estate_peasants = {
	icon = 16

	trigger = {
		OR = {
			has_reform = parliamentary_order_reform
			has_government_attribute = enables_peasant_estate
			has_reform = peasants_republic
		}
	}

	country_modifier_happy = {
		state_maintenance_modifier = -0.20
		rural_goods_produced_modifier = 0.40
	}
	country_modifier_neutral = {
		rural_goods_produced_modifier = 0.20
	}	
	country_modifier_angry = {
		state_maintenance_modifier = 0.20
		rural_goods_produced_modifier = -0.10
		global_unrest = 2
	}
	land_ownership_modifier = {
		peasants_loyalty_modifier = 0.2

	}

	province_independence_weight = {
		factor = 1
		modifier = {
			factor = 1.5
			culture_group = owner
			religion_group = owner
		}
		modifier = {
			factor = 1.5
			base_manpower = 5
		}
		modifier = {
			factor = 0.75
			development = 20
		}
		modifier = {
			factor = 0.5
			NOT = { is_state_core = owner }
		}
	}
	
	# Influence modifiers
	base_influence = 10
	
	
	# Influence modifiers from Events:
	
	# Loyalty modifiers
	
	
	#Alternative naming of estates

	# Does the AI want to give any extra territory beyond the minimum?

	# For province assignment

	color = { 128 128 128 }
	
	privileges = {
		estate_peasants_land_rights
		estate_peasants_guild_assembly
		estate_peasants_manpower_drive
		estate_peasants_voting_rights
		estate_peasants_conscription
		estate_peasants_fight_the_elite
		estate_peasants_bear_arms
	}

	agendas = {
		estate_peasants_develop_grain
		estate_peasants_herd_cattle
		estate_peasants_build_wood_workshop
		estate_peasants_harvest_time
		estate_peasants_increase_privileges
		estate_peasants_expand_lebensraum
		estate_peasants_inspire_peasants
	}
	
	influence_from_dev_modifier = 1.0
}