# All global modifiers are here. They are applied from certain game-features.
#
# Effects are fully scriptable here.

# Missing static modifiers expected by code will print to the errorlog

##########################################################################
# Handicap Modifiers for human player
##########################################################################

difficulty_very_easy_player = {
	global_manpower_modifier = 0.5
	manpower_recovery_speed = 0.50
	land_forcelimit_modifier = 0.5
	naval_forcelimit_modifier = 0.5
	global_regiment_cost = -0.25
	global_ship_cost = -0.25
	inflation_reduction = 0.05
	global_unrest = -5
	war_exhaustion = -0.05
	core_creation = -0.25
	advisor_pool = 1
	diplomatic_upkeep = 1
	free_leader_pool = 1
	diplomatic_reputation = 1
	interest = -2
	improve_relation_modifier = 0.10
	ae_impact = -0.25
	yearly_corruption = -1.0
}

difficulty_easy_player = {
	manpower_recovery_speed = 0.50
	global_unrest = -5
	interest = -1
	ae_impact = -0.25
	yearly_corruption = -1.0
}

difficulty_normal_player = {
}

difficulty_hard_player = {
}

difficulty_very_hard_player = {
}

##########################################################################
# Handicap Modifiers for AI
##########################################################################

difficulty_very_easy_ai = {
}

difficulty_easy_ai = {
}

difficulty_normal_ai = {
}

difficulty_hard_ai = {
	manpower_recovery_speed = 0.50
	global_unrest = -1
	war_exhaustion = -0.05
	interest = -1
	ae_impact = -0.25
}

difficulty_very_hard_ai = {
	manpower_recovery_speed = 0.50
	global_manpower_modifier = 0.5
	land_forcelimit_modifier = 0.5
	naval_forcelimit_modifier = 0.5
	global_regiment_cost = -0.25
	global_ship_cost = -0.25
	inflation_reduction = 0.05
	global_unrest = -1
	war_exhaustion = -0.05
	core_creation = -0.25
	idea_cost = -0.25
	interest = -1
	improve_relation_modifier = 0.5
	development_cost = -0.10
	build_cost = -0.25
	ae_impact = -0.25
}


##########################################################################
# Provincial Static Modifiers
##########################################################################

city = {
	local_tax_modifier = 0.5
	local_production_efficiency = 0.5
	allowed_num_of_buildings = 1
	local_sailors_modifier = 0.25
	garrison_growth = 0.05
	trade_value_modifier = -0.25
	province_trade_power_modifier = -0.25
	trade_value = 0.15
	trade_goods_size = 0.15
	province_trade_power_value = 0.15
	allowed_num_of_manufactories = 1
	supply_limit = 1.5			   
}

port = {
	local_institution_spread = 0.10
	local_has_geobukseon = yes
	local_has_man_of_war = yes
	local_has_galleon = yes
	local_has_galleass = yes
	local_has_caravel = yes				
	local_has_voc_indiamen = yes						 
}

in_state = {
	local_institution_spread = 0.10
}

in_capital_state = {
	local_institution_spread = 0.05
	local_state_maintenance_modifier = -0.5
	local_governing_cost = -1.0						
	local_has_qizilbash = yes					  
}

coastal = {
	supply_limit_modifier = 0.5
	province_trade_power_modifier = 0.25
}

seat_in_parliament = {
	local_manpower_modifier = 0.025
	local_sailors_modifier = 0.025
	trade_goods_size_modifier = 0.025
	local_tax_modifier = 0.05
	local_production_efficiency = 0.05
}

non_coastal = {
	local_colonial_growth = -10
}

coastal_sea = {
	local_naval_engagement_modifier = 0.10
}

tropical = {
	local_colonial_growth = -25
	supply_limit_modifier = -0.25
	local_hostile_attrition = 1

	local_development_cost = 0.35

	picture = "climate_tropical"
}

arctic = {
	local_colonial_growth = -35
	supply_limit_modifier = -0.5
	local_hostile_attrition = 1

	local_development_cost = 0.5

	picture = "climate_arctic"
}

arid = {
	local_colonial_growth = -15
	supply_limit_modifier = -0.25
	local_hostile_attrition = 1

	local_development_cost = 0.15

	picture = "climate_arid"
}

sea_zone = {
	max_attrition = 5
}

land_province = {
	max_attrition = 5
	local_has_musketeers = yes
	local_has_streltsy = yes					 
	local_has_mamluks = yes					
}

mild_winter = {
	local_hostile_attrition = 1
	supply_limit_modifier = -0.15
	local_colonial_growth = -15

	picture = "winter_mild"
}

normal_winter = {
	local_hostile_attrition = 2
	supply_limit_modifier = -0.25
	local_colonial_growth = -25

	picture = "winter_normal"
}

severe_winter = {
	local_hostile_attrition = 3
	supply_limit_modifier = -0.35
	local_colonial_growth = -35

	picture = "winter_severe"
}

mild_monsoon = {
	local_hostile_attrition = 1
	local_hostile_movement_speed = -0.15
	local_friendly_movement_speed = -0.15
	local_colonial_growth = -15

	picture = "monsoon_mild"
}

normal_monsoon = {
	local_hostile_attrition = 2
	local_hostile_movement_speed = -0.35
	local_friendly_movement_speed = -0.35
	local_colonial_growth = -35

	picture = "monsoon_normal"
}

severe_monsoon = {
	local_hostile_attrition = 3
	local_hostile_movement_speed = -0.50
	local_friendly_movement_speed = -0.50
	local_colonial_growth = -50

	picture = "monsoon_severe"
}

blockaded = {
	regiment_recruit_speed = 0.25
	ship_recruit_speed = 0.25
	trade_goods_size_modifier = -0.5
	province_trade_power_modifier = -0.75
	local_monthly_devastation = 0.1
}

no_adjacent_controlled = {
	local_colonial_growth = -10
}

provincial_tax_income = {
	local_institution_spread = 0.01
	local_religious_unity_contribution = 0.01
	trade_value = 0.10		   
}

provincial_production_size = {
	trade_goods_size = 0.10
	ship_recruit_speed = -0.01
	blockade_force_required = 0.01						   
}

knowledge_sharing = {
	institution_growth = 10
	monthly_russian_modernization = 0.05								 
}

cardinals_spread_institution = {
	institution_growth = 25
}

manpower = {
	garrison_growth = 0.01
	regiment_recruit_speed = -0.01
	local_defensiveness = 0.01				   
}

horde_development = {
	cavalry_cost = 1.0
	build_cost = 1.0
    build_time = 1.0
	embracement_cost = 1.0
	leader_cost = 1.0
	harsh_treatment_cost = 1.0
	stability_cost_modifier = 1.0
}

province_razed = {
	picture = "province_razed"
}

development = {
	allowed_num_of_buildings = 0.5
	allowed_num_of_manufactories = 0.1
	supply_limit_modifier = 0.01
	local_missionary_strength = -0.001
	land_forcelimit	= 0.025			
	naval_forcelimit = 0.05
	local_sailors = 35
	local_manpower = 0.015
	province_trade_power_value = 0.15
	local_amount_of_banners = 0.05
	local_build_cost = 0.10
	local_build_time = -0.01
	local_unrest = 0.25
	trade_value = 0.005
	trade_goods_size = 0.005
	local_amount_of_cawa = 0.05
	local_amount_of_carolean = 0.1
	local_amount_of_hussars = 0.015
}

development_scaled = {
	local_development_cost = 0.075
}

capital_city = {
	fort_level = 1
	supply_limit = 2.5
	local_hostile_attrition = 1.5					  
}

patriarch_state = {
	local_state_maintenance_modifier = 0.1
	local_monthly_devastation = -0.05
	local_manpower_modifier = 0.15						   
}

patriarch_authority_local = {
	local_unrest = -3.5
	local_governing_cost = -0.25
	local_manpower_modifier = 0.15						   
}

patriarch_authority_global = {
	global_missionary_strength = 0.025
	church_influence_modifier = 0.10			
	prestige_per_development_from_conversion = 0.10											 
}

pasha_state = {
	local_state_maintenance_modifier = -0.25
	local_unrest = -1.5
	local_build_cost = 0.25
	local_regiment_cost = 0.25
	local_ship_cost = 0.25				   
}

colony_level = {
	local_colonist_placement_chance = -0.01
	local_tax_modifier = 0.025
}

