = east_indies_superregion }
			NOT = { superregion = china_superregion }		
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = highlands
				has_climate = arid
			}
		}		
		modifier = {
			factor = 0.1
			region = east_africa_region
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}
		modifier = {
			factor = 2
			FROM = {
				OR = {
					has_increased_trade_goods_discovery = { trade_goods = cloves }
					colonial_parent = { has_increased_trade_goods_discovery = { trade_goods = cloves } }
				}
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = cloves_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = cloves_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = cloves_chance_flag_high
			}
		}
	}
}

mercury = {
	is_valuable = yes
	color = { 0.55 0.55 0.65 } 
	modifier = { 
		idea_cost = -0.1 
	} 
	province = {  
		local_institution_spread = 0.2
	}
	chance = {
		factor = 5
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				NOT = { has_global_flag = No_Mercury }
		}
		modifier = {
			factor = 0
			OR = {
				FROM = { is_tribal = yes }
				FROM = { technology_group = north_american }
				FROM = { technology_group = aboriginal_tech }
				FROM = { technology_group = south_american }
			}
		}
		modifier = {
			factor = 0
			OR = {
				AND = {	
					is_random_new_world = no
					NOT = { 
						OR = {
							continent = north_america 
							continent = south_america
						}
					}
				}
				AND = {	
					is_random_new_world = yes
					NOT = { continent = new_world }
				}
			}
			normal_or_historical_nations = yes
			NOT = { province_id = 18 }
			NOT = { continent = africa }
			NOT = { region = australia_region }
		}
		modifier = {
			factor = 0
			OR = {
				island = yes
				AND = {
					has_terrain = desert
					NOT = { region = australia_region }
				}
				has_terrain = glacier
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_terrain = savannah
				has_terrain = jungle
				has_terrain = steppe
				continent = africa
			}
		}
		modifier = {
			factor = 0.6
			OR = {
				continent = north_america
				continent = south_america
				continent = new_world
				continent = africa
			}
			NOT = {
				OR = {
					has_terrain = mountain
					has_terrain = hills
					has_terrain = highlands
				}
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
			}
		}
		modifier = {
			factor = 1.5
			continent = south_america
		}
		modifier = {
			factor = 1.5
			is_random_new_world = yes
			has_terrain = mountain
			continent = new_world #Always in RNW
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = mercury_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = mercury_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = mercury_chance_flag_high
			}
		}
	}
}

camel = { 
	is_valuable = yes
	color = { 0.80 0.60 0.01 } 
	modifier = { 
		trade_good_camel = -0.1
	} 
	province = {  
		local_production_efficiency = 0.1
	}
	chance = { 
		factor = 10
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				has_global_flag = No_Camel
		}
		modifier = {  
			factor = 0
			OR = {
				continent = new_world
				continent = north_america
				continent = south_america
				continent = oceania
				NOT = { 
					OR = {
						has_terrain = desert
						has_climate = arid
					}
				}
				region = central_asia_region
				region = south_africa_region
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = camel_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = camel_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = camel_chance_flag_high
			}
		}
	} 
}

gunpowder = {
	is_valuable = yes
	color = { 0.48 0.48 0.32 }
	modifier = { 
		fire_damage = 0.1 
	}
	province = { 
		local_hostile_attrition = 1
	}
	chance = { factor = 0 }
}

elephants = {
	color = { 0.28 0.42 0.42 }
	modifier = { 
		shock_damage = 0.1
	}
	province = { 
		local_production_efficiency = 0.1 
	}
	chance = { factor = 0 }
}

tin = { 
	is_valuable = yes
	color = { 0.52 0.43 0.30 }
	modifier = { 
		artillery_cost = -0.1
	}
	province = { 
		local_production_efficiency = 0.10 
	}
	
