#This estate has no other purpose than making sure that certain scripted modifiers are working without manipulating the loyalty of other estates
#Hence it has no modifiers, effects, privileges or anything else associated to it
estate_special_tge = {
	icon = 1
	trigger = { always = no }
	country_modifier_happy = {}
	country_modifier_neutral = {}	
	country_modifier_angry = {}
	land_ownership_modifier = {}
	province_independence_weight = { factor = 0 }
	base_influence = 0
	color = { 0 0 0 }
	privileges = {}
	agendas = {}	
	influence_from_dev_modifier = 0.0
}

#To get the dynamic name of your estate you have to use the command [Get<Localized Name of your Estate>Name].
#This command will change when you use a different language.
#So a [GetNoblesName] in English (estate_nobles: "Nobles") is [GetAdelName] in German (estate_nobles: "Adel").