native_assimilation = {
	trade_goods_size = 0.10
}

native_aggressiveness = {
	local_colonist_placement_chance = -0.005
}

core = {
	local_tax_modifier = 0.5		
	local_manpower_modifier = 0.5
	local_sailors_modifier = 0.5
}

non_core = {
	local_missionary_strength = -0.025
 }

colonial_core = {
	local_tax_modifier = 0.75				#90% more in a core
	local_manpower_modifier = 0.75			#75% more in a core
	local_sailors_modifier = 0.75
	local_missionary_strength = -0.025
	min_local_autonomy = 50
	local_governing_cost = -0.25			 
}

territory_core = {
	local_tax_modifier = 0.5	
	local_production_efficiency = 0.5
	local_manpower_modifier = 0.5
	local_sailors_modifier = 0.5
	local_missionary_strength = -0.025
	min_local_autonomy = 90
	local_governing_cost = -0.50									 
}

territory_non_core = {
	local_missionary_strength = -0.025
	min_local_autonomy = 90
	local_governing_cost = -0.75						 
}

march_bonus = {
	global_manpower_modifier = 0.25
	land_forcelimit_modifier = 0.35
	naval_forcelimit_modifier = 0.35
	defensiveness = 0.25
	fort_maintenance_modifier = -0.25
	manpower_recovery_speed = 0.25
	land_maintenance_modifier = -0.25
	naval_maintenance_modifier = -0.25
}

pu_subject_bonus = {
	global_manpower_modifier = 0.25
	land_forcelimit_modifier = 0.35
	naval_forcelimit_modifier = 0.35
	defensiveness = 0.25
	fort_maintenance_modifier = -0.25
	manpower_recovery_speed = 0.25
	land_maintenance_modifier = -0.25
	naval_maintenance_modifier = -0.25
}

pu_overlord_bonus = {
	global_manpower = 5
	global_sailors = 2500
	global_manpower_modifier = 0.05
	global_sailors_modifier = 0.05
}

gbr_emperor_of_india_subject_bonus = {
	global_trade_goods_size_modifier = 0.15
}

gbr_emperor_of_india_overlord_bonus = {
	trade_efficiency = 0.1
	trade_steering = 0.15
	reduced_trade_penalty_on_non_main_tradenode = 0.25
}

same_culture_group = {
	local_tax_modifier = -0.15	
	local_manpower_modifier = -0.15
	local_sailors_modifier = -0.15
}

non_accepted_culture = {
	local_tax_modifier = -0.35
	local_missionary_strength = -0.035
	local_manpower_modifier = -0.35
	local_sailors_modifier = -0.35
	local_unrest = 3.5
	monthly_persian_influence = -0.01						  
}

accepted_culture_demoted = {
	local_unrest = 10
}

non_accepted_culture_republic = {
	local_tax_modifier = 0.05
	local_manpower_modifier = 0.05
	local_sailors_modifier = 0.05
	local_unrest = -0.5
}

occupied = {
	local_tax_modifier = -0.75
	trade_goods_size_modifier = -0.75
	province_trade_power_modifier = -0.75
	local_manpower_modifier = -0.75
	local_sailors_modifier = -0.75
	local_institution_spread = -0.25
	
	local_monthly_devastation = 0.25
}

under_siege = {
	trade_goods_size_modifier = -0.5
	province_trade_power_modifier = -0.50
	local_institution_spread = -0.15

	local_monthly_devastation = 0.15
}

devastation = {
	trade_goods_size_modifier = -1.0
	supply_limit_modifier = -1.0
	local_institution_spread = -1.0
	local_development_cost = 1.0
	local_manpower_modifier = -1.0
	local_sailors_modifier = -1.0
	local_hostile_movement_speed = -0.25
	local_friendly_movement_speed = -0.25
	local_unrest = 25
}

prosperity = {
	local_development_cost = -0.10
	trade_goods_size_modifier = 0.15
	local_autonomy = -0.05
}

slaves_raided = {
	picture = "raided_for_slaves"
}

tolerance = {
	local_unrest = -1.0
}

intolerance = {
	local_unrest = -1.5
	local_tax_modifier = 0.15
	trade_goods_size_modifier = 0.15
}

unrest = {
	regiment_recruit_speed = 0.15
	ship_recruit_speed = 0.15
}

nationalism = {
	local_unrest = 0.5
}

harsh_treatment = {
	local_unrest = -10
}

local_autonomy_multiplicative = {
	local_manpower_modifier = -1.0
	local_sailors_modifier = -1.0
	local_tax_modifier = -1.0
	local_production_efficiency = -1.0
	province_trade_power_modifier = -1.0
	land_forcelimit_modifier = -1.0
	naval_forcelimit_modifier = -1.0 
}

local_autonomy = {
}

local_autonomy_trade_company_multiplicative = {
	local_manpower_modifier = -1.0
	local_sailors_modifier = -1.0
	local_tax_modifier = -1.0
	local_production_efficiency = -1.0
	land_forcelimit_modifier = -1.0
}

local_autonomy_trade_company = {
}
recent_uprising = {
	local_unrest = -100
	picture = "recent_uprising"						
}

friendly_regiments = {
	local_unrest = -1.0	
}

active_missionary = {
	local_unrest = 5					
	local_institution_spread = -0.10
}

national_defense = {
	local_unrest = -2.5
	local_hostile_attrition = 1.5
	local_defender_dice_roll_bonus = 1							   
}

resource_depleted = {
	local_tax_modifier = -0.50
	local_production_efficiency = -0.5
	local_manpower_modifier = -0.5
}

in_trade_company = {
	province_trade_power_modifier = 1
	naval_forcelimit = 0.15
	local_missionary_strength = -1
	local_institution_spread = 0.10
	local_governing_cost = 0.25						
}

left_trade_company = {
	trade_goods_size_modifier = -2.5
}


scorched_earth = {
	local_hostile_movement_speed = -0.50
	local_attacker_dice_roll_bonus = -1
	local_monthly_devastation = 0.25									 
}

##########################################################################
# Global Static Modifiers
##########################################################################

base_values = {
	max_absolutism = 70
	max_revolutionary_zeal = 50
	merc_maintenance_modifier = 0.5
	merchants = 3							
	diplomats = 2							
	missionaries = 1	
    colonists = 0
	army_tradition_decay = 0.05				
	navy_tradition_decay = 0.05			
	prestige_decay = 0.075
	tolerance_own = 3
	diplomatic_upkeep = 3
	tolerance_heathen = -5
	tolerance_heretic = -3
	mercenary_cost = 0.5
	global_missionary_strength = 0.015
	global_manpower = 5.0
	advisor_pool = 3
	colonist_placement_chance = 0.05
	free_leader_pool = 1
	monthly_fervor_increase = 1
	vassal_income = 0.10
	meritocracy = -2.5				 
	governing_capacity_modifier = 0.15
	governing_capacity = 250			 
	num_accepted_cultures = 3
	monthly_splendor = 1
	artillery_levels_available_vs_fort = 5
	cav_to_inf_ratio = 0.5
	province_warscore_cost = -0.15
	liberty_desire_from_subject_development = -0.10
	culture_conversion_cost = -0.25
	sailors_recovery_speed = 0.25
	monthly_heir_claim_increase = 0.10
	tolerance_of_heretics_capacity = 3
	tolerance_of_heathens_capacity = 3					   
	monthly_militarized_society = -0.10										
	num_of_parliament_issues = 5	
	max_flagships = 1
	has_marines = yes	
}

ai_nation = {
	diplomats = 3							
	free_leader_pool = 5			
	sailors_recovery_speed = 0.25
	
