country_decisions = {
	become_pirates_decision = {
		major = yes
		potential = {
			is_subject = no
			has_dlc = "Golden Century"
			NOT = { has_reform = pirate_republic_reform }
			NOT = { has_reform = colonial_government }
			NOT = { has_reform = celestial_empire }
			NOT = { has_reform = trading_city }
			NOT = { has_reform = free_city }
			is_emperor = no
			OR = {
				government = monarchy
				government = republic
			}
			OR = {
			NOT = { num_of_cities = 10 }
			capital_scope = {
			is_island = yes
			}
			}
		}
		allow = {
			stability = 3
			is_bankrupt = no
			is_at_war = no
			capital_scope = {
			is_island = yes
			}
		}
		effect = {
			add_stability = -3
			if = {
				limit = {
					has_dlc = "Dharma"
				}
				change_government = republic
				add_government_reform = pirate_republic_reform
			}
			else = {
				set_legacy_government = pirate_republic
			}	
		}
		ai_will_do = {
			factor = 1
			modifier = {
			tag = VOL
			factor = 0
			}
		}
	}
}