estate_junkers =
{
	icon = 12
	

	# If true, country will get estate
	trigger = {
		OR = {
			has_government_attribute = enables_junker_estate
		}
	}

	country_modifier_happy = {
		army_tradition_decay = -0.005
		manpower_recovery_speed = 0.20
	}
	country_modifier_neutral = {
		army_tradition_decay = -0.005
	}	
	country_modifier_angry = {
		army_tradition_decay = 0.005
		global_unrest = 2
	}
	land_ownership_modifier = {
		nobles_loyalty_modifier = 0.2
	}

	province_independence_weight = {
		factor = 1
		modifier = {
			factor = 1.5
			culture_group = owner
			religion_group = owner
		}
		modifier = {
			factor = 1.5
			base_manpower = 5
		}
		modifier = {
			factor = 0.75
			development = 20
		}
		modifier = {
			factor = 0.5
			NOT = { is_state_core = owner }
		}
	}

	# Influence modifiers
	base_influence = 10
	influence_modifier = {
		desc = EST_VAL_EASTERN_TECH
		trigger = {
			technology_group = eastern
		}	
		influence = 5
	}
	
	# Influence modifiers from Events:

	color = { 144 0 32 }
	
	privileges = {
		estate_nobles_land_rights
		estate_nobles_nobility_primacy
		estate_nobles_officer_corp
		estate_nobles_levies
		estate_nobles_advisors
		estate_nobles_right_of_counsel
		estate_nobles_french_strong_duchies
		estate_nobles_supremacy_over_crown
		estate_nobles_junker_primacy
		estate_nobles_strong_duchies
		estate_nobles_golden_liberty
		estate_nobles_veto_heir_apparent
		estate_nobles_nieszawa_privileges
		estate_nobles_pacta_conventa
		estate_nobles_monopoly_of_metals
		estate_nobles_monopoly_of_livestock
		estate_nobles_monopoly_of_gems
		estate_nobles_statutory_rights
	}

	agendas = {
		estate_nobles_develop_x
		estate_nobles_build_army_building_in_y
		estate_nobles_build_fort_building_in_y
		estate_nobles_build_university_in_y
		estate_nobles_build_manufactory_in_y
		estate_nobles_get_allies
		estate_nobles_befriend_rival_of_rival
		estate_nobles_restore_legitimacy
		estate_nobles_relations_with_X
		estate_nobles_break_coalition
		estate_nobles_condottieri_rivals
		estate_nobles_support_independence
		estate_nobles_retake_core
		estate_nobles_crush_revolts
		estate_nobles_regain_liberty
		estate_nobles_convert_province_culture
		estate_nobles_protect_our_culture
		estate_nobles_vassalise_vulnerable_country
		estate_nobles_expand_into_x
		estate_nobles_complete_conquest_of_x
		estate_nobles_annex_subject
		estate_nobles_build_an_army
		estate_nobles_bigger_army_than_rival
		estate_nobles_build_up_manpower_reserves
		estate_nobles_recover_abysmal_prestige
		estate_nobles_improve_prestige
		estate_nobles_hire_advisor
		estate_nobles_fire_advisor
	}
	
	influence_from_dev_modifier = 1.0
}