#Harmonization Modifiers
harmonized_confucianism = {
	harmonization_speed = 0.1
	religion = yes
}
harmonized_daoism = {
	harmonization_speed = 0.1
	religion = yes
}
harmonized_sasanea_yang = {
	build_cost = -0.1
	religion = yes
}
harmonized_natic = {
	tolerance_heretic = 1
	religion = yes
}
harmonized_moism = {
	tolerance_heretic = 1
	religion = yes
}


#Religious Mechanics / Events Modifiers

#Muism
hwanin_kut_modifier = {
	core_creation = -0.1
	religion = yes
}
dangun_kut_modifier = {
	same_religion_advisor_cost = -0.1
	religion = yes
}
munsin_kut_modifier = {
	defensiveness = 0.1
	build_cost = -0.1
	religion = yes
}
yeongdeung_kut_modifier = {
	global_trade_goods_size_modifier = 0.1
	religion = yes
}
samsin_halmeoni_kut_modifier = {
	heir_chance = 0.8
	monarch_lifespan = 0.1
	religion = yes
}
bari_gongju_kut_modifier = {
	stability_cost_modifier = -0.1
	global_unrest = -1
	religion = yes
}
naerim_kut_modifier = {
	missionaries = 1
	religion = yes
}
sinjang_kut_modifier = {
	land_morale = 0.1
	recover_army_morale_speed = 0.1
	religion = yes
}
buddha_kut_modifier = {
	local_tolerance_of_heathens = 1
	religion = yes
}
jade_emperor_kut_modifier = {
	local_tolerance_of_heathens = 1
	religion = yes
}
jade_emperor_kut_country_modifier = {
	advisor_pool = 1
	religion = yes
}
tengri_kut_modifier = {
	local_tolerance_of_heathens = 1
	religion = yes
}
tengri_kut_country_modifier = {
	cavalry_cost = -0.1
	religion = yes
}
indra_kut_modifier = {
	local_tolerance_of_heathens = 1
	religion = yes
}

#Zalmoxism
sacrificed_messenger_wealth = {
	global_tax_modifier = 0.15
	build_cost = -0.15
	religion = yes
}
sacrificed_messenger_abundance = {
	production_efficiency = 0.15
	global_trade_goods_size_modifier = 0.15
	religion = yes
}
sacrificed_messenger_might = {
	land_morale = 0.1
	defensiveness = 0.15
	religion = yes
}
zalmoxis_investiture_of_light_mod = {
	army_tradition_decay = -0.01
	religion = yes
}
zalmoxis_royal_banquet_mod = {
	advisor_pool = 1
	adm_advisor_cost = -0.05
	religion = yes
}
zalmoxis_sponsor_soul_healers_mod = {
	global_monthly_devastation = -0.1
	manpower_recovery_speed = 0.1
	religion = yes
}
zalmoxis_teachings_of_deceneus_mod = {
	idea_cost = -0.1
	global_institution_spread = 0.1
	religion = yes
}

#Waaqism
waaqism_ayaanle_mod = {
	global_tax_modifier = 0.1
	global_trade_goods_size_modifier = 0.1
	religion = yes
}
waaqism_nidar_mod = {
	land_morale = 0.1
	stability_cost_modifier = -0.1
	religion = yes
}
waaqism_huur_mod = {
	defensiveness = 0.1
	naval_morale = 0.15
	religion = yes
}
waaqism_wagar_mod = {
	heir_chance = 0.4
	manpower_recovery_speed = 0.2
	religion = yes
}
waaqism_amel_ali_mod = {
	movement_speed = 0.1
	recover_army_morale_speed = 0.15
	religion = yes
}
waaqism_arawelo_mod = {
	advisor_pool = 1
	female_advisor_chance = 0.5
	harsh_treatment_cost = -0.2
	religion = yes
}

#Sasanea Yang
sacrificed_to_yang_mod = {
	stability_cost_modifier = -0.1
	global_unrest = -1
}
feast_rice_yang_mod = {
	production_efficiency = 0.15
	advisor_pool = 1
}
ritual_laeng_neak_ta_mod = {
	war_exhaustion = -0.1
	global_monthly_devastation = -0.05
	hostile_attrition = 1
}

