######################################################################################
################# AMERICAS ###########################################################
######################################################################################

#New Spain
SPA_new_spain_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		auto_explore_adjacent_to_colony = yes
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = SPA
			is_colonial_nation_of = CAS 
			is_colonial_nation_of = ARA 
			is_colonial_nation_of = LON
		}
		capital_scope = { 
			colonial_region = colonial_mexico
		}
	}
	
	free = yes
	
	SPA_new_spain_adelantados = {
		free_leader_pool = 1
	}
	SPA_new_spain_encomiendas = {
		native_assimilation = 0.3
	}
	SPA_new_spain_casta = {
		num_accepted_cultures = 1
	}
	SPA_new_spain_mexican_inquisition = {
		global_missionary_strength = 0.01
		global_heretic_missionary_strength = 0.02
	}
	SPA_new_spain_silver_mining = {
		production_efficiency = 0.1
	}
	SPA_new_spain_el_primero_virreinato = {
		diplomats = 1
	}
	SPA_new_spain_pan_oceanic_trade = {
		trade_range_modifier = 0.3
	}
}

#Spanish Peru
SPA_spanish_peru_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		auto_explore_adjacent_to_colony = yes
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = SPA
			is_colonial_nation_of = CAS 
			is_colonial_nation_of = ARA 
			is_colonial_nation_of = LON
		}
		capital_scope = { 
			colonial_region = colonial_peru
		}
	}
	
	free = yes
	
	SPA_spanish_peru_mita = {
		build_cost = -0.1
		build_time = -0.1
	}
	SPA_spanish_peru_kurakas = {
		state_maintenance_modifier = -0.15
	}
	SPA_spanish_peru_tribute_tax = {
		global_tax_modifier = 0.1
	}
	SPA_spanish_peru_la_armada_del_mar_del_sur = {
		global_ship_trade_power = 0.1
	}
	SPA_spanish_peru_intendencias = {
		yearly_corruption = -0.1
	}
	SPA_spanish_peru_potosi_silver = {
		global_trade_goods_size_modifier = 0.1
	}
	SPA_spanish_peru_spanish_officers = {
		free_leader_pool = 1
	}
}

#Isla Juana / Spanish West Indies
SPA_isla_juana_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		navy_tradition = 1
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = SPA
			is_colonial_nation_of = CAS 
			is_colonial_nation_of = ARA 
			is_colonial_nation_of = LON
		}
		capital_scope = { 
			colonial_region = colonial_the_carribean
		}
	}
	
	free = yes
	
	SPA_isla_juana_cristobal_colon = {
		prestige = 1
	}
	SPA_isla_juana_encomiendas = {
		native_assimilation = 0.5
	}
	SPA_isla_juana_mercedes_reales = {
		global_colonial_growth = 10
	}
	SPA_isla_juana_tobacco_monopoly = {
		global_own_trade_power = 0.25
	}
	SPA_isla_juana_ship_repairing_industry = {
		global_ship_repair = 0.15
	}
	SPA_isla_juana_antipiracy_and_buccaneers = {
		global_ship_trade_power = 0.15
		privateer_efficiency = 0.1
	}
	SPA_isla_juana_sugar_plantations = {
		global_trade_goods_size_modifier = 0.15
	}
}

#Spanish California
SPA_california_ideas = {
	start = {
		native_assimilation = 0.2
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		global_foreign_trade_power = 0.1
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = SPA
			is_colonial_nation_of = CAS 
			is_colonial_nation_of = ARA 
			is_colonial_nation_of = LON
		}
		capital_scope = { 
			colonial_region = colonial_california
		}
	}
	
	free = yes
	
	SPA_california_mission_system = {
		global_missionary_strength = 0.02
		build_cost = -0.1
	}
	SPA_california_presidios = {
		fort_maintenance_modifier = -0.1
	}
	SPA_california_ranchos_de_california = {
		state_maintenance_modifier = -0.15
	}
	SPA_california_transpacific_fur_trade = {
		trade_efficiency = 0.1
		global_ship_trade_power = 0.1
	}
	SPA_california_pueblos = {
		development_cost = -0.1
	}
	SPA_california_gente_de_razon = {
		same_culture_advisor_cost = -0.2
		culture_conversion_cost = -0.2
	}
	SPA_california_far_eastern_markets = {
		trade_range_modifier = 0.3
	}
}

