# Bureaucracy vs Military Mechanic
bureaucracy_vs_military_bureaucratic_focus_modifier = {
	all_power_cost = -0.05
	yearly_corruption = -0.1
	monthly_bureaucracy_vs_military_power = -0.25
}

bureaucracy_vs_military_military_focus_modifier = {
	manpower_recovery_speed = 0.15
	land_maintenance_modifier = -0.1
	monthly_bureaucracy_vs_military_power = 0.25
}

# Political Focus Mechanic
political_focus_mechanic_administrative_focus_modifier = {
	global_unrest = -1
	overextension_impact_modifier = -0.15
	advisor_cost = -0.1
	monthly_political_focus_power = -5
}

political_focus_mechanic_diplomatic_focus_modifier = {
	improve_relation_modifier = 0.1
	diplomatic_reputation = 1
	ae_impact = -0.05
	monthly_political_focus_power = -5
}

political_focus_mechanic_military_focus_modifier = {
	siege_ability = 0.1
	land_morale = 0.1
	naval_morale = 0.1
	monthly_political_focus_power = -5
}

political_focus_mechanic_religious_focus_modifier = {
	global_heathen_missionary_strength = 0.02
	global_heretic_missionary_strength = 0.03
	missionary_maintenance_cost = -0.1
	monthly_political_focus_power = -5
}

political_focus_mechanic_trade_focus_modifier = {
	trade_steering = 0.1
	trade_efficiency = 0.1
	global_trade_goods_size_modifier = 0.05
	monthly_political_focus_power = -5
}

# Corruption Mechanic
corruption_mechanic_reassure_election_standards_modifier = {
	reelection_cost = -0.1
	election_cycle = -1
}

corruption_mechanic_grant_political_favor_adm_modifier = {
	country_admin_power = 1
	advisor_cost = -0.15
	build_cost = -0.1
}

corruption_mechanic_grant_political_favor_dip_modifier = {
	country_diplomatic_power = 1
	diplomatic_reputation = 1
	improve_relation_modifier = 0.15
}

corruption_mechanic_grant_political_favor_mil_modifier = {
	country_military_power = 1
	land_morale = 0.1
	land_maintenance_modifier = -0.1
}

# Republican vs Monarchist Mechanic
republican_vs_monarchist_mare_nostrum_focus_modifier = {
	movement_speed_in_fleet_modifier = 1
	global_ship_trade_power = 0.20
	regiment_disembark_speed = 0.25
	sailors_recovery_speed = 0.20
	transport_attrition = -0.15
}
republican_vs_monarchist_culla_rinascimento_focus_modifier = {
	same_culture_advisor_cost = -0.30
	monthly_republican_vs_monarchist_power = -0.25
}
republican_vs_monarchist_ambizione_imperiale_focus_modifier = {
	infantry_power = 0.10
	land_maintenance_modifier = -0.15
	ae_impact = -0.10
	province_warscore_cost = -0.10
	monthly_republican_vs_monarchist_power = 0.25
}

republican_vs_monarchist_mare_nostrum_focus_modifier_province = {
	local_ship_cost = -0.20
	ship_recruit_speed = -0.20
}
republican_vs_monarchist_ambizione_imperiale_focus_modifier_province = {
	regiment_recruit_speed = -0.20
	local_regiment_cost = -0.20
}
republican_vs_monarchist_culla_rinascimento_focus_modifier_province = {
	local_build_cost = -0.10
	local_build_time = -0.10
	local_development_cost_modifier = -0.075
	local_prosperity_growth = 1
}

# Venetian Government Mechanic
venetian_government_stato_mar_modifier = {
	own_coast_naval_combat_bonus = 1
	regiment_disembark_speed = 0.15
	trade_efficiency = 0.15
}
venetian_government_carnevale_venezia_modifier = {
	development_cost_in_primary_culture = -0.05
	idea_cost = -0.10
	global_unrest = -1
}
venetian_government_stato_tera_modifier = {
	ae_impact = -0.10
	land_morale = 0.05
	manpower_recovery_speed = 0.10
}

# Albergo Nobili Mechanic
albergo_nobili_uso_di_mare_modifier = {
	naval_attrition = -0.15
	range = 0.15
	transport_attrition = -0.15
}
albergo_nobili_doria_modifier = {
	navy_tradition = 0.33
	diplomatic_reputation = 1
	trade_efficiency = 0.10
}
albergo_nobili_fieschi_modifier = {
	core_creation = -0.10
	land_morale = 0.10
	loot_amount = 0.15
}

