revolution = {
	# FROM = center of revolution
	target_province_weights = {
		factor = 1

		modifier = {
			factor = 0
			OR = {
				is_empty = yes
				is_wasteland = yes
				is_sea = yes
			}
		}
		modifier = {
			factor = 0.05
			controller = {
				NOT = {
					FROM = {
						owned_by = PREV
					}
				}
				government = monarchy
				legitimacy = 90
				stability = 2
				is_revolution_target = no
				is_revolutionary = no
				OR = {
					is_subject = no
					overlord = {
						is_revolutionary = no
					}
				}
			}
		}
		modifier = {
			factor = 10
			FROM = {
				owned_by = PREV
			}
		}
		modifier = {
			factor = 2
			controller = {
				is_revolution_target = yes
			}
		}
		modifier = {
			factor = 1.5
			controller = {
				is_revolution_target = no
				is_revolutionary = yes
			}
		}
		modifier = {
			factor = 1.25
			owner = {
				is_revolutionary = no
				is_subject = yes
				overlord = {
					is_revolutionary = yes
				}
			}
		}
		modifier = {
			factor = 0.5
			NOT = { same_continent = FROM }
		}
		modifier = {
			factor = 0.5
			NOT = { same_continent = FROM }
			NOT = {
				OR = {
					has_port = yes
					any_neighbor_province = {
						has_revolution_in_province = yes
					}
					controller = { is_revolutionary = yes }
				}
			}
		}
		modifier = {
			factor = 1.2
			culture_group = FROM
		}
		modifier = {
			factor = 0.8
			NOT = { religion = FROM }
		}
		modifier = {
			factor = 0.6
			NOT = { religion_group = FROM }
		}
		modifier = {
			factor = 1.5
			unrest = 1
			likely_rebels = revolutionary_rebels
		}
		modifier = {
			factor = 2
			controlled_by = revolutionary_rebels
		}
		modifier = {
			factor = 1.2
			owner = {
				any_ally = {
					is_revolution_target = yes
				}
			}
		}
		#target absolutist states more
		modifier = {
			factor = 0.8
			NOT = { owner = { absolutism = 60 } }
		}
		modifier = {
			factor = 1.1
			owner = { absolutism = 70 }
		}
		modifier = {
			factor = 1.1
			owner = { absolutism = 80 }
		}
		modifier = {
			factor = 1.15
			owner = { absolutism = 90 }
		}
		modifier = {
			factor = 1.2
			owner = { absolutism = 100 }
		}
		 #cities are breeding grounds for revolution
		modifier = {
			factor = 0.8
			NOT = { development = 10 }
		}
		modifier = {
			factor = 1.1
			development = 15
		}
		modifier = {
			factor = 1.1
			development = 20
		}
		modifier = {
			factor = 1.15
			development = 25
		}
		modifier = {
			factor = 1.15
			development = 30
		}
		modifier = {
			factor = 1.2
			development = 35
		}
		modifier = {
			factor = 1.2
			province_has_center_of_trade_of_level = 2
		}
		#make it not be such a scatter gun
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_revolution_in_province = yes
			}
		}
		modifier = { #so that it will get to islands like Britain
			factor = 1.6
			has_port = yes
			sea_zone = {
				any_neighbor_province = {
					has_revolution_in_province = yes
				}
			}
			NOT = {
				any_neighbor_province = {
					has_revolution_in_province = yes
				}
			}
		}
		modifier = { #so that it stays gone once removed
			factor = 0
			controller = { NOT = { is_revolutionary = yes } }
			has_province_modifier = no_revolution_here_dummy
		}
		modifier = {
			factor = 0
			controller = { NOT = { is_revolutionary = yes } }
			owner = { has_country_modifier = no_revolution_here_country_dummy }
		}
	}

	# Values at 100 Absolutism
	revolution_province_modifiers = {
		local_unrest = 0.5
	}

	# Values at 100 Revolutionary Zeal
	zeal_modifiers = {
		administrative_efficiency = 0.25
		allowed_rev_guard_fraction = 0.25
		discipline = 0.10					
	}
}