tribal_tribute_reform = {
	icon = horde_riding
	allow_normal_conversion = yes
	valid_for_nation_designer = no
	effect = {
		change_variable = {
			which = Noble_Influence
			value = 1
		}
	}
	removed_effect = {
		change_variable = {
			which = Noble_Influence
			value = -1
		}
	}
	potential = {
		OR = {
			primary_culture = tunisian
			has_reform = tribal_tribute_reform
		}
	}
	trigger = {
		OR = {
			primary_culture = tunisian
			has_reform = tribal_tribute_reform
		}
	}
	modifiers = {
		global_unrest = -1
		reduced_liberty_desire = 10
	}
	ai = {
		factor = 101
	}
}

exiled_qaids_reform = {
	icon = nobleman
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Royal_Influence
			value = 1
		}
	}
	removed_effect = {
		change_variable = {
			which = Royal_Influence
			value = -1
		}
	}
	potential = {
		OR = {
			primary_culture = tunisian
			has_reform = exiled_qaids_reform
		}
	}
	trigger = {
		OR = {
			primary_culture = tunisian
			has_reform = exiled_qaids_reform
		}
	}
	modifiers = {
		core_creation = -0.1
		state_governing_cost = -0.05
	}
	ai = {
		factor = 101
	}
}

italian_merchants_reform = {
	icon = paper_money_map
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Burgher_Influence
			value = 1
		}
		hidden_effect = {
			country_event = { 
				id = reform_me_events.235
				days = 1
			}
		}
	}
	removed_effect = {
		change_variable = {
			which = Burgher_Influence
			value = -1
		}
		hidden_effect = {
			remove_country_modifier = GE_Italian_Grain_Treaties
		}
	}
	potential = {
		OR = {
			primary_culture = tunisian
			has_reform = italian_merchants_reform
		}
	}
	trigger = {
		OR = {
			primary_culture = tunisian
			has_reform = italian_merchants_reform
		}
	}
	modifiers = {
		trade_deals_slots = 1
	}
	custom_attributes = {
		enables_italian_grain_treaties = yes #+10% Trade efficiency if you got an italian trade partner.
	}
	ai = {
		factor = 101
	}
}

bedouin_reserves_reform = {
	icon = bedouin_warrior
	allow_normal_conversion = yes
	potential = {
		OR = {
			primary_culture = tunisian
			has_reform = bedouin_reserves_reform
		}
	}
	trigger = {
		OR = {
			primary_culture = tunisian
			has_reform = bedouin_reserves_reform
		}
	}
	modifiers = {
		hostile_attrition = 1
		manpower_recovery_speed = 0.20
	}
	ai = {
		factor = 101
	}
}