# Imperial Grace Mechanic
imperial_grace_mechanic_interaction_construct_barays_modifier = {
	development_cost_in_primary_culture = -0.1
	expand_administration_cost = -1
}

imperial_grace_mechanic_interaction_construct_barays_province_modifier = {
	local_development_cost = -0.1
}

imperial_grace_mechanic_interaction_sanction_temple_cities_modifier = {
	global_prov_trade_power_modifier = 0.2
	build_cost = -0.1
	great_project_upgrade_cost = -0.1
}

imperial_grace_mechanic_interaction_reward_military_command_modifier = {
	attack_bonus_in_capital_terrain = 1
	manpower_in_own_culture_provinces = 0.25
}

imperial_grace_mechanic_interaction_issue_royal_decree_prosperity_adm_modifier = {
	all_power_cost = -0.1
	country_admin_power = 1
}

imperial_grace_mechanic_interaction_issue_royal_decree_prosperity_dip_modifier = {
	all_power_cost = -0.1
	country_diplomatic_power = 1
}

imperial_grace_mechanic_interaction_issue_royal_decree_prosperity_mil_modifier = {
	all_power_cost = -0.1
	country_military_power = 1
}

imperial_grace_mechanic_interaction_issue_royal_decree_festivals_modifier = {
	global_unrest = -4
	production_efficiency = 0.2
}

imperial_grace_mechanic_interaction_issue_royal_decree_veterans_modifier = {
	global_regiment_cost = -0.15
	global_tax_modifier = 0.2
}

imperial_grace_mechanic_interaction_issue_royal_decree_merchant_vessels_modifier = {
	diplomatic_reputation = 2
	trade_steering = 0.15
}

imperial_grace_mechanic_subject_modifier = {
	monthly_imperial_grace_power = 0.1
}

imperial_grace_mechanic_colony_modifier = {
	monthly_imperial_grace_power = 0.03
}

imperial_grace_mechanic_tributary_modifier = {
	monthly_imperial_grace_power = 0.05
}

imperial_grace_mechanic_decision_ease_up_on_taxation_modifier = {
	global_tax_modifier = -0.2
	nobles_influence_modifier = 0.2
	monthly_imperial_grace_power = 0.1
	picture = "monthly_imperial_grace_power"
}

# Italian Dinasties
italian_dinasties_gonzaga_modifier = {
	cavalry_power = 0.10
}
italian_dinasties_este_modifier = {
	artillery_power = 0.10
}
italian_dinasties_supreme_diplomacy_modifier = {
	diplomatic_upkeep = 1
	papal_influence = 0.5
}
italian_dinasties_condotte_militari_modifier = {
	possible_condottieri = 0.50
	land_maintenance_modifier = -0.10
}

# Sicilian Kingdom
sicilian_kingdom_encouraged_city_living_modifier = {
	local_development_cost_modifier = -0.05
	local_tax_modifier = 0.25
}
sicilian_kingdom_sicilian_defence_modifier = {
	local_defender_dice_roll_bonus = 1
	local_monthly_devastation = -0.10
	hostile_disembark_speed = 0.5
}

# Legitimation through Representation
legitimation_through_representation_mechanic_renovate_the_palace_modifier = {
	monthly_legitimation_through_representation_power = 0.5
	legitimation_through_representation_power_gain_modifier = 0.5
}

# Pratihara Mechanic:
pratihara_mechanic_clan_system_modifier = {
	local_regiment_cost = -0.15
	regiment_recruit_speed = -0.15
}
pratihara_mechanic_guards_of_bharat_modifier = {
	morale_damage_received = -0.05
	manpower_recovery_speed = 0.10
}
pratihara_mechanic_strengthen_the_palacial_authority_modifier = {
	institution_spread_from_true_faith = 0.33
	build_cost = -0.05
}

# Lunar Dinasties
lunar_dynasty_legitimisation = {
	diplomatic_reputation = 1
	relation_with_same_culture = 25
}
lunar_dynasty_mobilize_gurkhas_modifier = {
	manpower_in_culture_group_provinces = 0.10
	manpower_in_own_culture_provinces = 0.25
}