italian_condottieri_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 11
	available = {
		always = yes
	}

	powers = {
		italian_condottieri = {
			max = 100
			reset_on_new_ruler = no
			base_monthly_growth = 0
			development_scaled_monthly_growth = 0
			scaled_modifier = {
				modifier = {
					loot_amount = 0.50
					available_province_loot = 0.50
					merc_leader_army_tradition = 0.33
					monthly_italian_condottieri = -0.5
				}
			}
			scaled_modifier = {
				trigger = {
					has_government_power = {
						mechanic_type = italian_condottieri_mechanic
						power_type = italian_condottieri
						value = 100
					}
				}
				modifier = {
					mercenary_discipline = 0.10
					mercenary_manpower = 0.25
				}
			}
			on_max_reached = {
				if = {
					limit = {
						NOT = { has_country_flag = GE_reached_max_italian_condottieri }
					}
					set_country_flag = GE_reached_max_italian_condottieri
					add_army_professionalism = 0.05
					add_army_tradition = 20
				}
			}
			is_good = yes
		}
	}

	interactions = {
		promote_hessian_militarization = {
			gui = hessian_militarization_gov_mech
			cost_type = italian_condottieri
			center = no
			trigger = {
				NOT = {
					has_government_power = {
						mechanic_type = italian_condottieri_mechanic
						power_type = italian_condottieri
						value = 100
					}
				}
				years_of_income = 0.1
			}
			effect = {
				add_years_of_income = -0.1
				add_government_power = {
					mechanic_type = italian_condottieri_mechanic
					power_type = italian_condottieri
					value = 5
				}
			}
			ai_chance = {
				factor = 10
				modifier = {
					factor = 0
					is_at_war = no
				}
				modifier = {
					factor = 0
					NOT = { num_of_mercenaries = 1 }
				}
				modifier = {
					factor = 0
					is_in_deficit = yes
					num_of_loans = 3
				}
				modifier = {
					factor = 0
					NOT = { years_of_income = 0.25 }
				}
				modifier = {
					factor = 0
					NOT = {
						has_government_power = {
							mechanic_type = italian_condottieri_mechanic
							power_type = italian_condottieri
							value = 90
						}
					}
				}
			}
		}
	}
}