# allow trigger is evaluated with scope province set to 1st province in Area, ROOT = Investor Country

# Company Garrison

local_quarter = {

	category = company_garrison

	sprite = "GFX_investment_local_quarter"
	
	upgrades_to = permanent_quarters
	
	cost = 500.0
	
	company_province_area_modifier = {
		local_defensiveness = 0.10
		supply_limit = 0.15
		local_regiment_cost = -0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

permanent_quarters = {

	category = company_garrison

	sprite = "GFX_investment_permanent_quarter"

	cost = 750.0

	company_province_area_modifier = {
		local_defensiveness = 0.25
		supply_limit = 0.25
		local_regiment_cost = -0.25
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

officers_mess = {

	category = company_garrison

	sprite = "GFX_investment_officers_mess"

	cost = 1000.0

	allow = {
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = officers_mess
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = admiralty
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = property_appraiser
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = townships
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = governor_general_mansion
				value = 1
			}
		}
	}
	
	owner_modifier = {
		land_forcelimit = 5
	}
	
	ai_global_worth = { factor = 2 }
	ai_area_worth = { factor = 0 }
	ai_region_worth = { factor = 0 }
}


# Harbor
company_warehouse = {

	category = harbor

	sprite = "GFX_investment_company_warehouse"
	
	upgrades_to = company_depot
		
	cost = 500.0

	company_province_area_modifier = {
		province_trade_power_value = 2.5
	}

	area_modifier = {
		local_production_efficiency = 0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 2 }
	ai_region_worth = { factor = 0 }
}

company_depot = {

	category = harbor
	
	sprite = "GFX_investment_company_depot"

	cost = 750.0

	company_province_area_modifier = {
		province_trade_power_value = 5
	}

	area_modifier = {
		local_production_efficiency = 0.25
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 2 }
	ai_region_worth = { factor = 0 }
}

admiralty = {

	category = harbor

	sprite = "GFX_investment_admiralty"

	cost = 1000.0

	allow = {
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = officers_mess
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = admiralty
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = property_appraiser
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = townships
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = governor_general_mansion
				value = 1
			}
		}
	}
	
	owner_modifier  = {
		naval_forcelimit = 5
	}
	
	ai_global_worth = { factor = 2 }
	ai_area_worth = { factor = 0 }
	ai_region_worth = { factor = 0 }
}

# Local Venture

brokers_office = {

	category = local_venture
		
	sprite = "GFX_investment_brokers_office"

	upgrades_to = brokers_exchange
		
	cost = 500.0

	company_province_area_modifier = {
		local_production_efficiency = 0.10
	}

	area_modifier = {
		trade_goods_size = 0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 2 }
	ai_region_worth = { factor = 0 }
}

brokers_exchange = {

	category = local_venture
				
	sprite = "GFX_investment_brokers_exchange"

	cost = 750.0

	company_province_area_modifier = {
		local_production_efficiency = 0.25
	}

	area_modifier = {
		trade_goods_size = 0.25
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

property_appraiser = {

	category = local_venture
			
	sprite = "GFX_investment_property_appraiser"

	cost = 1000.0

	allow = {
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = officers_mess
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = admiralty
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = property_appraiser
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = townships
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = governor_general_mansion
				value = 1
			}
		}
	}
	
	owner_company_region_modifier = {
		trade_steering = 0.5
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 0 }
	ai_region_worth = { factor = 1 }
}

# Foreign Influence

settlements = {

	category = foreign_influence
		
	sprite = "GFX_investment_settlements"

	upgrades_to = district
		
	cost = 500.0

	company_province_area_modifier = {
		local_tax_modifier = 0.10
	}

	area_modifier = {
		local_development_cost = -0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

district = {

	category = foreign_influence
		
	sprite = "GFX_investment_district"
		
	cost = 750.0

	company_province_area_modifier = {
		local_tax_modifier = 0.25
	}

	area_modifier = {
		local_development_cost = -0.25
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

townships = {

	category = foreign_influence
	
	sprite = "GFX_investment_townships"
	
	cost = 1000.0
			
	allow = {
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = officers_mess
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = admiralty
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = property_appraiser
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = townships
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = governor_general_mansion
				value = 1
			}
		}
	}

	owner_modifier = {
		army_tradition = 0.10
	}
	
	company_region_modifier = {
		trade_value_modifier = 0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

# Governance

company_administration = {

	category = governance
	
	sprite = "GFX_investment_company_administration"
	
	upgrades_to = military_administration
	
	cost = 500.0
	
	company_province_area_modifier = {
		local_manpower_modifier = 0.10
		local_sailors_modifier = 0.10
		local_tax_modifier = 0.10
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

military_administration = {

	category = governance
	
	sprite = "GFX_investment_military_administration"
	
	cost = 750.0
	
	company_province_area_modifier = {
		local_manpower_modifier = 0.25
		local_sailors_modifier = 0.25
		local_tax_modifier = 0.25
	}
	
	ai_global_worth = { factor = 0 }
	ai_area_worth = { factor = 1 }
	ai_region_worth = { factor = 0 }
}

governor_general_mansion = {

	category = governance
	
	sprite = "GFX_investment_governor_general_mansion"
	
	cost = 1000.0
			
	allow = {
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = officers_mess
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = admiralty
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = property_appraiser
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = townships
				value = 1
			}
		}
		NOT = {
			num_investments_in_trade_company_region = { 
				investment = governor_general_mansion
				value = 1
			}
		}
	}

	company_region_modifier = {
		min_local_autonomy = -5
	}
	
	owner_modifier = {
		allowed_marine_fraction = 0.025
	}

	ai_global_worth = { factor = 2 }
	ai_area_worth = { factor = 0 }
	ai_region_worth = { factor = 0 }
}