hessian_militarized_monarchy_reform = {
	icon = hesse_monarchy
	allow_normal_conversion = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 50
	potential = {
		OR = {
			tag = HES
			has_reform = hessian_militarized_monarchy_reform
		}
	}
	trigger = {
		OR = {
			tag = HES
			has_reform = hessian_militarized_monarchy_reform
		}
	}
	modifiers = {
		discipline = 0.025
		governing_capacity_modifier = -0.1
		manpower_in_own_culture_provinces = 0.25
		mercenary_discipline = -0.05
		yearly_army_professionalism = 0.0025
	}
	ai = {
		factor = 100
	}
}

hessian_modern_militarized_monarchy_reform = {
	icon = hesse_modern
	allow_normal_conversion = yes
	valid_for_nation_designer = no
	potential = {
		OR = {
			tag = HES
			has_reform = hessian_militarized_monarchy_reform
			has_reform = hessian_modern_militarized_monarchy_reform
		}
	}
	trigger = {
		has_reform = hessian_modern_militarized_monarchy_reform
		absolutism = 50
	}
	modifiers = {
		discipline = 0.05
		governing_capacity_modifier = -0.25
		manpower_in_own_culture_provinces = 0.25
		mercenary_discipline = -0.10
		monarch_military_power = 1
		yearly_army_professionalism = 0.0025
	}
	ai = {
		factor = 100
	}
}

hessian_military_complex_reform = {
	icon = hesse_military
	allow_normal_conversion = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 0
	effect = {
		change_variable = {
			which = Burgher_Influence
			value = 1
		}
		hidden_effect = {
			country_event = { 
				id = reform_me_events.102
				days = 1
			}
		}
	}
	removed_effect = {
		change_variable = {
			which = Burgher_Influence
			value = -1
		}
		hidden_effect = {
			remove_country_modifier = Military_Industry_1
			remove_country_modifier = Military_Industry_2
			remove_country_modifier = Military_Industry_3
			remove_country_modifier = Military_Industry_4
			remove_country_modifier = Military_Industry_5
			remove_country_modifier = Military_Industry_6
			remove_country_modifier = Military_Industry_7
			remove_country_modifier = Military_Industry_8
			remove_country_modifier = Military_Industry_9
			remove_country_modifier = Military_Industry_10
		}
	}
	potential = {
		OR = {
			tag = HES
			has_reform = hessian_militarized_monarchy_reform
			has_reform = hessian_military_complex_reform
		}
	}
	trigger = {
		OR = {
			tag = HES
			has_reform = hessian_militarized_monarchy_reform
			has_reform = hessian_military_complex_reform
		}
	}
	modifiers = {
		development_cost = -0.05
		build_cost = -0.10
	}
	custom_attributes = {
		enables_military_exports = yes #2% Goods Produced per 10% Army Professionalism
	}
	ai = {
		factor = 100
	}
}

found_the_rothschilds_reform = {
	icon = hesse_rothschild
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Burgher_Influence
			value = 1
		}
	}
	removed_effect = {
		change_variable = {
			which = Burgher_Influence
			value = -1
		}
	}
	potential = {
		OR = {
			has_reform = hessian_militarized_monarchy_reform
			has_reform = found_the_rothschilds_reform 
			tag = HES
		}
	}
	trigger = {
		OR = {
			has_reform = hessian_militarized_monarchy_reform
			has_reform = found_the_rothschilds_reform 
			tag = HES
		}
	}
	modifiers = {
		inflation_reduction = 0.05
		interest = -1
	}
	ai = {
		factor = 100
	}
}

hessian_elite_jaegers_reform = {
	icon = hesse_jaegers
	allow_normal_conversion = yes
	effect = {
		change_variable = {
			which = Royal_Influence
			value = 1
		}
	}
	removed_effect = {
		change_variable = {
			which = Royal_Influence
			value = -1
		}
	}
	potential = {
		OR = {
			has_reform = hessian_militarized_monarchy_reform
			has_reform = hessian_elite_jaegers_reform 
			tag = HES
		}
	}
	trigger = {
		OR = {
			has_reform = hessian_militarized_monarchy_reform
			has_reform = hessian_elite_jaegers_reform 
			tag = HES
		}
	}
	modifiers = {
		fire_damage = 0.05
		infantry_power = 0.10
		global_regiment_cost = 0.10
	}
	ai = {
		factor = 100
	}
}