				   
 
	free_mil_policy = 1
	free_adm_policy = 1
	free_dip_policy = 1
	
	legitimacy = 1.5
	republican_tradition = 1.5
	devotion = 1.5
	meritocracy = 1.5
	horde_unity = 1.5
	
		
	global_missionary_strength = 0.025
	religious_unity = 0.15
 
	block_introduce_heir = yes
	
	global_tax_income = 12
	governing_capacity = 100
	monarch_admin_power = 1
    monarch_diplomatic_power = 1
    monarch_military_power = 1
	
	inflation_reduction = 0.025
	yearly_corruption = -0.5
	global_supply_limit_modifier = 0.35
	stability_cost_modifier = -0.35
	war_exhaustion_cost = -0.50
	
	global_unrest = -5
	yearly_army_professionalism = 0.005
	build_cost = -0.25
	development_cost = -0.25
	idea_cost = -0.25
	
	army_tradition_decay = -0.025
	navy_tradition_decay = -0.025
	
	leader_land_fire = 1
	leader_land_manuever = 1
	leader_land_shock = 1
	leader_siege = 1
	leader_naval_fire = 1
	leader_naval_manuever = 1
	leader_naval_shock = 1
	merc_maintenance_modifier = 1.0							
}

war_taxes = {
	land_maintenance_modifier = -0.25
	naval_maintenance_modifier = -0.25
	global_monthly_devastation = 0.05
}

stability = {
	global_trade_power = 0.025
	global_spy_defence = 0.05
	monthly_cultural_unity = 0.1
	monthly_divine_authority = 0.05
	monthly_authority_power = 0.05
}

positive_stability = {
	global_unrest = -2.5							
	global_tax_modifier = 0.05
	global_missionary_strength = 0.005
	temples_influence = 0.02
	mr_aristocrats_influence = 0.03
	rr_jacobins_influence = 0.03					 
	stability_cost_modifier = 0.50
	monthly_fervor_increase = 1
	yearly_corruption = -0.015
	global_institution_spread = 0.05
	yearly_harmony = 0.25
	monthly_ottoman_decadence = -0.05							  
	caravan_power = 0.05
	legitimacy = 0.5
	republican_tradition = 0.5
	devotion = 0.5
    horde_unity = 0.5
	meritocracy = 0.5
}

privateering = {
	pr_captains_influence = 0.1
}

negative_stability = {
	global_unrest = -2.5					#-1% EXTRA revolt risk each step
	global_tax_modifier = 0.10
	global_missionary_strength = 0.010		  
	monthly_fervor_increase = 1
	yearly_corruption = -0.05
	interest = -2.5
	caravan_power = 0.25
	monthly_militarized_society = -0.05
	global_institution_spread = 0.15
	yearly_harmony = 0.25
	monthly_russian_modernization = 0.05
	monthly_ottoman_decadence = -0.15							  
	legitimacy = 1.5
	republican_tradition = 1.5
	devotion = 1.5
    horde_unity = 1.5
	meritocracy = 1.5
	monthly_authority_power = 0.05
}

positive_mandate = {	# 100% strength at 100 mandate, 0% at 50 mandate
	reduced_liberty_desire = 25
	years_of_nationalism = -5
	improve_relation_modifier = 0.25
	all_estate_loyalty_equilibrium = 0.15
	mercantilism_cost = -0.25
	mercenary_manpower = 0.25
	vassal_forcelimit_bonus = 0.25
}

negative_mandate = { # By default, starts at 50 mandate, 100% strength at 0 mandate
	liberty_desire_from_subject_development = 0.50
	global_unrest = 10
	diplomatic_reputation = -5.0
	all_estate_influence_modifier = 0.30
	global_trade_goods_size_modifier = -0.5
	global_manpower_modifier = -0.50
	vassal_income = -0.50
}		  

lost_mandate_of_heaven = {
	discipline = -0.1
	stability_cost_modifier = 0.5
	global_unrest = 10
	global_trade_goods_size_modifier = -0.5
	fire_damage_received = 0.5
	shock_damage_received = 0.5
	reduced_liberty_desire = -50
	legitimacy = -1
	republican_tradition = -1
	devotion = -1
    horde_unity = -1
	mercenary_manpower = -1
	global_manpower_modifier = -0.5
}

cancelled_loan = {
	#no effects
}

bank_loan = {
	#no effects
}

inflation = {
	build_cost = 0.01						#1% for each inflation step.
	infantry_cost = 0.01					#1% for each inflation step
	cavalry_cost = 0.01						#1% for each inflation step
	artillery_cost = 0.01					#1% for each inflation step
	heavy_ship_cost = 0.01					#1% for each inflation step
	light_ship_cost = 0.01					#1% for each inflation step
	galley_cost = 0.01						#1% for each inflation step
	transport_cost = 0.01					#1% for each inflation step
	flagship_cost = 0.01					#1% for each inflation step												 
	advisor_cost = 0.01						#1% for each inflation step
	mercenary_cost = 0.01					#1% for each inflation step
	fort_maintenance_modifier = 0.01		#1% for each inflation step
	missionary_maintenance_cost = 0.01					#1% for each inflation step
	colony_cost_modifier = 0.01							#1% for each inflation step
	great_project_upgrade_cost = 0.01					#1% for each inflation step
	embracement_cost = 0.01								#1% for each inflation step
	colonial_subject_type_upgrade_cost_modifier = 0.01	#1% for each inflation step
	colonial_type_change_cost_modifier = 0.01			#1% for each inflation step
	center_of_trade_upgrade_cost = 0.01					#1% for each inflation step
	trade_company_investment_cost = 0.01				#1% for each inflation step
	state_maintenance_modifier = 0.01					#1% for each inflation step
	monthly_russian_modernization = -0.01							  
	establish_order_cost = 0.01						
}

bankruptcy = {
	interest = 5					  
	advisor_cost = 1.0
	bureaucrats_influence = 0.25
	mr_guilds_influence = 0.25						 
	monthly_fervor_increase = -1
	global_colonial_growth = -250
	global_autonomy = 0.10
	global_institution_spread = -1.0
	monthly_militarized_society = -1.0
	monthly_prussian_militarized_society_1 = 0.025
	monthly_prussian_militarized_society_2 = 0.05
	monthly_prussian_militarized_society_3 = 0.075
	monthly_russian_modernization = -1							   
	yearly_absolutism = -2.5
	technology_cost = 1.0
	idea_cost = 1.0
	monthly_authority_power = 0.25							   
	imperial_mandate = -0.1
	great_project_upgrade_cost = 0.5
	great_project_upgrade_time = 1.0
}


war = {
	monthly_militarized_society = 0.1
	monthly_arabic_trade_influence_power = -0.5
	monthly_blood = 0.35
	monthly_authority_power = -0.05
	rr_girondists_influence = 0.15
	war_exhaustion = 0.01
	war_exhaustion_cost = 0.25
	global_autonomy = 0.1	  		 
	embargo_efficiency = 0.5									  
    privateer_efficiency = 0.5
	
	# Stability 
	stability_cost_modifier = 1
	global_unrest = 2.5
	legitimacy = -1.5
	republican_tradition = -1.5
	devotion = -1.5
	meritocracy = -1.5
	horde_unity = 1.5
	
	# Military
	mercenary_cost = -0.10
	global_regiment_cost = -0.25
	global_ship_cost = -0.25
	global_regiment_recruit_speed = -0.25
	global_ship_recruit_speed = -0.25		
}

peace = {
	war_exhaustion = -0.1
	monthly_fervor_increase = 1
	global_autonomy = -0.1
	global_institution_spread = 0.1
	rr_girondists_influence = -0.1						   
	pr_smugglers_influence = 0.1
	global_manpower_modifier = 0.10
	monthly_militarized_society = -0.10								
	monthly_ottoman_decadence = 0.1							
	monthly_russian_modernization = 0.05								 
	monthly_fanatic_zeal = 0.05						
	
	legitimacy = 0.5
	republican_tradition = 0.5
	devotion = 0.5
	meritocracy = 0.5
	horde_unity = -1.5
	
	monthly_asha_vahishta = 0.25
	monthly_arabic_trade_influence_power = 0.1
	monthly_cultural_unity = 0.1
	monthly_blood = -0.05
	monthly_authority_power = 0.1
}

unconditional_surrender = {
	war_exhaustion = -0.15
	global_autonomy = -0.15
	global_institution_spread = 0.15
}
call_for_peace = {
	war_exhaustion = 0.01
}

war_exhaustion = {
	# Economy
	build_time = 0.125
	trade_efficiency = -0.05
	trade_steering = -0.05					
					   
	global_trade_goods_size_modifier = -0.05
	monthly_militarized_society = -0.05								
	production_efficiency = -0.05
	global_tax_modifier = -0.05
	global_colonial_growth = 2.5

	#Stability
	global_unrest = 1.5
	legitimacy = -0.25
	horde_unity = -0.25
	devotion = -0.25
	republican_tradition = -0.25
	meritocracy = -0.25
	core_creation = 0.025
	