	chance = {
		factor = 15
		modifier = {
			factor = 0
				OR = {
					NOT = { has_global_flag = tradegood_marcin }
					has_global_flag = No_Tin 
				}
		}
		modifier = {
			factor = 0
			area = newfoundland_area
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = drylands
				has_terrain = grasslands
				has_terrain = savannah
				has_terrain = coastline
				has_terrain = glacier
				has_terrain = jungle
				has_terrain = farmlands
				has_terrain = woods
			}
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { province_id = 990 } #St Maurice ironworks
			NOT = { area = minas_gerais_area }
			NOT = { area = diamantina_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = great_valley_area }
			NOT = { area = susquehanna_area }
			NOT = { area = hudson_valley_area }
			NOT = { area = lake_superior_area }
			NOT = { area = south_iroquoisia_area }
			NOT = { area = upper_ontario_area }
			NOT = { area = laurentian_area }
			NOT = { area = inner_ontario_area }
			NOT = { area = maryland_area }
			NOT = { area = ofaie_area }
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { region = central_africa_region }
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { continent = new_world }
		}
		modifier = {
			factor = 0.7
			region = central_africa_region
		}
		modifier = {
			factor = 1.1
			is_random_new_world = yes
			OR = {
				has_terrain = mountain
				has_terrain = highlands
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				area = minas_gerais_area
				area = diamantina_area
				area = mato_grosso_area
				area = ofaie_area
				area = great_valley_area
				area = susquehanna_area
				area = hudson_valley_area
				area = lake_superior_area
				area = south_iroquoisia_area
				region = west_siberia_region
				region = east_siberia_region
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tin_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tin_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tin_chance_flag_high
			}
		}
	}
}

dates = {
	is_valuable = yes
	color = { 0.50 0.20 0.14 }
	modifier = { 
		manpower_recovery_speed = 0.05
	}
	province = { 
		local_manpower_modifier = 0.1
	}
	chance = { factor = 0 }
}

cheese = { 
	is_valuable = yes
	color = { 0.88 0.66 0.37 }
	modifier = { 
		garrison_size = 0.15 
	}
	province = { 
		local_culture_conversion_cost = -0.20
	}
	chance = { 
		factor = 13
		modifier = {
			factor = 0
				OR = {
					NOT = { has_global_flag = tradegood_marcin }
					has_global_flag = No_Cheese 
				}
		}
		modifier = { 
			factor = 0
			OR = {
				has_climate = arid
				has_climate = arctic
				has_terrain = desert
				has_terrain = jungle
				continent = africa		
			}
		}
		modifier = {
			factor = 0 #only old world nations in standard setup
			OR = {
				AND = {
					is_random_new_world = no
					OR = {
						continent = north_america
						continent = south_america
					}
				}
				continent = oceania
			}
			FROM = { 
				OR = {
					capital_scope = { continent = north_america }
					capital_scope = { continent = south_america }
					capital_scope = { continent = oceania }
					capital_scope = { continent = new_world }
				}
				NOT = {
					OR = {
						is_colonial_nation = yes
						technology_group = western
					}
				}
			}
		}
		modifier = {
			factor = 1.25
			OR = {
				has_terrain = mountain
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = cheese_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = cheese_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = cheese_chance_flag_high
			}
		}
	}
}

citrus = { 
	is_valuable = yes
	#south europe, china
	color = { 0.97 0.95 0.35 } 
	modifier = { 
		naval_attrition = -0.15
	}
	province = { 
		trade_value_modifier = 0.10
	} 
	chance = { 
		factor = 10
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				has_global_flag = No_Citrus
		}
		modifier = {
			factor = 0
			is_random_new_world = yes
			continent = new_world #Always in RNW
			OR = {
				has_climate = arid
				has_climate = arctic
				has_terrain = glacier
				has_terrain = forest
			}
		}
		modifier = {
			factor = 0 
			OR = {
				AND = {
					is_random_new_world = no
					OR = {
						continent = north_america
						continent = south_america
					}
				}
				continent = oceania
			}
			FROM = { 
				OR = {
					capital_scope = { continent = north_america }
					capital_scope = { continent = south_america }
					capital_scope = { continent = oceania }
					capital_scope = { continent = new_world }
				}
				NOT = {
					OR = {
						is_colonial_nation = yes
						technology_group = western
					}
				}
			}
		}
		modifier = {
			factor = 0.1
			is_random_new_world = yes
			continent = new_world 
		}
		modifier = {
			factor = 1.5
			is_random_new_world = no
			OR = {
				region = california_region
				region = brazil_region
				region = colombia_region
				region = peru_region
				region = carribeans_region
				area = buenos_aires_area
				area = banda_oriental_area
				area = southern_pampas_area
			}
		}
		
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = {
				region = california_region
				region = brazil_region
				region = colombia_region
				region = peru_region
				region = carribeans_region
				area = buenos_aires_area
				area = banda_oriental_area
				area = southern_pampas_area
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = citrus_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = citrus_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = citrus_chance_flag_high
			}
		}
		
