# Tier 1
ge_bagrationi_dynasty = {
	icon = "ge_bagrationi_dynasty"
	allow_normal_conversion = no
	potential = {
		OR = {
			tag = GEO
			tag = IME
		}
	}
	trigger = {
		OR = {
			tag = GEO
			tag = IME
		}
	}
	valid_for_nation_designer = no

	modifiers = {
		advisor_pool = 1
		diplomatic_upkeep = 1
		manpower_in_true_faith_provinces = 0.05
		fort_maintenance_modifier = -0.1
		same_culture_advisor_cost = -0.15
	}

	ai = {
		factor = 10
	}
}
ge_rah_e_registan = {
	icon = "ge_rah_e_registan"
	allow_normal_conversion = no
	potential = {
		OR = {
			tag = BAL
		}
	}
	trigger = {
		OR = {
			tag = BAL
		}
	}
	valid_for_nation_designer = no

	modifiers = {
		leader_land_manuever = 1
		manpower_in_own_culture_provinces = 0.15
		move_capital_cost_modifier = -0.75
	}

	conditional = {
		allow = {
			has_dlc = "Origins"
		}
		custom_attributes = {
			has_itinerant_capital = yes
		}
	}
	conditional = {
		allow = {
			OR = {
				has_dlc = "Cradle of Civilization"
				has_dlc = "Winds of Change"
			}
		}
		government_abilities = {
			iqta_mechanic
		}
	}

	ai = {
		factor = 10
	}
}
ge_sword_of_islam = {
	icon = "ge_sword_of_islam"
	allow_normal_conversion = no
	potential = {
		OR = {
			tag = MSY
			has_reform = ge_sword_of_islam
			have_had_reform = ge_sword_of_islam
		}
	}
	trigger = {
		OR = {
			tag = MSY
			has_reform = ge_sword_of_islam
			have_had_reform = ge_sword_of_islam
		}
		religion = shiite
	}
	valid_for_nation_designer = no

	maintain_dynasty = yes
	heir = yes

	modifiers = {
		loot_amount = 0.25
		available_province_loot = 0.15
		global_missionary_strength = 0.01
		church_loyalty_modifier = 0.05
		church_influence_modifier = 0.1
		church_privilege_slots = 1
		enforce_religion_cost = -0.1
	}

	custom_attributes = {
		enables_gods_will_power_gain_on_force_conversion = yes
	}

	conditional = {
		allow = { has_dlc = "Cradle of Civilization" }
		government_abilities = {
			feudal_theocracy_mechanic
		}
	}

	ai = {
		factor = 10
	}
}
ge_the_kat = {
	icon = "ge_the_kat"
	allow_normal_conversion = no
	potential = {
		tag = GAZ
	}
	trigger = {
		tag = GAZ
	}
	valid_for_nation_designer = no

	modifiers = {
		global_unrest = -1
		same_culture_advisor_cost = -0.15
		cav_to_inf_ratio = 0.25
		land_forcelimit_modifier = 0.1
		loot_amount = 0.5
		movement_speed = 0.1
		global_manpower_modifier = 0.1
	}

	raze_province = yes

	custom_attributes = {
		enables_horde_idea_group = yes
		enables_aristocratic_idea_group = yes
	}

	conditional = {
		allow = {
			OR = {
				has_dlc = "Cradle of Civilization"
				has_dlc = "Winds of Change"
			}
		}
		government_abilities = {
			iqta_mechanic
		}
	}

	ai = {
		factor = 10
	}
}

# Tier 3
ge_latin_ties = {
	icon = "ge_latin_ties"
	allow_normal_conversion = no
	potential = {
		culture_group = caucasian
		religion_group = christian
		1322 = {
			any_trade_node_member_province = {
				owned_by = ROOT
				has_port = yes
			}
		}
	}
	trigger = {
		culture_group = caucasian
		religion_group = christian
		1322 = {
			custom_trigger_tooltip = {
				tooltip = latin_ties_trigger_tt
				any_trade_node_member_province = {
					owned_by = ROOT
					has_port = yes
				}
			}
		}
	}
	valid_for_nation_designer = no

	modifiers = {
		mercantilism_cost = -0.15
		improve_relation_modifier = 0.15
		global_prov_trade_power_modifier = 0.15
	}

	ai = {
		factor = 1
	}
}