	# Military
	global_regiment_recruit_speed = 0.05
	global_ship_recruit_speed = 0.05
	manpower_recovery_speed = -0.025
	sailors_recovery_speed = -0.025
	siege_ability = -0.025
	defensiveness = -0.05
	mercenary_cost = -0.025
	temples_influence = -0.05
	mr_aristocrats_influence = -0.05
	rr_girondists_influence = -0.05
	rr_royalists_influence = 0.05	
	monthly_russian_modernization = -0.05								  
	monthly_arabic_trade_influence_power = -0.05
	monthly_cultural_unity = -0.05
	monthly_authority_power = 0.01									 
}

doom = {
	technology_cost = 0.5
	idea_cost = 0.25
	ae_impact = -0.5
	
	blood_gain_modifier = 1	
}

authority = {
	stability_cost_modifier = -0.1
	global_unrest = -1
	church_influence_modifier = 0.15							 
}

regency_council = {
	stability_cost_modifier = 0.25
}

trade_efficiency = {
	allowed_voc_indiamen_fraction = 0.25	#At 100% Trade Efficiency you get 25% available VOC Indiamen																							  
}

production_efficiency = {
	colonist_placement_chance = 0.1
}

trade_refusal = {
	trade_efficiency = -0.05
}

mercantilism = {
	global_prov_trade_power_modifier = 1.0
	embargo_efficiency = 0.5
	burghers_loyalty_modifier = 0.05
	vaisyas_loyalty_modifier = 0.05						
}

army_tradition = {
	recover_army_morale_speed = 0.1
	land_morale = 0.25
	manpower_recovery_speed = 0.10
	siege_ability = 0.05						  
	temples_influence = 0.1
	mr_aristocrats_influence = 0.1
	rr_girondists_influence = 0.1						  
	monthly_militarized_society = 0.1
	land_maintenance_modifier = 1.0					   
	nobles_loyalty_modifier = 0.05
	maratha_loyalty_modifier = 0.05
	rajput_loyalty_modifier = 0.05
	
	janissaries_loyalty_modifier = 0.05
	qizilbash_loyalty_modifier = 0.05
	ghulams_loyalty_modifier = 0.05
							
	army_tradition_decay = 0.05						

	allowed_tercio_fraction = 0.1
	allowed_samurai_fraction = 0.1
	allowed_musketeer_fraction = 0.1
	allowed_qizilbash_fraction = 0.25
	allowed_mamluks_fraction = 0.25							
}

navy_tradition = {
	recover_navy_morale_speed = 0.1
	naval_morale = 0.25
	trade_steering = 1.0
	privateer_efficiency = 0.25
	enuchs_influence = 0.1
	mr_traders_influence = 0.1
	blockade_efficiency = 1
	sailors_recovery_speed = 0.25
	naval_forcelimit_modifier = 1.0	
	
	burghers_loyalty_modifier = 0.05
	vaisyas_loyalty_modifier = 0.05
						  
	navy_tradition_decay = 0.05						

	allowed_geobukseon_fraction = 0.50
	allowed_man_of_war_fraction = 0.50
	allowed_galleon_fraction = 0.50
	allowed_galleass_fraction = 0.50
	allowed_caravel_fraction = 0.50
	allowed_voc_indiamen_fraction = 0.50	

	monthly_arabic_trade_influence_power = 0.25	
}

positive_piety = {
	technology_cost = -0.1
	global_manpower_modifier = 0.10
	global_tax_modifier = 0.10
	brahmins_muslim_loyalty_modifier = -0.1
	church_loyalty_modifier = 0.1
	dhimmi_loyalty_modifier = -0.1					   
}

negative_piety = {
	land_morale = 0.10
	global_missionary_strength = 0.010
	defensiveness = 0.10
	brahmins_muslim_loyalty_modifier = 0.1
	church_loyalty_modifier = -0.1
	dhimmi_loyalty_modifier = 0.1					  
}

defender_of_faith = {
	land_morale = 0.05
	naval_morale = 0.05
	technology_cost = 0.05
	papal_influence = 1
	prestige = 1
	missionaries = 1
	devotion = 0.5
	
	monthly_asha_vahishta = 0.25
}

defender_of_faith_refused_cta = {
	diplomatic_reputation = -1
	
	monthly_asha_vahishta = -2.5
}
emperor = {
	spy_offence = 0.1
	advisor_pool = 1
	diplomatic_upkeep = 1
	free_leader_pool = 1
	prestige = 1
}

states_in_hre = {			
	global_tax_income = 0.25
	global_manpower = 0.15
	land_forcelimit	= 0.1	
}

free_cities_in_hre = {
	global_tax_income = 2.5
	global_manpower = 0.5
	land_forcelimit	= 0.25
}

free_city_in_hre = {
	global_tax_income = 2.5
	diplomatic_reputation = 1
	land_forcelimit	= 1.5
}

member_in_hre = {
	diplomatic_reputation = 1
}

occupied_imperial = {
	prestige = -1
	stability_cost_modifier = 0.25
	legitimacy = -0.5
}

emperor_revoked_reform =  {
	diplomatic_reputation = -2.5
}
num_of_marriages = {
	legitimacy = 0.10
	heir_chance = 0.05
	improve_relation_modifier = 0.01
}

num_of_provinces = {
	inflation_action_cost = 0.001
							 	 
	fort_maintenance_modifier = 0.001
	stability_cost_modifier = 0.001
	war_exhaustion_cost = 0.001
	advisor_cost = 0.003
	years_of_nationalism = 0.01
	land_maintenance_modifier = 0.001
	naval_maintenance_modifier = 0.001
	merc_maintenance_modifier = 0.001
	state_maintenance_modifier = 0.001
	reinforce_cost_modifier = 0.001
	embracement_cost = 0.001		 
}

country_development = {
	yearly_government_power = -0.001
}

# Multiplied by current Legitimacy - 50
legitimacy = {
	global_unrest = -10
	tolerance_own = 2
	tolerance_heathen = 2
	tolerance_heretic = 2
	diplomatic_reputation = 2
	vassal_income = 0.5
	monthly_militarized_society = 0.10
	max_absolutism = 20
	nobles_loyalty_modifier = 0.1			  
}

#Multiplied by current Horde Unity - 50
horde_unity = {
	global_unrest = -10
	discipline = 0.10
	tolerance_own = 2
	tolerance_heathen = 2
	tolerance_heretic = 2
	diplomatic_reputation = 2
	vassal_income = 0.5
	nomadic_tribes_loyalty_modifier = 0.05
}


# Multiplied by current Devotion - 50
devotion = {
	global_unrest = -10
	papal_influence = 10
	church_power_modifier = 0.5
	prestige = 2
	global_tax_modifier = 0.50
	tolerance_own = 2
	tolerance_heathen = 2
	tolerance_heretic = 2
	diplomatic_reputation = 2
	vassal_income = 0.5
	church_loyalty_modifier = 0.05
	brahmins_hindu_loyalty_modifier = 0.05
}

# Multiplied by current meritocracy - 50
meritocracy = {
	global_unrest = -10
	global_spy_defence = 1.0
	advisor_cost = -0.5
	tolerance_own = 2
	tolerance_heathen = 2
	tolerance_heretic = 2
	diplomatic_reputation = 2
	vassal_income = 0.5
}

low_meritocracy = {
	yearly_corruption = 0.25
}
								
corruption = {
	global_spy_defence = -0.50
	spy_offence = -0.75
	all_power_cost = 1.0
	min_autonomy = 75
	global_unrest = 25
	imperial_mandate = -1
	brahmins_hindu_loyalty_modifier = 0.1
	brahmins_muslim_loyalty_modifier = 0.1
	brahmins_other_loyalty_modifier = 0.1
	church_loyalty_modifier = 0.1
	maratha_loyalty_modifier = 0.1
	nobles_loyalty_modifier = 0.1
	burghers_loyalty_modifier = 0.1
	vaisyas_loyalty_modifier = 0.1
	cossacks_loyalty_modifier = 0.1
	nomadic_tribes_loyalty_modifier = 0.1
	dhimmi_loyalty_modifier = 0.1
	jains_loyalty_modifier = 0.1
	rajput_loyalty_modifier = 0.1		   
	eunuchs_loyalty_modifier = 0.1
	janissaries_loyalty_modifier = 0.1
	qizilbash_loyalty_modifier = 0.1
	ghulams_loyalty_modifier = 0.1					   
	monthly_heir_claim_increase = -0.025

	monthly_russian_modernization = -1
	monthly_ottoman_decadence = 10					   
	monthly_arabic_trade_influence_power = -0.5
	monthly_authority_power = 0.5
}

root_out_corruption = {
	yearly_corruption = -2.5
}

recovery_motivation = {
	global_tax_modifier = 0.5
	defensiveness = 0.25
	manpower_recovery_speed = 0.5
	army_tradition = 1
	navy_tradition = 1
	global_unrest = -5
	interest = -1
	horde_unity = 10
}

luck = {
	#core
	embracement_cost = -0.25
	global_institution_spread = 0.15
	monthly_splendor = 1

