serbian_empire_reform = {
	icon = serbian_empire
	allow_normal_conversion = yes
	valid_for_nation_designer = no
	potential = {
		OR = {
			primary_culture = serbian
			has_reform = serbian_empire_reform
		}
	}
	trigger = {
		OR = {
			has_reform = serbian_empire_reform
		}
	}
	modifiers = {
		max_absolutism = 5
		unjustified_demands = -0.25
		monarch_military_power = 1
	}
	effect = {
		hidden_effect = {
			every_owned_province = {
				ge_royal_mining_monopoly_province_update = yes
			}
		}
	}
	removed_effect = {
		hidden_effect = {
			every_owned_province = {
				remove_province_modifier = GE_Mining_Monopoly
			}
		}
	}
	custom_attributes = {
		enables_royal_mining_monopoly = yes #0.5 Goods produced and -0.05 Autonomy in all Stated Mining Provinces.
		#enables_grand_leader = yes #+5% landforcelimit per ruler mil stat
	}
	ai = {
		factor = 101
	}
}

vlast_voivodes_reform = {
	icon = march
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Noble_Influence
			value = 1
		}
		hidden_effect = {
			every_owned_province = {
				ge_military_governors_province_update = yes
			}
		}
	}
	removed_effect = {
		change_variable = {
			which = Noble_Influence
			value = -1
		}
		hidden_effect = {
			every_owned_province = {
				remove_province_modifier = GE_military_governors
			}
		}
	}
	potential = {
		OR = {
			has_reform = vlast_voivodes_reform
			primary_culture = serbian
			accepted_culture = serbian
		}
	}
	trigger = {
		OR = {
			has_reform = vlast_voivodes_reform
			primary_culture = serbian
			accepted_culture = serbian
		}
	}
	modifiers = {
		global_tax_modifier = 0.10
	}
	custom_attributes = {
		enables_military_governors = yes #500 base manpower and -10% development cost in provinces with forts
	}
	ai = {
		factor = 100
	}
}

grand_logothete_reform = {
	icon = serbian_logothete
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Noble_Influence
			value = 1
		}
		hidden_effect = {
			country_event = { 
				id = reform_me_events.193
				days = 1
			}
		}
	}
	removed_effect = {
		change_variable = {
			which = Noble_Influence
			value = -1
		}
		hidden_effect = {
			remove_country_modifier = GE_church_policy_tolerance
			remove_country_modifier = GE_church_policy_missionary
		}
	}
	potential = {
		OR = {
			has_reform = grand_logothete_reform
			primary_culture = serbian
		}
	}
	trigger = {
		OR = {
			has_reform = grand_logothete_reform
			primary_culture = serbian
		}
	}
	modifiers = {
		advisor_cost = -0.05
	}
	custom_attributes = {
		enables_church_policy = yes #pick a church policy for this administration.
	}
	ai = {
		factor = 100
	}
}


form_the_vojstatic_reform = {
	icon = szlachta_noble_1
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Noble_Influence
			value = 1
		}
		hidden_effect = {
			country_event = { 
				id = reform_me_events.216
				days = 1
			}
		}
	}
	removed_effect = {
		change_variable = {
			which = Noble_Influence
			value = -1
		}
		hidden_effect = {
			remove_country_modifier = GE_Grand_Leader_0
			remove_country_modifier = GE_Grand_Leader_1
			remove_country_modifier = GE_Grand_Leader_2
			remove_country_modifier = GE_Grand_Leader_3
			remove_country_modifier = GE_Grand_Leader_4
			remove_country_modifier = GE_Grand_Leader_5
			remove_country_modifier = GE_Grand_Leader_6
		}
	}
	potential = {
		OR = {
			has_reform = form_the_vojstatic_reform
			primary_culture = serbian
		}
	}
	trigger = {
		OR = {
			has_reform = form_the_vojstatic_reform
			primary_culture = serbian
		}
	}
	modifiers = {
		fire_damage = 0.05
		mercenary_cost = -0.10
	}
	custom_attributes = {
		enables_grand_leader = yes #+5% landforcelimit per ruler mil stat
	}
	ai = {
		factor = 100
	}
}