imperial_crisis = {
	potential = {
		tag = ROM
		NOT = { adm_tech = 26 }
		NOT = { has_country_flag = rome_formed }
		NOT = { has_country_flag = had_imperial_crisis }
		OR = {
			any_owned_province = {
				OR = {
					region = anatolia_region
					region = mashriq_region
				}
				OR = {
					culture = roman
					culture = aramaic
				}
			}
			any_owned_province = {
				OR = {
					area = normandy_area
					area = ile_de_france_area
					area = champagne_area
					area = loire_area
					area = picardy_area
					area = lorraine_area
					region = low_countries_region
				}
				OR = {
					culture = roman
					culture = gallian
				}
			}
		}
		OR = {
			ai = no
			NOT = { has_country_modifier = pax_romana }
			is_year = 120
		}
	}
	
	can_start = {
		if = {	#MMETR, changed so historical outcome for AI is guaranteed, since AI is always at high stability in ET
			limit = {
				ai = no
			}
			NOT = { stability = 2 }
			NOT = { legitimacy_equivalent = 80 }
			NOT = { adm_tech = 26 }
		}
		if = {
			limit = {
				ai = yes
			}
			OR = {
				AND = {
					NOT = { stability = 2 }
					NOT = { legitimacy_equivalent = 80 }
					NOT = { adm_tech = 26 }
				}
				AND = {
					NOT = { adm_tech = 26 }
					OR = {
						NOT = { mil = 4 }
						NOT = { adm = 3 }
						NOT = { legitimacy_equivalent = 80 }
					}
					is_year = 235
					NOT = { started_in = 286.1.1 }
				}
			}
		}
	}
	
	can_stop = { 
		stability = 3
	}
	
	progress = {
		modifier = {
			factor = 2
			NOT = { prestige = 0 }
		}
		modifier = {
			factor = 2
			war_exhaustion = 5
		} 
		modifier = {
			factor = 1
			num_of_loans = 10
		}	
		modifier = {
			factor = 2
			num_of_loans = 25
		}	
		modifier = {
			factor = 4
			is_bankrupt = yes
		}	
		modifier = {
			factor = 1
			NOT = { stability = 1 }
		}
		modifier = {
			factor = 2
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 3
			NOT = { stability = -1 }
		}	
		modifier = {
			factor = 4
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1
			government = monarchy
			NOT = { legitimacy = 60 }
		}
		modifier = {
			factor = 2
			government = monarchy
			NOT = { legitimacy = 40 }
		}	
		modifier = {
			factor = 4
			government = monarchy
			NOT = { legitimacy = 20 }
		}
		modifier = {
			factor = 1
			government = republic
			NOT = { republican_tradition = 60 }
		}
		modifier = {
			factor = 2
			government = republic
			NOT = { republican_tradition = 40 }
		}	
		modifier = {
			factor = 4
			government = republic
			NOT = { republican_tradition = 20 }
		}
		modifier = {
			factor = 4
			has_reform = roman_empire_reform
			NOT = { faction_in_power = imperials }
		}
		modifier = {
			factor = 1
			NOT = { adm = 3 }
		}
		modifier = {
			factor = 2
			NOT = { adm = 2 }
		}
		modifier = {
			factor = 3
			NOT = { adm = 1 }
		}
	}
	
	can_end = {
		stability = 2
		OR = {
			legitimacy = 60
			republican_tradition = 60
		}
	}

	modifier = {
		global_unrest = 10
		stability_cost_modifier = 0.1
	}	
	
	on_start = imperial_crisis.1
	on_end = imperial_crisis.2
	
	on_monthly = {
		events = {
		}
		random_events = { 
			1000 = 0
			100 = imperial_crisis.4
			100 = imperial_crisis.5
			150 = imperial_crisis.8
			150 = imperial_crisis.9
			150 = imperial_crisis.10
		}
	}
}