	#economy
	mercenary_cost = -0.25
	missionary_maintenance_cost = -0.15
	interest = -1

	#military
	manpower_recovery_speed = 0.25
	defensiveness = 0.15
	siege_ability = 0.10
	land_morale = 0.10
	naval_morale = 0.10
	discipline = 0.05
	mercenary_discipline = 0.05

	#diplomacy
	spy_offence = 0.15
	global_spy_defence = 0.10
	improve_relation_modifier = 0.25

	#government
	ae_impact = -0.15
	governing_capacity_modifier = 0.25
	reform_progress_growth = 0.10	  
}

over_extension = {
	global_foreign_trade_power = -1.0
	stability_cost_modifier = 1
	improve_relation_modifier = -1.0
	yearly_corruption = 1.0
	harsh_treatment_cost = 1.0
	
	global_unrest = 10
	prestige = -5
	diplomatic_reputation = -5
	
	legitimacy = -2.5
	horde_unity = -2.5
	devotion = -2.5
	republican_tradition = -2.5
	meritocracy = -2.5				   
	ottoman_decadence_gain_modifier = 0.25					   

	bureaucrats_influence = 0.5
	mr_guilds_influence = 0.5	
}

territory_very_easy_difficulty = { 

}

territory_easy_difficulty = {
	
}

territory_normal_difficulty = {
	
}

territory_hard_difficulty = {
	
}

territory_very_hard_difficulty = {
	
}

territory_ai_difficulty = {
	
}

prestige = {
	global_trade_power = 0.15			#+15/-15 total bonus from prestige.
	land_morale = 0.1
	naval_morale = 0.1
	global_spy_defence = 0.1				#+10/-10
	mercenary_cost = -0.33					#-33 to +33%
	legitimacy = 1.0
	republican_tradition = 1.0
	devotion = 1.0
	horde_unity = 1.0
	meritocracy = 1.0
	improve_relation_modifier = 0.5
	monthly_fervor_increase = 1
	ae_impact = -0.10
	embracement_cost = -0.1
	
	monthly_heir_claim_increase = 0.05
							 
	brahmins_hindu_loyalty_modifier = 0.05
	brahmins_muslim_loyalty_modifier = 0.05
	brahmins_other_loyalty_modifier = 0.05
	church_loyalty_modifier = 0.05
	maratha_loyalty_modifier = 0.05
	nobles_loyalty_modifier = 0.05
	burghers_loyalty_modifier = 0.05
	vaisyas_loyalty_modifier = 0.05
	cossacks_loyalty_modifier = 0.05
	nomadic_tribes_loyalty_modifier = 0.05
	dhimmi_loyalty_modifier = 0.05
	jains_loyalty_modifier = 0.05
	rajput_loyalty_modifier = 0.05
	janissaries_loyalty_modifier = 0.05
	eunuchs_loyalty_modifier = 0.05							
	qizilbash_loyalty_modifier = 0.05
	ghulams_loyalty_modifier = 0.05
	
	monthly_persian_influence = 0.25
	monthly_divine_authority = 0.15
	monthly_authority_power = -0.15
}

no_debate_in_parliament = {
	yearly_corruption = 0.15
}

republican_tradition = {
	global_unrest = -5
	tolerance_own = 1
	tolerance_heathen = 1
	tolerance_heretic = 1
	diplomatic_reputation = 1
	vassal_income = 0.25
	rr_jacobins_influence = 0.1
	
	burghers_loyalty_modifier = 0.05
	vaisyas_loyalty_modifier = 0.05
	monthly_authority_power = -0.05
}

inverse_republican_tradition = {
	stability_cost_modifier = 2.5
	rr_jacobins_influence = -0.1
	monthly_authority_power = 0.25		
}


curia_controller = {
	diplomats = 1							
	prestige = 1							
	stability_cost_modifier = -0.1			
	advisor_pool = 1
	advisor_cost = -0.10
	free_leader_pool = 1
	ae_impact = -0.10
	technology_cost = -0.05
	church_loyalty_modifier = 0.1			   
	diplomatic_reputation = 1							  
}

bought_indulgence = {
	papal_influence = 1
}

religious_unity = {
	monthly_fervor_increase = 1
	max_absolutism = 5
	church_loyalty_modifier = 0.05
	brahmins_hindu_loyalty_modifier = 0.05		  
	yearly_harmony = 1	
	
	monthly_cultural_unity = 0.1	
}

inverse_religious_unity = {
	stability_cost_modifier = 1.0
	global_unrest = 5
	church_power_modifier = -1
	devotion = -5.0
	yearly_corruption = 0.5
}

total_occupation = {
	war_exhaustion = 0.005			
}

total_blockaded = {
	war_exhaustion = 0.10
	global_trade_power = -0.75
	trade_steering = -0.75				   
}

uncontested_cores = {
}

num_objectives_fullfilled = {
	monthly_splendor = 1
}

production_leader = {
	trade_goods_size_modifier = 0.10
}

trade_company_bonus = {
	trade_goods_size_modifier = 1.0
}						  
bonus_from_merchant_republics = {
	trade_goods_size_modifier = 0.15
}

bonus_from_merchant_republics_for_trade_league_member = {
	trade_goods_size_modifier = 0.25
}

merchant_republic_mechanics_modifier = {
	state_governing_cost = 0.25
	trade_company_governing_cost = -0.25
	ship_power_propagation = 0.25
}

federation_leader = {
	diplomatic_reputation = 1
	land_morale = 0.1
	prestige_decay = -0.01
}

pronoia_base_overlord_modifiers = {
	# land_forcelimit = -5
	pronoia_amount_check_influence = 1 #used for exporting, invisible by default
}

pronoia_base_modifiers = {
	core_creation = 1
	overextension_impact_modifier = 1
	administrative_efficiency = -0.25
	global_manpower = 5
	global_manpower_modifier = 0.5 
	global_regiment_cost = -0.5
}

BYZ_pronoia_buff_army_tradition_modifier = {
	army_tradition = 0.25
}

BYZ_pronoia_land_forcelimit_penalty = {
	land_forcelimit = -5
}

BYZ_extra_forcelimit_for_pronoiars = {
	land_forcelimit = 5
}

BYZ_army_trad = {
	army_tradition = 2.5
}

BYZ_discipline = {
	discipline = 0.05
}

soyurghal_base_overlord_modifiers = {
	land_forcelimit_modifier = 0.05
	soyurghals_amount_check_influence = 1 #used for exporting, invisible by default
}

soyurghal_base_modifiers = { #slightly weaker pronoia but without penalties
	global_manpower = 5
	global_manpower_modifier = 0.25
	global_regiment_cost = -0.25
}	
liberty_desire = {
	#extra diplo slot when at least 80% LD so that they can ask for support
		diplomatic_upkeep = 1.25					  
}

is_great_power = {	
	prestige_decay = -0.01
	embracement_cost = -0.1
	max_absolutism = 5
}

in_golden_era = {
	all_power_cost = -0.1
	global_trade_goods_size_modifier = 0.1
	land_morale = 0.1
	naval_morale = 0.1
	max_absolutism = 5
	max_revolutionary_zeal = 10
	monthly_arabic_trade_influence_power = 0.25					  
}

absolutism = {
	global_unrest = 5
	yearly_corruption = 0.5					   
	liberty_desire_from_subject_development = -0.50
	administrative_efficiency = 0.25
	reform_progress_growth = 0.25
	
	monthly_ottoman_decadence = -0.5
	monthly_russian_modernization = -0.10								  
}

low_army_professionalism = {
	mercenary_cost = -0.25
	mercenary_manpower = 0.15
	merc_maintenance_modifier = -0.10				   
}

high_army_professionalism = {
	fire_damage = 0.15
	shock_damage = 0.15
	siege_ability = 0.25
	monthly_militarized_society = 0.1
	drill_decay_modifier = -0.25
}

streltsy_modifier = {
	stability_cost_modifier = 1.0
}

cossacks_modifier = {
}

tercio_modifier = {
}

musketeers_modifier = {
}

samurai_modifier = {
}

qizilbash_modifier = {
}

mamluks_modifier = {
}

geobukseon_modifier = {
}

man_of_war_modifier = {
}

galleon_modifier = {
}

galleass_modifier = {
}

caravel_modifier = {
}

voc_indiamen_modifier = {
}

power_projection = {
	defensiveness = 0.1
	global_trade_power = 0.25
	prestige = 0.5
	land_morale = 0.1
	naval_morale = 0.1
	legitimacy = 0.5
	devotion = 0.5
	horde_unity = 0.5
	republican_tradition = 0.5
	meritocracy = 0.5
	monthly_divine_authority = 0.05
	monthly_authority_power = -0.1
}

power_projection_25 = {
	free_leader_pool = 1
}

#100 Land Forcelimit = 1
land_forcelimit = {
    free_land_leader_pool = 0.50
	mercenary_cost = 0.05			   
	global_regiment_cost = 0.05						
}

