defined_text = {
	name = GetImperialGraceMechanicEventsRebelType
	random = no

	text = {
		trigger = {
			has_country_flag = imperial_grace_mechanic_peasants
		}
		localisation_key = string_imperial_grace_mechanic_peasants
	}
	text = {
		trigger = {
			always = yes
		}
		localisation_key = string_imperial_grace_mechanic_nobles
	}
}