devshirme_mechanic = {
	alert_icon_gfx = GFX_alerticons_government_mechanics
	alert_icon_index = 7

	available = {
		has_dlc = "Domination"
	}

	interactions = {
		devshirme_assign_local_pashas = {
			icon = GFX_devshirme_assign_local_pashas_button
			trigger = {
				adm_power_cost = 100
				any_owned_province = {
					NOT = { religion_group = ROOT }
				}
			}
			effect = {
				adm_power_cost = 100
				add_country_modifier = {
					name = tur_expanded_administration
					duration = 7300
				}
				custom_tooltip = devshirme_assign_local_pashas_at
				hidden_effect = {
					every_owned_province = {
						limit = {
							NOT = { religion_group = ROOT }
						}
						add_local_autonomy = -10
						add_province_modifier = {
							name = tur_assigned_local_pasha
							duration = 10950
						}
					}
				}
				tooltip = {
					capital_scope = {
						add_local_autonomy = -10
						add_province_modifier = {
							name = tur_assigned_local_pasha
							duration = 10950
						}
					}
				}
			}
			cooldown_years = 20
			ai_chance = {
				factor = 1
				modifier = {
					factor = 100
					overextension_percentage = 0.01
				}
				modifier = {
					factor = 20
					personality = ai_militarist
				}
				modifier = {
					factor = 0
					is_at_war = no
					NOT = { overextension_percentage = 0.01 }
					NOT = {
						any_owned_province = {
							NOT = { religion_group = ROOT }
							local_autonomy_above_min = 10
						}
					}
				}
				modifier = {
					factor = 15
					is_at_war = no
					NOT = { overextension_percentage = 0.01 }
					any_owned_province = {
						NOT = { religion_group = ROOT }
						local_autonomy_above_min = 10
					}
					monthly_adm = 8
				}
			}
		}
		devshirme_recruit_new_grand_vizier = {
			icon = GFX_devshirme_recruit_new_grand_vizier_button
			trigger = { 
				dip_power_cost = 100
				any_owned_province = {
					NOT = { religion_group = ROOT }
				}
			}
			effect = { 
				dip_power_cost = 100
				define_advisor = {
					type = statesman
					skill = 3
					cost_multiplier = 0.67
				}
				add_country_modifier = {
					name = tur_grand_vizier_modifier
					duration = 10950
				}
			}
			cooldown_years = 20
			ai_chance = {
				factor = 10
			}
		}
		devshirme_conscript_heathen_recruits = {
			icon = GFX_devshirme_conscript_heathen_recruits_button
			trigger = {
				mil_power_cost = 100
				any_owned_province = {
					NOT = { religion_group = ROOT }
				}
			}
			effect = { 
				mil_power_cost = 100
				add_country_modifier = {
					name = tur_eyalet_recruits
					duration = 10950
				}
			}
			cooldown_years = 20
			ai_chance = {
				factor = 100
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.3 }
				}
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.2 }
				}
				modifier = {
					factor = 20
					NOT = { manpower_percentage = 0.1 }
				}
				modifier = {
					factor = 100
					is_in_important_war = yes
				}
				modifier = {
					factor = 0
					is_at_war = no
				}
			}
		}
	}
}