	}
}

seafood = {
	is_valuable = yes
	color = { 0.52 0.11 0.18 }
	modifier = {
		improve_relation_modifier = 0.15
	}
	province = {
		local_sailors_modifier = 0.20
	}
	chance = {
		factor = 10
		modifier = {
			factor = 0
			NOT = { has_port = yes }
		}
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Seafood 
		}
		modifier = {
			factor = 1.2
			OR = {
				region = carribeans_region
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
			}
		}
		modifier = {
			factor = 1.1
			OR = {
				has_terrain = coastline
				has_terrain = coastal_desert
			}
		}
		modifier = {
			factor = 1.2
			has_terrain = glacier
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = seafood_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = seafood_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = seafood_chance_flag_high
			}
		}
	}
}


carpet = { 
	is_valuable = yes
	color = { 0.44 0.21 0.26 }
	modifier = {
		culture_conversion_cost = -0.15
	}
	province = {
		province_trade_power_modifier = 0.10
	}
	chance = {
		factor = 15
		modifier = {
		factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Carpet 
		}
		modifier = {
			factor = 0
			is_random_new_world = no
			NOT = { region = scandinavia_region }
			NOT = { superregion = near_east_superregion }
			NOT = { superregion = persia_superregion }
			NOT = { superregion = india_superregion }
			NOT = { superregion = china_superregion }
		}
		modifier = {
			factor = 0.5
			NOT = { development = 10 }
		}
		modifier = {
			factor = 0.8
			NOT = { development = 12 }
		}
		modifier = {
			factor = 1.2
			development = 16
		}
		modifier = {
			factor = 0
			is_random_new_world = yes #Only the below cultures can get chinaware in the RNW
			NOT = { development = 6 }
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = carpet_chance_flag_low
			}
		}
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = carpet_chance_flag_medium
			}
		}
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = carpet_chance_flag_high
			}
		}
	}
}

nutmeg = {
	is_valuable = yes
	color = { 0.82 0.41 0.06 }
	modifier = { 
		global_foreign_trade_power = 0.10
	}
	province = { 
		local_development_cost = -0.05
	}
	chance = { 
		factor = 50 
		modifier = {
			factor = 0
				NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
				 has_global_flag = No_Nutmeg 
		}
		modifier = {  
			factor = 0
			NOT = { superregion = east_indies_superregion }		
		}
		modifier = {
			factor = 2.0
			FROM = {
				has_country_flag = encourage_cash_crops_flag
			}
		}	
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = nutmeg_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = nutmeg_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = nutmeg_chance_flag_high
			}
		}
	}
}

maize = { 
	is_valuable = yes
	color = { 0.98 0.93 0.36 } 
	modifier = { 
		land_maintenance_modifier = -0.05
	}
	province = { 
		local_manpower_modifier = 0.15
	} 
	chance = { 
		factor = 25
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Maize 
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = coastline
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
				NOT = {
					OR = {
						continent = new_world
						continent = north_america
						continent = south_america
					}
				}
			}
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = mountain
				has_terrain = coastal_desert
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
			}
		}	
		modifier = {
			factor = 1.5
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.5
			has_winter = severe_winter
			NOT = { has_terrain = glacier }
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = highlands
				has_terrain = marsh
				has_climate = tropical
			}
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}

		modifier = {
			factor = 1.5
			has_terrain = farmlands
		}
		modifier = {
			factor = 2
			OR = {
				region = central_america_region
				region = mississippi_region
				region = mexico_region
				region = southeast_america_region
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = maize_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = maize_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = maize_chance_flag_high
			}
		}
	} 
}

pearls = {
	is_valuable = yes
	color = { 0.79 0.99 0.90 }
	modifier = { 
		monarch_diplomatic_power = 1
	}
	province = { 
		local_tax_modifier = 0.2
	}
	chance = { 
		factor = 10 
		
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = moluccas_region 
					region = indonesia_region 
					continent = oceania 
				}		
			}

		}
		
		modifier = {
			factor = 1.2
			region = moluccas_region
		}
		modifier = {
			factor = 0.75
			region = indonesia_region
		}
		modifier = {
			factor = 0.5
			continent = oceania
		}
		
		modifier = {
			factor = 1.5
			island = yes
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = pearls_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = pearls_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = pearls_chance_flag_high
			}
		}
	}
}

metalworking = {
	is_valuable = yes
	color = {  0.00 0.4 0.4 }
	is_latent = yes
	modifier = {
		global_trade_goods_size =  0.1
	}
	province = {
		
