militarization_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 10
	available = {
		has_dlc = "Rights of Man"
	}

	powers = {
		militarized_society = {
			max = 100
			base_monthly_growth = 0
			scaled_modifier = {
				modifier = {
					discipline = 0.10
					manpower_recovery_speed = 0.25
					land_maintenance_modifier = -0.25
					global_manpower_modifier = 0.15
					global_regiment_cost = -0.15
					monthly_militarized_society = -0.5
				}
			}
			scaled_modifier = {
				trigger = {
					has_government_attribute = GER_buff_prussian_militarization
				}
				modifier = {
					infantry_power = 0.1
				}
			}
		}
	}
	
	interactions = {
		boost_militarization = {
			gui = militarization_gov_mech
			cost_type = militarized_society
			center = no
			trigger = {
				mil_power_cost = 50
				NOT = {
					has_government_power = {
						mechanic_type = militarization_mechanic
						power_type = militarized_society
						value = 100
					}
				}
			}
			effect = { 
				mil_power_cost = 50
				add_government_power = {
					mechanic_type = militarization_mechanic
					power_type = militarized_society
					value = 10
				}
			}
			cooldown_years = 0
			ai_chance = {
				factor = 10
				modifier = {
					factor = 10
					NOT = {
						has_government_power = {
							mechanic_type = militarization_mechanic
							power_type = militarized_society
							value = 90
						}
					}
					mil_power_cost = 500
					is_at_war = yes
				}
			}
		}
	}
}