#Zurvaniyyan
ahuramazda_yazata_aspect_modifier = {
	improve_relation_modifier = 0.2
}
anahita_yazata_aspect_modifier = {
	heir_chance = 0.9
}
atar_yazata_aspect_modifier = {
	global_missionary_strength = 0.02
}
rashnu_yazata_aspect_modifier = {
	tolerance_own = 1
}
sraosha_yazata_aspect_modifier = {
	advisor_cost = -0.1
}
verethragna_yazata_aspect_modifier = {
	army_tradition_from_battle = 0.25
}

#Hunnic Religion
hunnic_promoted_local_religion = {
	local_tolerance_of_heretics = 1
	local_tolerance_of_heathens = 1
	religion = yes
}
hunnic_zun_button_modifier = {
	legitimacy = 1
	horde_unity = 0.5
}
hunnic_buddhist_button_modifier = {
	build_cost = -0.1
}
hunnic_hindu_button_modifier = {
	adm_advisor_cost = -0.1
}
hunnic_fire_temple_button_modifier = {
	stability_cost_modifier = -0.1
}
hunnic_jain_button_modifier = {
	improve_relation_modifier = 0.1
}
hunnic_tengri_button_modifier = {
	global_regiment_cost = -0.1
}
hunnic_tabiti_button_modifier = {
	cavalry_power = 0.05
}
hunnic_nestorian_button_modifier = {
	diplomats = 1
}
hunnic_muslim_merchant_button_modifier = {
	dip_advisor_cost = -0.1
}
hunnic_eastern_schools_button_modifier = {
	idea_cost = -0.05
}

#Canaanite
bel_cult_aspect_modifier = {
	trade_goods_size_modifier = 0.15
	global_tax_modifier = 0.1
	religion = yes
}
yarhibol_cult_aspect_modifier = {
	stability_cost_modifier = -0.1
	tolerance_own = 1
	religion = yes
}
aglibol_and_malakbel_cult_aspect_modifier = {
	defensiveness = 0.1
	improve_relation_modifier = 0.1
	religion = yes
}
baal_shamin_cult_aspect_modifier = {
	development_cost = -0.1
	production_efficiency = 0.1
	religion = yes
}
astarte_cult_aspect_modifier = {
	land_morale = 0.1
	religion = yes
}
shadrafa_cult_aspect_modifier = {
	manpower_recovery_speed = 0.1
	global_monthly_devastation = -0.1
	religion = yes
}
maan_and_saad_cult_aspect_modifier = {
	cavalry_cost = -0.1
	mercenary_discipline = 0.05
	religion = yes
}
maan_and_saad_cult_aspect_modifier = {
	cavalry_cost = -0.1
	mercenary_discipline = 0.05
	religion = yes
}
ginnaye_of_the_clan_cult_aspect_modifier = {
	hostile_attrition = 1
	heir_chance = 0.8
	religion = yes
}
nabu_cult_aspect_modifier = {
	adm_advisor_cost = -0.1
	dip_advisor_cost = -0.1
	idea_cost = -0.05
	religion = yes
}
shamash_cult_aspect_modifier = {
	global_unrest = -1
	harsh_treatment_cost = -0.2
	religion = yes
}
nergal_cult_aspect_modifier = {
	morale_damage_received = -0.1
	land_attrition = -0.2
	religion = yes
}
shai_al_qaum_cult_aspect_modifier = {
	caravan_power = 0.1
	trade_efficiency = 0.1
	religion = yes
}
nebo_cult_aspect_modifier = {
	prestige_decay = -0.01
	build_cost = -0.1
	religion = yes
}
elqonera_cult_aspect_modifier = {
	galley_cost = -0.15
	naval_tradition_from_trade = 0.5
	religion = yes
}
nike_cult_aspect = {
	army_tradition_decay = -0.01
	prestige_from_land = 0.5
	religion = yes
}