	}
	chance = {
		factor = 0
	}
}

silver = { 
	is_valuable = yes
	color = { 0.33 0.38 0.44 }
	province = {
		trade_goods_size_modifier = -0.3
		local_gold_depletion_chance_modifier = -0.2
	}
	chance = {
		factor = 20
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Silver 
		}
		modifier = {
			factor = 0
			NOT = { region = central_asia_region }
			NOT = { region = cascadia_region }
			NOT = { region = australia_region }
			NOT = { region = california_region }
			NOT = { region = peru_region }
			NOT = { region = mexico_region }
			NOT = { region = central_america_region }
			NOT = { area = goias_area }
			NOT = { area = mato_grosso_area }
			NOT = { area = minas_gerais_area }
			NOT = { area = guapore_area }
			NOT = { area = grao_para_area }
			NOT = { area = ucayali_area }
			NOT = { area = amazon_area }
		}
		modifier = {
			factor = 1.5
			normal_or_historical_nations = no
		}
		modifier = {
			factor = 2
			region = peru_region
			NOT = { area = beni_area }
		}
		modifier = {
			factor = 2.0
			OR = {
				province_id = 852		
				province_id = 853		
				province_id = 854		
				province_id = 2617		
				province_id = 856		
				province_id = 857		
				province_id = 858		
				province_id = 2615		
			}
		}
		modifier = {
			factor = 2.5
			OR = {
				area = minas_gerais_area
				area = mato_grosso_area
				area = goias_area
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = silver_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = silver_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = silver_chance_flag_high
			}
		}
	}
}

exotic_animals = {
	is_valuable = yes
	color = { 0.64 0.0 0.43 } 
	modifier = { prestige = 1 }
	province = {
		province_trade_power_modifier = 0.1
	}	
	chance = { 
		factor = 10
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Exotic_animals 
		}
		
		modifier = {
			factor = 0
			NOT = { superregion = central_america_superregion }
			NOT = { superregion = south_america_superregion }
			NOT = { continent = oceania }
			
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = exotic_animals_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = exotic_animals_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = exotic_animals_chance_flag_high
			}
		}
	}
}

vanilla = { 
	is_valuable = yes
	color = { 0.38 0.25 0.32 }  
	modifier = { vassal_forcelimit_bonus = 0.2 } 
	province = {
		province_trade_power_modifier = 0.1
	}
	chance = { 
		factor = 50
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Vanilla 
		}
		modifier = {  
			factor = 0
			NOT = { region = mexico_region }
			NOT = { region = central_america_region }
			NOT = { superregion = east_indies_superregion }
			NOT = { superregion = china_superregion }	
		} 
		modifier = {
			factor = 0
			OR = {
				has_terrain = mountain
				has_terrain = highlands
				has_climate = arid
				area = texas_area
			}
		}
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = vanilla_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = vanilla_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = vanilla_chance_flag_high
			}
		}
	}
}

munitions = {
	is_valuable = yes
	color = {  0.10 0.21 0.13 }
	is_latent = yes
	modifier = {  
		discipline = 0.025
	}
	province = {
		local_regiment_cost = -0.25
	}
	chance = {
		factor = 0
	}
}

woodworking = {
	is_valuable = yes
	color = {  0.24 0.05 0.01 }
	is_latent = yes
	modifier = {
		governing_capacity_modifier = 0.1
	}
	province = {
		allowed_num_of_buildings = 1
	}
	chance = {
		factor = 0
	}
}


ebony = {
	is_valuable = yes
	color = {  0.23 0.18 0.18 }
	modifier = {
		global_allowed_num_of_buildings = 1
	}
	province = {
		local_development_cost = -0.05
	}
	chance = {
		factor = 15
		
		modifier = {
			factor = 0
			OR = {
				NOT = { has_global_flag = tradegood_marcin }
				has_global_flag = No_Ebony 
			}
		}
		
		modifier = {
			factor = 2.5
			OR = {
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
				
				AND = {
					continent = africa
					has_terrain = jungle 
				}
			} 
		}
		
		modifier = {
			factor = 0
			NOT = {
				region = malaya_region
				region = moluccas_region
				region = indonesia_region
				
