##################################################################################
# Antiquity
##################################################################################
yuezhi_confederation_reform = {		#Monarchy
	icon = "horde_riding"
	monarchy = yes			#is not fully tribal / nomadic, instead a hybrid form of a monarchy
	allow_normal_conversion = yes
	potential = {
		has_country_flag = yuezhi_confederation_restored
	}
	
	valid_for_nation_designer = yes
	nation_designer_cost = 20
	lock_level_when_selected = no	#can switch back to autocracy in monarchy tier
	
	raze_province = yes
	
	modifiers = {
		cav_to_inf_ratio = 0.25
		movement_speed = 0.2
		cavalry_cost = -0.1
		loot_amount = 0.2
	}
	custom_attributes = {
		enables_horde_idea_group = yes
	}
}

sinicized_horde_reform = {		#Tribal
	icon = "manchu_warrior"
	allow_normal_conversion = no
	potential = {
		OR = {
			has_reform = sinicized_horde_reform
		}
		NOT = { has_reform = great_mongol_state_reform }
	}
	
	nomad = yes
	raze_province = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 0
	nation_designer_trigger = {
		technology_group = nomad_group
	}

	lock_level_when_selected = yes

	start_territory_to_estates = 0.5

	modifiers = {
		state_governing_cost = -0.05
		global_institution_spread = -0.05		#better institution spread than steppe horde at -0.15
		loot_amount = 0.50
		cav_to_inf_ratio = 0.25
		movement_speed = 0.2
		global_manpower_modifier = 0.2
		land_forcelimit_modifier = 0.2
		years_of_nationalism = -5
		reinforce_cost_modifier = -0.5
	}
	custom_attributes = {
		enables_horde_idea_group = yes
	}
}

semi_nomadic_empire_reform = {		#Monarchy
	icon = "celestial_empire"
	allow_normal_conversion = no
	potential = {
		OR = {
			has_reform = semi_nomadic_empire_reform
		}
		NOT = { has_reform = great_mongol_state_reform }
	}
	
	monarchy = yes			#is not fully tribal, uses Legitimacy
	
	raze_province = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 0
	nation_designer_trigger = {
		
	}

	modifiers = {
		cav_to_inf_ratio = 0.2
		movement_speed = 0.2
		move_capital_cost_modifier = -0.25
		governing_capacity = 350
	}
	custom_attributes = {
		enables_horde_idea_group = yes
	}
}

hunnic_confederation_reform = {
	icon = "hunnic_confederation"
	allow_normal_conversion = no
	potential = {
		OR = {
			has_reform = hunnic_confederation_reform
			tag = HNS
			primary_culture = hunnic
		}
	}
	
	nomad = yes
	raze_province = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 0
	nation_designer_trigger = {
		primary_culture = hunnic
		technology_group = nomad_group
	}
	
	lock_level_when_selected = yes
	
	start_territory_to_estates = 0.5

	modifiers = {
		oot_amount = 0.50
		global_institution_spread = -0.15
		cav_to_inf_ratio = 0.25
		movement_speed = 0.2
		global_manpower_modifier = 0.2
		land_forcelimit_modifier = 0.2
		years_of_nationalism = -5
		reinforce_cost_modifier = -0.5
		
		num_accepted_cultures = 2
	}
	custom_attributes = {
		enables_horde_idea_group = yes
		enables_aristocratic_idea_group = no
	}
	
	government_abilities = {
		hunnic_confederation_mechanic
	}
	
	ai = {
		factor = 1000
		modifier = {
			factor = 0
			NOT = {
				tag = HNS
				was_tag = HNS
			}
		}
	}
}

