country_decisions = {

    ge_increase_support = {
	    major = yes
		potential = {
          ai = no
		  NOT = { has_dlc = "Rights of Man" }
		}
		allow = {
			mil_power = 100
			OR = {
				AND = {
					government = monarchy
					NOT = { legitimacy = 91 }
				}
				AND = {
					government = republic
					NOT = { republican_tradition = 91 }
				}
				AND = {
					government = theocracy
					has_dlc = "Common Sense"
					NOT = { devotion = 91 }
				}
				AND = {
					government = theocracy
					NOT = { has_dlc = "Common Sense" }
					NOT = { legitimacy = 91 }
				}
				AND = {
					is_nomad = yes
					has_dlc = "The Cossacks"
					NOT = { horde_unity = 91 }
				}
				AND = {
					is_nomad = yes
					NOT = { has_dlc = "The Cossacks" }
					NOT = { legitimacy = 91 }
				}
				AND = {
					is_emperor_of_china = yes
					NOT = { meritocracy = 91 }
				}
			}
		}
		effect = {
			add_mil_power = -100
			add_legitimacy = 10
			add_republican_tradition = 5
			add_devotion = 10
			add_horde_unity = 10
			add_meritocracy = 10
		}
		ai_will_do = {
			factor = 0
		}
	}

	adm_points = {
		potential = {
		    ai = no
		}
		allow = {
			dip_power = 100
            mil_power = 100
			NOT = { adm_power = 2325 }
		}
		effect = {
			add_adm_power = 175
            add_dip_power = -100
            add_mil_power = -100
		}
		ai_will_do = {
			factor = 0
		}
	}

    dip_points = {
		potential = {
		    ai = no
		}
		allow = {
			adm_power = 100
            mil_power = 100
			NOT = { dip_power = 2325 }
		}
		effect = {
			add_adm_power = -100
            add_dip_power = 175
            add_mil_power = -100
		}
		ai_will_do = {
			factor = 0
		}
	}

    mil_points = {
		potential = {
		    ai = no
		}
		allow = {
			adm_power = 100
            dip_power = 100
			NOT = { mil_power = 2325 }
		}
		effect = {
			add_adm_power = -100
            add_dip_power = -100
            add_mil_power = 175
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	land_manpower_points = {
		potential = {
		    ai = no
		}
		allow = {
			mil_power = 100
		}
		effect = {
			add_mil_power = -100
			add_manpower = 5
		}
		ai_will_do = {
			factor = 0
		}
	}

    debasement = {
		potential = {
			ai = no
		}
		allow = {
            ai = no
			NOT = { inflation = 100 }
		}
		effect = { 
			if = { limit = { NOT = { inflation = 5 } }		
				add_years_of_income = 1
			}
			else_if = { limit = { inflation = 5 NOT = { inflation = 10 } }		
				add_years_of_income = 0.85
			}
			else_if = { limit = { inflation = 15 NOT = { inflation = 25 } }		
				add_years_of_income = 0.75
			}
			else_if = { limit = { inflation = 25 NOT = { inflation = 35 } }		
				add_years_of_income = 0.50
			}
			else_if = { limit = { inflation = 35 NOT = { inflation = 50 } }		
				add_years_of_income = 0.35
			}
			else_if = { limit = { inflation = 50 NOT = { inflation = 75 } }		
				add_years_of_income = 0.25
			}
			else = {
				add_years_of_income = 0.15
			}
			add_inflation = 2.5
		}	
		ai_will_do = {
			factor = 0
		}
    }

	inflation_reduction_decision = {
		potential = {
            ai = no
		}
		allow = {
            ai = no
			treasury = 0
			inflation = 2.5
		}
		effect = {
			add_years_of_income = -1.25
			add_inflation = -2.5
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	es_village_development = {
		potential = {
			ai = no
		}
		allow = {
			years_of_income = 1.35
			manpower_percentage = 0.5
			NOT = { num_of_loans = 1 }
			any_owned_province = {
				NOT = { has_province_modifier = dev } 
				NOT = { development = 30 }
			}
		}
		effect = {
			add_years_of_income = -1.35
			add_yearly_manpower = -1.35

			if = {
				limit = { NOT = { num_of_cities = 25 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 912 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 50 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 1825 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 100 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 3650 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 250 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 9125 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 750 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 27375 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 1500 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 54750 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else_if = {
				limit = { NOT = { num_of_cities = 2500 } }
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 91250 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
			else = {
				random_owned_province = { limit = { NOT = { has_province_modifier = dev } NOT = { development = 30 } }
					add_permanent_province_modifier = { name = "dev" duration = 182500 }
					add_base_tax = 1 add_base_production = 1 add_base_manpower = 1
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	ge_ai_province_development = {
		potential = {
			NOT = { government = native }
			ai = yes
		}
		allow = {
			years_of_income = 0.5
			manpower_percentage = 0.5
			NOT = { num_of_loans = 1 }
			NOT = { has_country_modifier = ai_time }
			any_owned_province = {
				NOT = { has_province_modifier = dev }
				NOT = { development = 30 }			
			}
		}
		effect = {
			add_yearly_manpower = -0.5
			add_years_of_income = -0.5
			add_country_modifier = {
				name = "ai_time"
				duration = 3650
			}
			random_owned_province = {
				limit = { 
					NOT = { has_province_modifier = dev }
					NOT = { development = 30 }
				} 
				add_permanent_province_modifier = {
					name = "dev"
					duration = 18250
				}
				add_base_tax = 1
				add_base_production = 1
				add_base_manpower = 1
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}
	