Roman_units = {

	country_trigger = {
		OR = {
			tag = ROM
		}
	}
	
	sprite_infantry = {
		0 = ROM_INFANTRY_1
		1 = ROM_INFANTRY_2
		2 = ROM_INFANTRY_3
		3 = ROM_INFANTRY_4
	}

	sprite_cavalry = {
		0 = ROM_CAVALRY_1
		1 = ROM_CAVALRY_2
		2 = ROM_CAVALRY_3
		3 = ROM_CAVALRY_4
	}

	sprite_artillery = {
		0 = ROM_ARTILLERY_1
		1 = ROM_ARTILLERY_2
		2 = ROM_ARTILLERY_3
		3 = ROM_ARTILLERY_4
	}
}


Roman_Africa_colonial_units = {

	country_trigger = {
		OR = {
			tag = ROM
			is_colonial_nation_of = ROM
		}
	}

	continents = {
		africa
	}

	sprite_infantry = {
		0 = africa_ROM_INFANTRY_1
		1 = africa_ROM_INFANTRY_2
		2 = africa_ROM_INFANTRY_3
		3 = africa_ROM_INFANTRY_4
	}

	sprite_cavalry = {
		0 = africa_ROM_CAVALRY_1
		1 = africa_ROM_CAVALRY_2
		2 = africa_ROM_CAVALRY_3
		3 = africa_ROM_CAVALRY_4
	}

	sprite_artillery = {
		0 = africa_ROM_ARTILLERY_1
		1 = africa_ROM_ARTILLERY_2
		2 = africa_ROM_ARTILLERY_3
		3 = africa_ROM_ARTILLERY_4
	}
}


Roman_America_colonial_units = {

	country_trigger = {
		OR = {
			tag = ROM
			is_colonial_nation_of = ROM
		}
	}

	continents = {
		north_america
		south_america
		new_world
		oceania
	}

	sprite_infantry = {
		0 = north_america_ROM_INFANTRY_1
		1 = north_america_ROM_INFANTRY_2
		2 = north_america_ROM_INFANTRY_3
		3 = north_america_ROM_INFANTRY_4
	}

	sprite_cavalry = {
		0 = north_america_ROM_CAVALRY_1
		1 = north_america_ROM_CAVALRY_2
		2 = north_america_ROM_CAVALRY_3
		3 = north_america_ROM_CAVALRY_4
	}

	sprite_artillery = {
		0 = north_america_ROM_ARTILLERY_1
		1 = north_america_ROM_ARTILLERY_2
		2 = north_america_ROM_ARTILLERY_3
		3 = north_america_ROM_ARTILLERY_4
	}
}



Roman_Asia_colonial_units = {
	available_for_custom_nation = no

	country_trigger = {
		OR = {
			tag = ROM
			is_colonial_nation_of = ROM
		}
	}

	continents = {
		asia
	}

	sprite_infantry = {
		0 = asia_ROM_INFANTRY_1
		1 = asia_ROM_INFANTRY_2
		2 = asia_ROM_INFANTRY_3
		3 = asia_ROM_INFANTRY_4
	}

	sprite_cavalry = {
		0 = asia_ROM_CAVALRY_1
		1 = asia_ROM_CAVALRY_2
		2 = asia_ROM_CAVALRY_3
		3 = asia_ROM_CAVALRY_4
	}

	sprite_artillery = {
		0 = asia_ROM_ARTILLERY_1
		1 = asia_ROM_ARTILLERY_2
		2 = asia_ROM_ARTILLERY_3
		3 = asia_ROM_ARTILLERY_4
	}
}