				AND = {
					continent = africa
					has_terrain = jungle 
				}
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = ebony_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = ebony_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = ebony_chance_flag_high
			}
		}
	}
}

tar = {
	is_valuable = yes
	color = { 0.10 0.10 0.20 }
	modifier = { 
		ship_durability = 0.05
	}
	province = { 
		naval_maintenance_modifier = -0.01
	}
	chance = {
		factor = 15
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		
		modifier = {
			factor = 0
			has_global_flag = No_Tar 
		}
							
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = scandinavia_region
					region = baltic_region
					region = russia_region
					continent = north_america
					continent = south_america
					continent = new_world
				}
			}
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = glacier
				has_terrain = steppe
				has_terrain = desert
				has_terrain = coastal_desert
				has_terrain = coastline
				has_terrain = farmlands
				has_climate = arid
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_climate = tropical
				AND = {
					NOT = { region = canada_region }
					NOT = { region = northeast_america_region }
					NOT = { region = great_lakes_region }
				}
			}
		}
		modifier = {
			factor = 0.3
			NOT = { region = canada_region }
			NOT = { region = northeast_america_region }
			NOT = { region = great_lakes_region }
		}
		modifier = {
			factor = 0.6
			OR = {
				continent = south_america
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
				has_terrain = drylands
				region = russia_region
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_terrain = forest
				has_terrain = woods
			}
		}
		modifier = {
			factor = 1.5
			has_terrain = marsh
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tar_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tar_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tar_chance_flag_high
			}
		}
	}
}

sulfur = {
	is_valuable = yes
	color = { 255 200 35 }
	modifier = { 
		infantry_power = 0.05
	}
	province = { 
		local_hostile_attrition = 1
	}
	chance = {
		factor = 25
		
		modifier = {
			factor = 0
			NOT = {
				OR = {
					province_id = 2839
					province_id = 2841
					province_id = 4638
					province_id = 1235 
					province_id = 1236 
					province_id = 1237 
					province_id = 1238 
					province_id = 1239 
					province_id = 1240 
					province_id = 1241 
					province_id = 1242 
					province_id = 1243 
					province_id = 1244 
					province_id = 1245 
					province_id = 1789
					province_id = 1986
					province_id = 1987 
					province_id = 1988 
					province_id = 1989 
					province_id = 1990 
					province_id = 1991 
					province_id = 1992 
					province_id = 1993 
					province_id = 1994 
					province_id = 1995 
					province_id = 1996 
					province_id = 1997
					province_id = 2718 
					province_id = 2719 
					province_id = 2720 
					province_id = 2721 
					province_id = 2722 
					province_id = 2723 
					province_id = 2724
				}
			}
		}
		
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Sulfur 
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = sulfur_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = sulfur_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = sulfur_chance_flag_high
			}
		}
	}
}


leather = {
	is_valuable = yes
	color = { 102 70 13 }
	is_latent = yes
	modifier = {
		shock_damage_received = -0.05
	}
	province = {
		province_trade_power_modifier = 0.1
	}
	chance = {
		factor = 0

	}
}

jewellery = {
	color = { 0.72 0.53 0.04 }
	is_valuable = yes
	is_latent = yes
	modifier = {
		administrative_efficiency = 0.025
	}
	province = {
		province_trade_power_modifier = 0.10
	}
	chance = {
		factor = 0
	}
}

maple_syrup = {
	is_valuable = yes
	color = { 0.91 0.45 0.32 }
	modifier = {
		num_accepted_cultures = 1
	}
	province = {
		trade_value_modifier = 0.1
	}
	chance = {
		factor = 25
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = canada_region
					region = great_lakes_region
					region = northeast_america_region
					region = hudson_bay_region
				}
			}
		}
		modifier = {
			factor = 1.5
			has_terrain = forest
			has_terrain = woods 
		}	
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Maple_syrup 
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = maple_syrup_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = maple_syrup_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = maple_syrup_chance_flag_high
			}
		}
	}
}


