byzantine_anarchy = {
	potential = {
		OR = {
			tag = BYZ
			was_tag = BYZ
		}
		NOT = { has_country_flag = byzantine_anarchy_happened }
		normal_or_historical_nations = yes
		is_year = 450
		NOT = { exists = ROW }
		NOT = { started_in = 1077.1.1 }		#Seljuk Rum invasion of Anatolia
	}
	
	can_start = {
		has_any_disaster = no
		NOT = { stability = 0 }
		OR = {
			NOT = { adm = 3 }
			NOT = { mil = 3 }
			NOT = { prestige = 0 }
			NOT = { legitimacy = 70 }
			NOT = { stability = -2 }
		}
	}
	
	can_stop = {
		OR = {
			has_any_disaster = yes
			stability = 3
		}
	}
	
	progress = {
		modifier = {
			factor = 2
			OR = {
				ruler_has_personality = drunkard_personality
				ruler_has_personality = cruel_personality
				ruler_has_personality = craven_personality
				ruler_has_personality = malevolent_personality
			}
		}
		modifier = {
			factor = 2
			is_bankrupt = yes
		}
		modifier = {
			factor = 2
			corruption = 5
			NOT = { corruption = 10 }
		}
		modifier = {
			factor = 5
			corruption = 10
		}
		modifier = {
			factor = 2
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 5
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 10
			has_heir = no
		}
		modifier = {
			factor = 5
			OR = {
				NOT = { adm = 3 }
				NOT = { dip = 3 }
				NOT = { mil = 3 }
			}
		}
	}
	
	can_end = {
		stability = 3
		NOT = { num_of_rebel_armies = 1 }
	}
	
	modifier = {
		global_unrest = 10
		stability_cost_modifier = 0.1
		global_tax_modifier = -0.1
		land_morale = -0.1
	}
	
	on_start = byzantine_anarchy.1
	on_end = byzantine_anarchy.2
	
	on_monthly = {
		random_events = {
			1000 = 0
			100 = byzantine_anarchy.3
			100 = byzantine_anarchy.4
			100 = byzantine_anarchy.5
			100 = byzantine_anarchy.6
			100 = byzantine_anarchy.7
			25 = byzantine_anarchy.8
			100 = byzantine_anarchy.9
		}
	}
}