#100 Naval Forcelimit = 1
naval_forcelimit = {
    free_navy_leader_pool = 0.50
	max_flagships = 1				
	global_sailors_modifier = 0.05					
}
trade_company_strong = {
	merchants = 1
	trade_company_governing_cost = -0.05
	reform_progress_growth = 0.15		

	monthly_arabic_trade_influence_power = 0.01	
}

trade_company_dominant = {
}

daimyo_subject = {
}

appanage_subject = {
}

appanage_overlord = {
}

all_nations = {
	global_tax_income = 50
	land_forcelimit	= 10
	naval_forcelimit = 10
}

subject_nation = {
}

### Subjects ##########################################################

#Personal Union
union_subject = {
	legitimacy = 0.25
	meritocracy = 0.15
	yearly_absolutism = 0.1
}

union_nation = {
	no_stability_loss_on_monarch_death = yes
	prestige_from_land = -0.25
	prestige_from_naval = -0.25
}

#March
march_subject = {
	land_forcelimit = 5
}

march_nation = {
	embracement_cost = 0.35
	build_cost = 0.25
	technology_cost = 0.10
	defensiveness = 0.25
	fort_maintenance_modifier = -0.5
}

#Holy Order
holy_order_subject = {
	global_heathen_missionary_strength = 0.01
}

holy_order_nation = {
	idea_cost = 0.25
	institution_spread_from_true_faith = -0.15
	religious_unity = 0.15
	global_missionary_strength = 0.05
	missionaries = 1
}

holy_order_bonus = {
	tolerance_own = 1.5
	tolerance_heretic = -3.5
	tolerance_heathen = -3.5
	land_forcelimit_modifier = 0.10
	naval_forcelimit_modifier = 0.25
	global_manpower_modifier = 0.15
	prestige_per_development_from_conversion = 0.1
}

### Vassal
vassal_subject = {
	land_forcelimit = 1
}

vassal_nation = {
	development_cost = -0.35
	discipline = -0.15
	mercenary_discipline = -0.15
	land_morale = -0.35
	naval_morale = -0.35						  
}

### Imperial Province
imperial_subject = {
	imperial_authority = 0.015
}

imperial_nation = {
	prestige = 0.5
	diplomatic_upkeep = -1
	unjustified_demands = 0.15
}
### Colony
large_colonial_nation = {
	merchants = 1
	global_trade_power = 0.10
	naval_forcelimit = 5
	global_foreign_trade_power = 0.10
	global_colonial_growth = 10
}

colony_nation = {
	native_assimilation = 0.15
	core_creation = 0.35
	global_missionary_strength = -0.025
}

crown_colony_overlord = {
	prestige = 0.10
}

private_enterprise_overlord = {
	production_efficiency = 0.05
}

self_governing_colony_overlord = {
	reduced_liberty_desire = 5
}

crown_colony_subject = {
	global_autonomy = -0.10
	colonist_placement_chance = 0.05
	stability_cost_modifier = -0.15
}

private_enterprise_subject = {
	global_ship_trade_power = 0.25
	naval_tradition_from_trade = 0.1
	ship_power_propagation = 0.1
}

self_governing_colony_subject = {
	colonists = 1
	development_cost = -0.15
	trade_steering = 0.25
}

### Native Reservation
reservation_nation = {
	global_institution_spread = 0.35
	global_own_trade_power = -0.25
	global_unrest = 5
}

reservation_subject = {
	global_manpower_modifier = 0.05
}

### Tributaries
tributary_state_behind_overlord_tech_adm = {
	adm_tech_cost_modifier = -0.15
}

tributary_state_behind_overlord_tech_dip = {
	dip_tech_cost_modifier = -0.15
}

tributary_state_behind_overlord_tech_mil = {
	mil_tech_cost_modifier = -0.15
}

tributary_subject = {
	global_manpower_modifier = 0.15
}

### Trade Protectorate
trade_protectorate_subject_modifier = {
	global_institution_spread = 0.25
	production_efficiency = 0.15
	diplomatic_upkeep = -1
}

trade_protectorate_low_development_subject_modifier = {
	technology_cost = -0.25
}

trade_protectorate_overlord_modifier = {
	global_trade_power = 0.05
	global_trade_goods_size_modifier = 0.025		
	trade_steering = 0.025
}

### Alliance
alliance_subject = {
	diplomatic_reputation = -0.5
}

alliance_nation = {
	land_forcelimit_modifier = 0.10
	recover_army_morale_speed = -0.10
	recover_navy_morale_speed = -0.10
}

new_world_exploitation_modifier = {
	global_trade_goods_size_modifier = 0.1						 
}

gbr_colonial_investment = {
	production_efficiency = 0.25
	trade_efficiency = 0.25	
	global_prov_trade_power_modifier = 0.25
}

eyalet_modifier = {
	global_manpower = -5
	land_forcelimit	= -5
	free_leader_pool = -1
}

#######################################################################
primitive_nation = {
	development_cost = 0.5
}

maintained_forts = {
	army_tradition = 1
	nobles_loyalty_modifier_forts = 0.1 
}

gov_rank_1 = {
}

gov_rank_2 = {
}

gov_rank_3 = {
}

gov_rank_4 = {
}

gov_rank_5 = {
}

gov_rank_6 = {
}

gov_rank_7 = {
}

gov_rank_8 = {
}

gov_rank_9 = {
}

gov_rank_10 = {
}

autonomy_increased = {
	local_unrest = -10
	picture = "autonomy_increased"
}

autonomy_decreased = {
	local_unrest = 10
}

revolution_target = {
	global_manpower_modifier = 0.10
	land_morale = 0.10
	war_exhaustion = -0.10
	unjustified_demands = -0.10
	land_maintenance_modifier = -0.10
	naval_maintenance_modifier = -0.10
	land_forcelimit_modifier = 0.10
	naval_forcelimit_modifier = 0.10
	papal_influence = -100
}

dishonoured_alliance =  {
	diplomatic_reputation = -1
}

drilling_armies = { # Multiplied by percentage of forcelimit currently drilling
	yearly_army_professionalism = 0.01
}

##################################################################################################
# Scripted and used from Diplomatic System
##################################################################################################
recruitment_sabotaged = {
	manpower_recovery_speed = -0.25
	sailors_recovery_speed = -0.25
}

merchants_slandered = {
	global_trade_power = -0.25
}

discontent_sowed = {
	global_unrest = 5
}

reputation_sabotaged = {
	diplomatic_reputation = -5
}

corrupt_officials = {
	yearly_corruption = 0.25
}

scaled_trade_league_leader = {
	trade_steering = 0.15
	global_trade_power = 0.25
	trade_efficiency = 0.05	
	
	monthly_authority_power = -0.01		   											  
}

in_trade_league = {
	global_ship_trade_power = 0.25
	global_prov_trade_power_modifier = 0.15									
	diplomatic_upkeep = -1
}

##################################################
# Tutorial only
##################################################

tutorial_colonial_range = {
	range = 0.1
}

########################################
# Nation Designer
########################################

custom_setup = {
	colonists = 1
	global_tax_income = 25
}

########################################
# Subject Interactions (the on/off ones)
########################################

embargo_rivals = {
}

scutage = {
}

subsidize_armies = {
}

support_loyalists = {
}

send_officers = {
	discipline = 0.05
	land_morale = 0.10
	leader_cost = -0.15				
}

divert_trade = {
}

########################################
# Karma
########################################

karma_just_right = {
	land_morale = 0.10
	religious_unity = 0.15
	tolerance_heretic = 5
}

karma_too_high = {
	idea_cost = -0.10
	diplomatic_reputation = 1.5
	land_maintenance_modifier = 0.25
}

karma_too_low = {
	discipline = 0.10					
	global_missionary_strength = 0.015
	ae_impact = 0.25		 
}

