land_of_the_christian_sun_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 16
	available = {
		has_dlc = "Domination" 
	}
	
	powers = {
		christian_japan_1 = {
			max = 250
			monarch_power = ADM
			base_monthly_growth = 0.25
		}
		christian_japan_2 = {
			max = 250
			monarch_power = DIP
			base_monthly_growth = 0.25
		}
		christian_japan_3 = {
			max = 250
			monarch_power = MIL
			base_monthly_growth = 0.25
		}
	}
	
	interactions = {
		jap_ability_invite_cardinal = {
			icon = GFX_christian_japan_adm_button
			cost_type = christian_japan_1
			cost = 100
			trigger = {
				NOT = { num_of_cardinals = 7 } 
			}
			effect = {
				if = {
					limit = { religion = catholic }
					random_owned_province = {
						limit = { 
							has_cardinal = no 
							religion = catholic 
						}
						add_cardinal = yes 
					}
					add_papal_influence = 10 
				}
				else = {
					add_church_power = 35
					add_fervor = 25
					add_patriarch_authority = 0.1
					add_stability_or_adm_power = yes 
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 1
			}
		}
		jap_ability_military_parade = {
			icon = GFX_christian_japan_dip_button 
			cost_type = christian_japan_2
			cost = 100
			trigger = { 
				any_owned_province = {
					num_of_units_in_province = {
						who = ROOT 
						amount = 50 
					}
				}
			}
			effect = { 
				custom_tooltip = jap_military_parade_tt
				hidden_effect = {
					every_owned_province = {
						limit = {
							num_of_units_in_province = {
								who = ROOT 
								amount = 50 
							}
						}
						add_base_tax = 1 
						add_base_production = 1 
						add_base_manpower = 1
						owner = { add_army_tradition = 5 }
					}
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 1
			}
		}
		jap_ability_bolster_morale = {
			icon = GFX_christian_japan_mil_button
			cost_type = christian_japan_3
			cost = 100
			trigger = {
				NOT = { has_country_modifier = jap_bolstered_spirits }
			}
			effect = { 
				add_country_modifier = {
					name = jap_bolstered_spirits
					duration = 1825
				}
			}
			cooldown_years = 10
			ai_chance = {
				factor = 1
			}
		}
	}
}