lunar_dynasty_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 11
	available = {
		always = yes
	}

	powers = {
		lunar_legitimacy = {
			max = 100
			reset_on_new_ruler = yes
			base_monthly_growth = -0.5
			development_scaled_monthly_growth = 0
			scaled_modifier = {
				modifier = {
					army_tradition_decay = -0.01
					ae_impact = -0.05
					prestige = 0.50
				}
			}
			scaled_modifier = {
				trigger = {
					has_government_power = {
						mechanic_type = lunar_dynasty_mechanic
						power_type = lunar_legitimacy
						value = 100
					}
				}
				modifier = {
					accept_vassalization_reasons = 10
					vassal_manpower_bonus = 0.15
					monthly_lunar_legitimacy = 0.5
				}
			}
			on_max_reached = {
				custom_tooltip = LUNAR_LEGITIMACY_AT_100_TT
			}
			is_good = yes
		}
	}

	interactions = {
		lunar_dynasty_sell_trading_rights = {
			gui = republican_vs_monarchist_mechanic_interaction
			icon = GFX_lunar_dynasty_sell_trading_rights_button
			trigger = {
				adm_power_cost = 50
			}
			effect = {
				adm_power_cost = 50
				add_owned_provinces_development_ducats = {
					custom_tooltip = LUNAR_DYNASTY_SELL_TRADING_RIGHTS_TT
					trigger = {
						OR = {
							has_terrain = highlands
							has_terrain = hills
							has_terrain = mountain
						}
					}
					multiplier = 0.5
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 33
			}
		}
		lunar_dynasty_legitimisation = {
			gui = republican_vs_monarchist_mechanic_interaction
			icon = GFX_lunar_dynasty_legitimisation_button
			trigger = {
				dip_power_cost = 50
			}
			effect = {
				dip_power_cost = 50
				add_ruler_modifier = {
					name = lunar_dynasty_legitimisation
					duration = 3650
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 33
			}
		}
		lunar_dynasty_mobilize_gurkhas = {
			gui = republican_vs_monarchist_mechanic_interaction
			icon = GFX_lunar_dynasty_mobilize_gurkhas_button
			trigger = {
				mil_power_cost = 50
			}
			effect = {
				mil_power_cost = 50
				add_owned_provinces_development_manpower = {
					custom_tooltip = GE_LUNAR_DYNASTY_MOBILIZE_GURKHAS_CULTURE_TT
					trigger = {
						OR = {
							culture = nepali
							culture = pahari
						}
					}
					multiplier = 0.25
				}
				add_subjects_development_manpower = {
					custom_tooltip = GE_LUNAR_DYNASTY_MOBILIZE_GURKHAS_CULTURE_SUBJECTS_TT
					trigger = {
						OR = {
							primary_culture = nepali
							primary_culture = pahari
						}
					}
					multiplier = 0.125
				}
				add_ruler_modifier = {
					name = lunar_dynasty_mobilize_gurkhas_modifier
					duration = 3650
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 33
			}
		}
	}
}