# additional modifiers for existing subject types
## Vanilla:
vassal = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
client_vassal = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
client_march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
tributary_state = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_tributary_modifier
	}
}
colony = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
crown_colony = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
private_enterprise = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
self_governing_colony = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
commercial_enterprise = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
trade_protectorate = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}

# SE:
puppet_state = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
fief_subject = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
mandala_trade_vassal = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
revolution_subject = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
naval_march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
defensive_march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
agricultural_march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
religious_march = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
administrative_region = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_subject_modifier
	}
}
annexable_colony = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
dominion = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
dominion_tc = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
autonomous_dominion = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}
autonomous_dominion_tc = {
	modifier_overlord = {
		trigger = {
			FROM = {
				has_government_mechanic = imperial_grace_mechanic
			}
		}
		modifier = imperial_grace_mechanic_colony_modifier
	}
}