hessian_militarization_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 11
	available = {
		has_dlc = "Domination"
	}

	powers = {
		hessian_militarization = {
			max = 100
			reset_on_new_ruler = no
			development_scaled_monthly_growth = 0
			scaled_modifier = {
				modifier = {
					mercenary_discipline = 0.10
					mercenary_manpower = 0.25
					monthly_hessian_militarization = -0.5
				}
			}
			scaled_modifier = {
				trigger = { has_country_flag = ven_condottieri_flag }
				modifier = {
					merc_leader_army_tradition = 0.5
				}		
			}
			base_monthly_growth = -0.25
			reverse_scaled_modifier = {
				modifier = {
					merc_maintenance_modifier = -0.1
				}
			}
			is_good = yes
		}
	}
	
	interactions = {
		promote_hessian_militarization = {
			gui = hessian_militarization_gov_mech
			cost_type = hessian_militarization
			center = no
			trigger = {
				NOT = {
					has_government_power = {
						mechanic_type = hessian_militarization_mechanic
						power_type = hessian_militarization
						value = 100
					}
				}
				years_of_income = 0.1
			}
			effect = {
				add_years_of_income = -0.1
				if = {
					limit = {
						has_government_attribute = GER_sweeten_mercanary_deals_gives_twice
					}
					add_government_power = {
						mechanic_type = hessian_militarization_mechanic
						power_type = hessian_militarization
						value = 10
					}
				}
				else = {
					add_government_power = {
						mechanic_type = hessian_militarization_mechanic
						power_type = hessian_militarization
						value = 5
					}
				}
			}
			ai_chance = {
				factor = 100
				modifier = {
					factor = 0
					is_at_war = no
				}
				modifier = {
					factor = 0
					NOT = { num_of_mercenaries = 1 }
				}
				modifier = {
					factor = 0
					is_in_deficit = yes
					num_of_loans = 3
				}
				modifier = {
					factor = 0
					NOT = { years_of_income = 0.25 }
				}
				modifier = {
					factor = 0
					NOT = {
						has_government_power = {
							mechanic_type = hessian_militarization_mechanic
							power_type = hessian_militarization
							value = 90
						}
					}
				}
			}
		}
	}
}
