#######################
# written by Aetherum #
#######################

ge_empire = {
	type = superiority
	
	attacker = {
		badboy_factor = 1.0
		prestige_factor = 0.5
		peace_cost_factor = 0.35

		peace_options = {
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_become_vassal
			po_concede_defeat
			po_annul_treaties
			po_change_government
			po_trade_power
			po_steer_trade
			po_humiliate
			po_enforce_rebel_demands
		}
	}
	
	defender = {
		badboy_factor = 1.0
		prestige_factor = 0.5
		peace_cost_factor = 0.35

		peace_options = {
			po_demand_provinces
			po_revoke_cores
			po_release_vassals
			po_release_annexed
			po_change_religion
			po_gold
			po_become_vassal
			po_concede_defeat
			po_annul_treaties
			po_change_government
			po_trade_power
			po_steer_trade
			po_humiliate
			po_enforce_rebel_demands
		}
	}
	
	war_name = DISMANTLE_EMPIRE_WAR_NAME	
}

ge_native_reservation = {
	type = superiority
	
	attacker = {
		badboy_factor = 1.0
		prestige_factor = 1.0
		peace_cost_factor = 1.0

		peace_options = {
			po_change_religion
			po_gold
			po_become_vassal
		}
	}
	
	defender = {
		badboy_factor = 1.0
		prestige_factor = 1.0
		peace_cost_factor = 1.0

		peace_options = {
			po_change_religion
			po_gold
			po_become_vassal
		}
	}
	
	war_name = NATIVE_RESERVATION_WAR_NAME	
}