#Thirteen Colonies
GBR_thirteen_colonies_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		global_tax_modifier = 0.15
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = GBR
			is_colonial_nation_of = ENG
		}
		capital_scope = { 
			colonial_region = colonial_eastern_america
		}
	}
	
	free = yes
	
	GBR_thirteen_colonies_tobacco_trade = {
		production_efficiency = 0.1
	}
	GBR_thirteen_colonies_democratic_roots = {
		republican_tradition = 0.4
	}
	GBR_thirteen_colonies_army_rangers = {
		rival_border_fort_maintenance = -0.1
		leader_land_shock = 1
	}
	GBR_thirteen_colonies_provincial_troops = {
		global_regiment_cost = -0.1
	}
	GBR_thirteen_colonies_melting_pot = {
		num_accepted_cultures = 2
	}
	GBR_thirteen_colonies_questionable_trading = {
		global_own_trade_power = 0.2
	}
	GBR_thirteen_colonies_colonies_united = {
		land_morale = 0.15
		advisor_pool = 1
	}
}

#British Columbia
GBR_british_columbia_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		naval_tradition_from_trade = 0.1
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = GBR
			is_colonial_nation_of = ENG
		}
		capital_scope = { 
			colonial_region = colonial_california
		}
	}
	
	free = yes
	
	GBR_british_columbia_cooks_legacy = {
		may_explore = yes
	}
	GBR_british_columbia_trading_posts = {
		global_own_trade_power = 0.1
	}
	GBR_british_columbia_fur_trading_companies = {
		build_cost = -0.1
	}
	GBR_british_columbia_british_privateers = {
		privateer_efficiency = 0.2
	}
	GBR_british_columbia_york_factory_express = {
		global_prov_trade_power_modifier = 0.15
	}
	GBR_british_columbia_bulwark_in_the_farthest_west = {
		fort_maintenance_modifier = -0.15
	}
	GBR_british_columbia_gold_rush = {
		global_colonial_growth = 15
		production_efficiency = 0.1
	}
}

#French Canada - New France
FRA_french_canada_ideas = {
	start = {
		development_cost = -0.1
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		trade_efficiency = 0.1
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = FRA
			is_colonial_nation_of = FR2
		}
		capital_scope = { 
			colonial_region = colonial_canada
		}
	}
	
	free = yes
	
	FRA_french_canada_voyageurs = {
		global_trade_goods_size_modifier = 0.1
	}
	FRA_french_canada_la_petite_guerre = {
		hostile_attrition = 1
	}
	FRA_french_canada_native_intermarriage = {
		num_accepted_cultures = 1
		native_assimilation = 0.25
	}
	FRA_french_canada_beaver_trade_monopolies = {
		global_own_trade_power = 0.2
	}
	FRA_french_canada_indigenous_allies = {
		native_uprising_chance = -0.5
	}
	FRA_french_canada_trade_forts = {
		rival_border_fort_maintenance = -0.1
	}
	FRA_french_canada_chemin_du_roy = {
		caravan_power = 0.2
	}
}




####################################################################################
################# AFRICA ###########################################################
####################################################################################

#Portuguese Mozambique
POR_mozambique_colony_ideas = {
	start = {
		trade_range_modifier = 0.2
		global_heathen_missionary_strength = 0.02
		
		#no_religion_penalty = yes	#removed from vanilla, no religious unity penalties from heretic/heathen
	}
	
	bonus = {
		num_accepted_cultures = 1
	}
	
	trigger = {
		is_colonial_nation = yes
		OR = { 
			is_colonial_nation_of = POR
		}
		capital_scope = { 
			colonial_region = colonial_zambezi
		}
	}
	
	free = yes
	
	POR_mozambique_colony_prazos = {
		global_colonial_growth = 15
	}
	POR_mozambique_colony_charter_companies = {
		development_cost = -0.1
	}
	POR_mozambique_colony_indigenato = {
		state_maintenance_modifier = -0.15
	}
	POR_mozambique_colony_cosmopolitan = {
		num_accepted_cultures = 1
	}
	POR_mozambique_colony_civilizing_mission = {
		culture_conversion_cost = -0.15
	}
	POR_mozambique_colony_lorenco_marques_architecture = {
		prestige = 1
	}
	POR_mozambique_colony_investment_incentives = {
		build_cost = -0.15
		colonist_placement_chance = 0.05
	}
}

