#Define estate loyalty and influence modifiers here

estate_peasants = {
	modifier_definition = {
		type = loyalty
		key = peasants_loyalty_modifier
		trigger = {
			has_estate = estate_peasants
		}
	}
	modifier_definition = {
		type = influence
		key = peasants_influence_modifier
		trigger = {
			has_estate = estate_peasants
		}
	}
	modifier_definition = {
		type = privileges
		key = peasants_privileges_modifier
		trigger = {
			has_estate = estate_peasants
		}
	}
}

estate_special = {
	# vanilla estate for scripted modifiers
	modifier_definition = {
		type = privileges
		key = trade_deals_slots
		trigger = {
			always = yes
		}
	}
	modifier_definition = {
		type = loyalty
		key = vassal_tax_modifier
		trigger = {
			always = yes
		}
	}
	modifier_definition = {
		type = loyalty
		key = rural_goods_produced_modifier
		trigger = {
			always = yes
		}
	}
	modifier_definition = {
		type = loyalty
		key = urban_goods_produced_modifier
		trigger = {
			always = yes
		}
	}
	modifier_definition = {
		type = loyalty
		key = mining_goods_produced_modifier
		trigger = {
			always = yes
		}
	}
	modifier_definition = {
		type = loyalty
		key = plantage_goods_produced_modifier
		trigger = {
			always = yes
		}
	}
}