########################################
# Bear
########################################

invasion_nation = {
	discipline = 0.25
	manpower_recovery_speed = 1
	sailors_recovery_speed = 1
	global_tax_income = 500
	land_forcelimit	= 100
	naval_forcelimit = 100
	global_manpower = 100.0
	global_sailors = 10000
	core_creation = -0.75
	global_unrest = -10
	land_attrition = -0.5
	yearly_corruption = -1
}


########################################
# Native policy
########################################

native_policy_coexist = {
	num_accepted_cultures = 1
	religious_unity = 0.10
	native_uprising_chance = -1.0
}

native_policy_trade = {
	merchants = 1
	native_assimilation = 0.5
	native_uprising_chance = -0.5
}

native_policy_hostile = {
	global_colonial_growth = 25
	prestige = 0.25
	harsh_treatment_cost = -0.10
}

########################################
# Harmony
########################################

high_harmony = {
	tolerance_own = 3
	development_cost = -0.10
	legitimacy = 0.5
	republican_tradition = 0.5
	devotion = 0.5
	horde_unity = 0.5
	meritocracy = 1
	stability_cost_modifier = -0.10
	harmonization_speed = 0.25
	yearly_corruption = -0.25				  
}

low_harmony = {
	tolerance_own = -5
	development_cost = 0.25
	legitimacy = -1
	republican_tradition = -1
	devotion = -1
	horde_unity = -1
	meritocracy = -2.5
	stability_cost_modifier = 0.25
	harmonization_speed = -0.50
	yearly_corruption = 0.50					 
}

########################################
# Shogun Interactions
########################################

overlord_daimyo_at_peace = {
	stability_cost_modifier = -0.05
}

overlord_daimyo_at_peace_max = {
    stability_cost_modifier = -0.15
}

overlord_daimyo_at_peace_min = {
	stability_cost_modifier = -0.25
}

overlord_daimyo_same_isolationism = {
	prestige = 0.1
}

overlord_daimyo_different_isolationism = {
	prestige = -0.05
}

overlord_daimyo_isolationism_max = {
	prestige = 1
}

overlord_daimyo_isolationism_min = {
	prestige = -1
}

overlord_sankin_kotai = {
	diplomatic_reputation = 2.5
}

subject_sankin_kotai = {
	diplomatic_upkeep = -1
}

overlord_expel_ronin = {
	global_unrest = -2.5
}

subject_expel_ronin = {
	liberty_desire = -10
}

overlord_sword_hunt = {
	land_forcelimit = 0.5
	global_manpower = 0.250
}

subject_sword_hunt = {
	manpower_recovery_speed = -0.1
}

supply_depot_area = {
	supply_limit_modifier = 0.5
}

########################################
# Government Interacions
########################################

efficient_tax_farming_modifier = {
	global_tax_modifier = 0.10
}

land_acquisition_modifier = {
	core_creation = -0.10
}

lenient_taxation_modifier = {
	reduced_liberty_desire = 10
	diplomatic_reputation = 1
}

train_horsemanship_modifier = {
	cavalry_power = 0.10
}

promote_culture_in_government_modifier = {
	all_power_cost = -0.05
}

seize_clerical_holdings_modifier = {
	build_cost = -0.10
}

invite_minorities_modifier = {
	local_development_cost = -0.25
}

royal_council_meeting_mod = {
	country_admin_power = 1
}

state_council_meeting_mod = {
	country_diplomatic_power = 1
}

war_council_meeting_mod = {
	country_military_power = 1
}

equipped_streltsy_modifier_weaker = {
	infantry_power = 0.05
	is_streltsy_modifier = yes
}

equipped_streltsy_modifier = {
	infantry_power = 0.1
	is_streltsy_modifier = yes
}

prepared_streltsy_modifier = {
	reinforce_speed = 0.25
	reinforce_cost_modifier = -0.15
	is_streltsy_modifier = yes
}

new_order_regiment_mobilized_modifier = {
	infantry_power = 0.15
}

inward_focus_modifier = {
	prestige = 0.25
	global_spy_defence = 0.15
	advisor_cost = -0.10

	fort_maintenance_modifier = 0.25
	governing_capacity_modifier = -0.15
	stability_cost_modifier = 0.10
	
	global_unrest = -5.0
}

outward_focus_modifier = {
	improve_relation_modifier = 0.10
	trade_efficiency = 0.15
	diplomatic_reputation = 2.5
	
	unjustified_demands = 0.25
	defensiveness = -0.15
	war_exhaustion_cost = 0.10
	
	global_institution_spread = 0.5
}

expansion_focus_modifier = {
	land_morale = 0.10
	naval_morale = 0.15
	province_warscore_cost = -0.25
	
	diplomatic_annexation_cost = 0.25
	ae_impact = 0.15
	harsh_treatment_cost = 1.0
	
	available_province_loot = 0.50
}

########################################
# Regiment Types Modifiers
########################################
regiment_drill_modifier = { # Used by individual regiments
	shock_damage = 0.15
	fire_damage = 0.15
	fire_damage_received = -0.15
	shock_damage_received = -0.15
	morale_damage_received = -0.15				   
}

army_drill_modifier = { # Used by an entire army, is the average of all subunits drill
	movement_speed = 0.25
}

janissary_regiment = {
	fire_damage_received = -0.15
	shock_damage_received = -0.15
	drill_gain_modifier = 1.5
	reinforce_cost_modifier = 1.5
	reinforce_speed = -0.50
}

cawa_regiment = {
	morale_damage = 0.1				
	shock_damage_received = -0.15
	land_attrition = -0.25
	reinforce_cost_modifier = 1.0
	reinforce_speed = -0.25
}

hussars_regiment = {
	cavalry_shock = 1
	morale_damage = 0.5
	reinforce_speed = -0.5
}

marine_regiment = {
    shock_damage_received = 0.1
	fire_damage = 0.10
    regiment_disembark_speed = 2.5 #requires a new country modifier
}

banner_regiment = {
	discipline = 0.10
	land_maintenance_modifier = 0.25
	reinforce_speed = -0.5
}

streltsy_regiment = {
	morale_damage_received = -0.10
}

tercio_regiment = {
	shock_damage_received = -0.25
}

musketeer_regiment = {
	fire_damage = 0.15
}

samurai_regiment = {
	discipline = 0.05
	morale_damage_received = -0.1
	reinforce_cost_modifier = 0.5
}

qizilbash_regiment = {
	fire_damage_received = -0.10
}

mamluks_regiment = {
	drill_gain_modifier = 1
	morale_damage = 0.1
	reinforce_speed = 0.33 
}
geobukseon_ship = {
	ship_durability = 0.1
	galley_power = 0.1
	naval_attrition = -0.10
}

man_of_war_ship = {
	naval_morale_damage = 0.15   
}

galleon_ship = {
	hull_size_modifier = 0.1
	number_of_cannons_modifier = 0.10
	heavy_ship_power = 0.1
}

galleass_ship = {
	galley_power = 0.25
}

caravel_ship = {
	movement_speed_in_fleet_modifier = 1 
	naval_attrition = -0.25
	ship_trade_power_modifier = 0.35
}

voc_indiamen_ship = {
	number_of_cannons_modifier = 0.35
	ship_trade_power_modifier = 0.25
	can_transport_units = yes
}
cossacks_regiment = {
    shock_damage = 0.1
}

carolean_regiment = {
	morale_damage = 0.15
	reinforce_speed = -0.25
	land_maintenance_modifier = 0.35					
}
revolutionary_guard_regiment = {
	fire_damage_received = -0.15
	shock_damage_received = -0.15
	drill_gain_modifier = 1.5
} 
innovativeness = {
	all_power_cost	= -0.25
	army_tradition_decay = -0.025
	navy_tradition_decay = -0.025
	religious_unity = 0.15
	global_unrest = 5
	years_of_nationalism = 10
	tolerance_heathen = 5
	tolerance_heretic = 5
	tolerance_of_heathens_capacity = 5
	tolerance_of_heretics_capacity = 5
	monthly_council_consensus = -0.25						  
}

rajput_regiment = {
	drill_decay_modifier = -0.25
	reinforce_cost_modifier = -0.5
	land_morale = 0.10
}

raiding_parties_modifier = {
	hostile_attrition = 1
	local_unrest = 1.0						
	movement_speed = 0.1
}

serfs_recieved_by_cossacks = {
	global_tax_modifier = -0.1
}

cultural_revolution = {
	all_estate_influence_modifier = -0.1
	global_tax_modifier = 0.10
	idea_cost = -0.10
}

mobilized_new_order_regiments = {
	infantry_power = 0.1
	reinforce_speed = 0.25
	reinforce_cost_modifier = 0.15
}