potato = { 
	is_valuable = yes
	color = { 0.60 0.40 0.40 } 
	modifier = { 
		reinforce_cost_modifier = -0.05
	}
	province = { 
		local_fort_maintenance_modifier = -0.15
	} 
	chance = { 
		factor = 25
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Potato 
		}
		modifier = {
			factor = 0
			OR = {
				has_terrain = desert
				has_terrain = glacier
				has_terrain = coastline
				has_terrain = jungle
				has_climate = arctic
				has_climate = arid
				NOT = {
					OR = {
						continent = new_world
						continent = north_america
						continent = south_america
					}
				}
			}
		}
		modifier = {
			factor = 0.15
			OR = {
				has_terrain = mountain
				has_terrain = coastal_desert
				has_terrain = forest
				has_terrain = woods
				has_terrain = hills
			}
		}
		modifier = {
			factor = 0.25
			OR = {
				has_terrain = highlands
				has_terrain = marsh
				has_climate = tropical
			}
		}
		modifier = {
			factor = 1.2
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 1.5
			has_winter = normal_winter
		}
		modifier = {
			factor = 1.5
			has_winter = severe_winter
			NOT = { has_terrain = glacier }
		}
		modifier = {
			factor = 1.5
			has_terrain = farmlands
		}
		modifier = {
			factor = 2
			OR = {
				region = central_america_region
				region = mississippi_region
				region = mexico_region
				region = southeast_america_region
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = potato_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = potato_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = potato_chance_flag_high
			}
		}
	} 
}

steam_engine = {
	is_valuable = yes
	color = { 0.62 0.99 0.22 }
	is_latent = yes
	modifier = {
		technology_cost = -0.025
	}
	province = {
		local_development_cost = -0.1
	}
	chance = {
		factor = 0
	}
}


zinc = {
	is_valuable = yes
	color = { 0.74 0.72 0.42 }
	modifier = {
		innovativeness_gain = 0.25
	}
	province = {
		local_defensiveness = 0.15
	}
	chance = {
		factor = 5
		
		modifier = {
			factor = 0
			OR = {
				AND = {	
					is_random_new_world = no
					NOT = { 
						OR = {
							continent = north_america 
							region = peru_region
						}
					}
				}
				AND = {	
					is_random_new_world = yes
					NOT = { continent = new_world }
				}
			}
			normal_or_historical_nations = yes
			NOT = { region = west_siberia_region }
			NOT = { region = east_siberia_region }
			NOT = { province_id = 18 }
			NOT = { region = australia_region }
		}
		
		modifier = {
			factor = 0
			OR = {
				island = yes
				AND = {
					has_terrain = desert
					NOT = { region = australia_region }
				}
				has_terrain = glacier
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_terrain = savannah
				has_terrain = jungle
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0.4
			OR = {
				continent = north_america
				region = peru_region
				continent = new_world
				region = south_africa_region
			}
			NOT = {
				OR = {
					has_terrain = mountain
					has_terrain = hills
					has_terrain = highlands
				}
			}
		}
		modifier = {
			factor = 1.0
			OR = {
				has_terrain = mountain
				has_terrain = hills
				has_terrain = highlands
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = zinc_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = zinc_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = zinc_chance_flag_high
			}
		}
	}
}


optics = {
	is_valuable = yes
	color = { 0.13 0.26 0.71 }
	is_latent = yes
	modifier = {
		leader_naval_manuever = 1
	}
	province = {
		local_state_maintenance_modifier = -0.25
	}
	chance = {
		factor = 0
	}
}


fur_clothing = {
	is_valuable = yes
	color = { 0.33 0.68 0.44 }
	is_latent = yes
	modifier = {
		land_attrition = -0.10
	}
	province = {	
		local_monthly_devastation = -0.1
	}
	chance = {
		factor = 0
	}
}

cannon = {
	is_valuable = yes
	color = { 25 25 71 }
	is_latent = yes
	modifier = {
		artillery_power = 0.10
	}
	province = {	
		local_hostile_attrition = 1
	}
	chance = {
		factor = 0
	}
}

tomato = { 
	is_valuable = yes
	color = { 255 102 26 } 
	modifier = { 
		placed_merchant_power = 5
		
