parthian_empire_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 3
	available = {
		always = yes
	}
	
	interactions = {
		parthian_cultural_integration = {
			icon = GFX_parthian_cultural_integration_button
			trigger = {
			}
			effect = {
				hidden_effect = {
					remove_country_modifier = par_cultural_integration_focus
					remove_country_modifier = par_religious_integration_focus
					remove_country_modifier = par_martial_integration_focus
				}
				add_dip_power = -50
				add_country_modifier = {
					name = par_cultural_integration_focus
					duration = -1
					desc = until_different_focus_tt
				}
			}
			cooldown_years = 20
			cooldown_token = parthian_empire_mechanic
			cooldown_desc = PARTHIAN_MECHANIC_POLICY
			ai_chance = {
				factor = 10
				modifier = {
					factor = 15
					NOT = { num_accepted_cultures = 2 }
				}
			}
		}
		parthian_religious_integration = {
			icon = GFX_parthian_religious_integration_button
			trigger = { 
			}
			effect = { 
				hidden_effect = {
					remove_country_modifier = par_cultural_integration_focus
					remove_country_modifier = par_religious_integration_focus
					remove_country_modifier = par_martial_integration_focus
				}
				add_adm_power = -50
				add_country_modifier = {
					name = par_religious_integration_focus
					duration = -1
					desc = until_different_focus_tt
				}
			}
			cooldown_years = 20
			cooldown_token = parthian_empire_mechanic
			cooldown_desc = PARTHIAN_MECHANIC_POLICY
			ai_chance = {
				factor = 10
				modifier = {
					factor = 0
					ruler_has_personality = zealot_personality
				}
				modifier = {
					factor = 15
					NOT = { religious_unity = 0.75 }
				}
			}
		}
		parthian_martial_integration = {
			icon = GFX_parthian_martial_integration_button
			trigger = {
			}
			effect = { 
				hidden_effect = {
					remove_country_modifier = par_cultural_integration_focus
					remove_country_modifier = par_religious_integration_focus
					remove_country_modifier = par_martial_integration_focus
				}
				add_mil_power = -50
				add_country_modifier = {
					name = par_martial_integration_focus
					duration = -1
					desc = until_different_focus_tt
				}
			}
			cooldown_years = 20
			cooldown_token = parthian_empire_mechanic
			cooldown_desc = PARTHIAN_MECHANIC_POLICY
			ai_chance = {
				factor = 10
				modifier = {
					factor = 0
					NOT = { personality = ai_militarist }
				}
				modifier = {
					factor = 0
					has_any_disaster = yes
				}
			}
		}
	}
}