#########################################								 
# Government/Reform modfiers
########################################

expand_administation_modifier = {
	expand_administration_cost = 0.05
	governing_capacity = 25
}

# At 100% over capacity, this modifier will be fully used
over_governing_capacity_modifier = {
	stability_cost_modifier = 2.5
	ae_impact = 1.0
	improve_relation_modifier = -1.0
	core_creation = 1.0
	advisor_cost = 2.5
	global_unrest = 25
	monthly_militarized_society = -1.0
	monthly_prussian_militarized_society_1 = -1
	monthly_prussian_militarized_society_2 = -1
	monthly_prussian_militarized_society_3 = -1
	monthly_ottoman_decadence = 2.5
	monthly_russian_modernization = -0.15							  
	monthly_authority_power = 0.5
}

under_governing_capacity_modifier = {

}

#Scales with unused capacity, eing at full capacity means 0% of the modifier
reverse_under_governing_capacity_modifier = {
}

lost_hegemony = {
	all_power_cost	= 0.15
}

at_peace_revolutionary = { # Applied if at peace while reactionaries are bordering you
	yearly_revolutionary_zeal = -5
}
expanded_infrastructure = {
	allowed_num_of_manufactories = 1
	allowed_num_of_buildings = 1
	regiment_recruit_speed = -0.15
	ship_recruit_speed = -0.15
	local_defensiveness = 0.05
	garrison_growth = 0.05
	local_production_efficiency = 0.05
	local_tax_modifier = 0.1
	local_manpower_modifier = 0.05
	local_sailors_modifier = 0.05
	local_ship_repair = 0.05
	province_trade_power_modifier = 0.05
	trade_goods_size_modifier = 0.05
	local_governing_cost_increase = 25
	local_governing_cost = 0.15
}

centralize_state = {
	statewide_governing_cost = -0.25
	local_prosperity_growth = 0.1
    local_state_maintenance_modifier = -0.25							
}

# Applied once for each guru teaching
guru_teaching = {
	global_missionary_strength = -0.01
}				

# Multiplied by the amount of papal influence
papal_influence = {
	tolerance_own = 0.01				 
}

# Multiplied by the amount of Church Power
church_power = {
	missionary_maintenance_cost = -0.001								 
}

# Multiplied by the amount of Fervor
fervor = {
	global_religious_conversion_resistance = 0.001				 
}

# Multiplied by the amount of Karma
karma = {
	years_of_nationalism = -0.1						
}

# Multiplied by the amount of positive karma
positive_karma = {
	prestige_per_development_from_conversion = 0.001											 
}

# Multiplied by the amount of negative karma
negative_karma = {
	tolerance_heathen = -0.1					 
}

pirate_subject = {
	global_manpower = 5
	global_sailors = 2000
	global_sailors_modifier = 0.1
	global_manpower_modifier = 0.05
	navy_tradition = 0.25
	naval_forcelimit = 5
}

subject_tax_modifier = {
	global_tax_modifier = 0.25
}

same_religion_subject_bonus_mod = {
	manpower_in_true_faith_provinces = 0.10
	global_sailors_modifier = 0.10
	production_efficiency = 0.10
}
diplomatic_reputation = {			  
}

tolerance_own = {				
}

tolerance_heretic = {							
}

tolerance_heathen = {							 
}

num_accepted_cultures = {				  
}

ruler_adm = {			  
	monthly_council_consensus = 0.1
	monthly_egyptian_westernization = 0.05
	monthly_arabic_trade_influence_power = 0.05
	monthly_divine_authority = 0.01
	monthly_ottoman_decadence = -0.015							   
}

ruler_dip = {				 
	monthly_council_consensus = 0.1
	monthly_egyptian_westernization = 0.05
	monthly_arabic_trade_influence_power = 0.05
	monthly_divine_authority = 0.01
	monthly_ottoman_decadence = -0.015							   
}

ruler_mil = {			
	monthly_council_consensus = 0.1
	monthly_egyptian_westernization = 0.05
	monthly_arabic_trade_influence_power = 0.05
	monthly_divine_authority = 0.01
	monthly_ottoman_decadence = -0.015							   
}

heir_adm = {							 
	monthly_ottoman_decadence = -0.005							   
}

heir_dip = {			  
	monthly_ottoman_decadence = -0.005							   
}

heir_mil = {			   
	monthly_ottoman_decadence = -0.005							   
}

consort_adm = {					
	monthly_ottoman_decadence = -0.01						  
}

consort_dip = {				   
	monthly_ottoman_decadence = -0.01							  
}

consort_mil = {							 
	monthly_ottoman_decadence = -0.01							  
}

mandate = {

}

imperial_authority_emperor = {

}

imperial_authority_member = {

}

positive_imperial_authority_emperor = {
	
}

positive_imperial_authority_member = {
	
}

negative_imperial_authority_emperor = {
	
}

negative_imperial_authority_member = {
	
}

slackening_modifier = {
    yearly_army_professionalism = -0.05
    manpower_recovery_speed = 0.5
	sailors_recovery_speed = 0.5
}

average_overseas_subject_liberty_desire = { #only counts subjects with capitals on different continents than yours, 100% LD => 100% modifier

}

reverse_average_overseas_subject_liberty_desire = { #only counts subjects with capitals on different continents than yours, 100% LD => 0% modifier
	monthly_council_consensus = 0.25
}

average_subject_liberty_desire = { #100% LD => 100% modifier
	monthly_ottoman_decadence = 0.125
}

reverse_average_subject_liberty_desire = { #100% LD => 0% modifier
	MAY_conditional_loyalty = 0.1
}

average_global_autonomy = { #100% autonomy => 100% modifier
	monthly_ottoman_decadence = 0.25
	monthly_divine_authority = -0.5	
	monthly_authority_power = -0.25
}

reverse_average_global_autonomy = { #100% autonomy => 0% modifier
	monthly_council_consensus = 0.25
}

adur_burzhen_mihr_mod = {
	country_diplomatic_power = 1
	development_cost = -0.1
	monthly_asha_vahishta = -0.5
	religion = yes
}

adur_farnbag_mod = {
	country_admin_power = 1
	reform_progress_growth = 0.1
	monthly_asha_vahishta = -0.5
	religion = yes
}

adur_gushnasp_mod = {
	country_military_power = 1
	own_territory_dice_roll_bonus = 1
	monthly_asha_vahishta = -0.5
	religion = yes
}

culturally_influencing_countries = {
	influence_to_vassal_elevation_cost = 20
	relation_with_same_culture = 10
	monthly_persian_influence = -0.2
}

culturally_influencing_countries_same_culture = {
	influence_to_vassal_elevation_cost = 20					   
}

culturally_influenced_country = {
	improve_relation_modifier = 0.10
	relation_with_same_religion = 10
	reverse_relation_with_same_religion = 10		 
}

manpower_percentage = {
}

reverse_manpower_percentage = {
}

sailors_percentage = {
}

reverse_sailors_percentage = {
}

may_dynastic_influence_modifier = {
	legitimacy = 0.25 
	land_forcelimit = 2.5
}

########################################
# Religious Schools
########################################
hanafi_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	adm_tech_cost_modifier = -0.05
}

hanbali_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	ae_impact = -0.1
}

maliki_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	development_cost = -0.1
}

shafii_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	merchants = 1
}

ismaili_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	horde_unity = 1
	legitimacy = 1
	republican_tradition = 0.5
	devotion = 1
}

jafari_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	shock_damage = 0.1
}

zaidi_scholar_modifier = {
	religion_sub_modifier = yes # Will make icon placed next to religion modifier
	religion = yes
	is_scholar_modifier = yes # Tells the AI and will only show the alert if country has none
	expire_message_type = "RELIGIOUS_SCHOLAR_EXPIRY"
	shock_damage_received = -0.1
}