	}
	province = { 
		local_manpower_modifier = 0.15
	} 
	chance = { 
		factor = 20
		modifier = {
			factor = 0
			NOT = { has_global_flag = tradegood_marcin }
		}
		modifier = {
			factor = 0
			has_global_flag = No_Tomato
		}
		modifier = {
			factor = 1.5
			OR = {
				has_terrain = drylands
				has_terrain = savannah
				has_terrain = steppe
			}
		}
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = colombia_region
					region = brazil_region
					region = carribeans_region
					region = rio_grande_region
					region = mexico_region
					area = alentejo_area
					area = northern_chile_area
				}
			}
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = tomato_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = tomato_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = tomato_chance_flag_high
			}
		}
	} 
}

champagne = {
	is_valuable = yes
	color = { 120 150 141 }
	modifier = {
		reform_progress_growth = 0.10
	}
	province = {	
		local_unrest = -1
	}
	chance = {
		factor = 0
	}
}

llama = {
	is_valuable = yes
	color = { 218 201 254 }
	modifier = {
		trade_good_lama = -0.1
	}
	province = {	
		local_production_efficiency = 0.1
	}
	chance = {
		factor = 0
	}
}

indigo = {
	is_valuable = yes
	color = { 0 26 227 }
	modifier = {
		trade_good_indigo = 0.15
	}
	province = {	
		province_trade_power_modifier = 0.10
	}
	chance = {
		factor = 0
	}
}

sea_turtle = {
	is_valuable = yes
	color = { 209 43 138 }
	modifier = {
		native_assimilation = 0.25
	}
	province = {	
		province_trade_power_modifier = 0.10
	}
	chance = { 
		factor = 15 
		
		modifier = {
			factor = 0
			NOT = {
				OR = {
					region = moluccas_region 
					region = indonesia_region 
					continent = oceania 
				}		
			}

		}
		
		modifier = {
			factor = 1.2
			region = moluccas_region
		}
		modifier = {
			factor = 0.75
			region = indonesia_region
		}
		modifier = {
			factor = 0.5
			continent = oceania
		}
		
		modifier = {
			factor = 1.5
			island = yes
		}
		
		modifier = {
			factor = 1.2
			FROM = {
				has_country_flag = sea_turtle_chance_flag_low
			}
		}
		
		modifier = {
			factor = 1.4
			FROM = {
				has_country_flag = sea_turtle_chance_flag_medium
			}
		}
		
		modifier = {
			factor = 1.6
			FROM = {
				has_country_flag = sea_turtle_chance_flag_high
			}
		}
	}
}

uniforms = {
	is_valuable = yes
	color = { 153 0 51 }
	is_latent = yes
	modifier = {
		recover_army_morale_speed = 0.05
	}
	province = {	
		local_production_efficiency = 0.1
	}
	chance = {
		factor = 0
	}
}

marble_sculpture = {
	is_valuable = yes
	color = { 100 149 237 }
	is_latent = yes
	modifier = {
		great_project_upgrade_cost = -0.15
	}
	province = {	
		local_development_cost = -0.05
	}
	chance = {
		factor = 0
	}
}


cigars = {
	is_valuable = yes
	color = { 92 70 54 }
	is_latent = yes
	modifier = {
		trade_good_cigars = 2
	}
	province = {	
		local_prosperity_growth = +0.1
	}
	chance = {
		factor = 0
	}
}


chocolate = {
	is_valuable = yes
	color = { 117 54 45 }
	is_latent = yes
	modifier = {
		trade_good_chocolate = 0.10
	}
	province = {	
		statewide_governing_cost = -0.15
	}
	chance = {
		factor = 0
	}
}

jade_sculptures = {
	is_valuable = yes
	color = { 138 224 198 }
	is_latent = yes
	modifier = {
		development_cost_modifier = -0.025
	}
	province = {	
		allowed_num_of_buildings = 1
	}
	chance = {
		factor = 0
	}
}


millet = {
	is_valuable = yes
	color = { 200 140 110 }
	modifier = {
		manpower_in_own_culture_provinces = 0.15
	}
	province = {	
		local_garrison_size = 0.10
	}
	chance = {
		factor = 0
	}
}

exotic_fur = {
	is_valuable = yes
	color = { 200 150 80 }
	modifier = {
		all_estate_loyalty_equilibrium = 0.05
	}
	province = {	
		local_prosperity_growth = +0.1
	}
	chance = {
		factor = 15
		
		modifier = {
			factor = 0
			NOT = {
				OR = { 
					region = guinea_region
					region = central_america_region
					region = colombia_region
					region = brazil_region
					superregion = southern_africa_superregion
				}
			}
		}
	}
}


String_Instruments = {
	is_valuable = yes
	color = { 250 200 160 }
	is_latent = yes
	modifier = {
		governing_capacity = 150
	}
	province = {	
		province_trade_power_value = 2.0
	}
	chance = {
		factor = 0
	}
}














