
#Sanada Clan
SNX_ideas = {
	start = {
		infantry_power = 0.1
		land_morale = 0.1
	}

	bonus = {
		fire_damage = 0.1
	}
	
	trigger = {
		tag = SNX
	}
	free = yes		#will be added at load.
	
	snx_survival_of_the_sanada = {
		manpower_recovery_speed = 0.1
	}
	snx_favorable_diplomacy = {
		diplomatic_upkeep = 1
	}
	snx_ueda_castle = {
		garrison_size = 0.2
	}
	snx_rokumonsen = {
		discipline = 0.05
	}
	snx_imperial_blood = {
		diplomatic_reputation = 1
	}
	snx_sanada_maru = {
		defensiveness = 0.1
	}
	snx_nippon_ichi_no_hei = {
		army_tradition = 0.5
	}
}

#Hyrcania
HYR_ideas = {
	start = {
		infantry_power = 0.1
		merc_maintenance_modifier = -0.1
	}

	bonus = {
		merchants = 1
	}
	
	trigger = {
		tag = HYR
	}
	free = yes
	
	hyr_arsacid_kingship = {
		development_cost = -0.1
	}
	hyr_followers_of_zoroaster = {
		tolerance_own = 2
	}
	hyr_nomadic_allies = {
		cavalry_cost = -0.1
	}
	hyr_hyrcanian_wall = {
		defensiveness = 0.2
	}
	hyr_caspian_silk_road = {
		production_efficiency = 0.1
	}
	hyr_tigers_of_hyrcania = {
		discipline = 0.05
	}
	hyr_caspian_merchants = {
		caravan_power = 0.2
	}
}

